Phaedrus' Street Crew
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Everything posted by Noyb

  1. Playables of 2014

    Congrats on all the games! Lots of neat stuff to dig through. Weirdly, all of mine this year were remakes/reinterpretations/parodies of existing works, each playing with agency and what it means to win or lose within broken systems. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Candy Match Forever #candyjam match3 subversion /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ... (Trembling Dots) remake of my old Assemblee microgame collection designed to throw in as many disparate art assets as possible /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// The Illogical Journey of the Zambonis bleak retelling of a 90s edutainment puzzle game I finally finished after leaving it dormant for years
  2. Plug your shit

    The past few months I finally finished up a freeware PC game vidcon I previously left abandoned for three years: The Illogical Journey of the Zambonis. It's a riff on an old 90s edutainment puzzle game, narrated in the style of an Eastern European fable and featuring puzzling scenarios, full voice acting and horrible clipart.
  3. Jeff Goldblum

    (via AV Club)
  4. Original Songs in Games

    Every time you summoned the robot Impact for boss fights in Mystical Ninja: Starring Goemon, this glorious theme song played. And the buildup to the final boss? An onstage song and dance number. (0:55 in) Dominique Pamplemousse is so charming! Structurally, it's like a full-length version of the scene from Curse of Monkey Island, syncing every single line of dialogue to the soundtrack.
  5. Secrets Agent by Jonathan Kittaka. Sound required. It's all about the soothing, loose voice over. Narration with character, like playing a game with a friend by your side helping to guide you through.
  6. Why do you make games? (Real Talk)

    Honestly pretty close. I tend to get an idea in my head and feel a powerful compulsion to make it real. I make games for myself, any player appreciation as a welcome side effect.
  7. A Super Fun Quiz for everyone!

    Grr, struggling with 7.
  8. This is probably Nenad's Escape from the Fishing Community Island! Good mockup.
  9. For completeness, Danielle did tweet a contrite apology in response to that line of criticism.
  10. Wizaaaaaards!!

    The second Game Center CX DS game has a Pac-Man riff called Wiz-Man. This is the ending screen:
  11. I gave up on Contact, a DS action-RPG after about halfway through. Heard it was boring but it had some involvement by Suda51, who made boring fetch quests into a surreal, masochistic, often hilarious artform in Flower Sun & Rain. Not so compelling here with needlessly large dungeons, repetitive combat, weak writing. It only gets worse as it goes along, with nominal puzzles that require you to backtrack to change clothes (classes) to unlock doors, and a food crafting system that takes more time to use than just grinding for money to buy basic healing potions. The plot has a few interesting concepts from watching some later bits in an LP, but I can't recommend the execution.
  12. Plug your shit

    I ported an old game of mine to Unity as a way of learning its 2d tools. It's a super short microgame collection that uses some of the less popular assets from the TIGSource Assemblee compo, visual cohesion be damned.
  13. Here's a current link to the slapstick article:
  14. Android Games

    Tried this. Downloaded podcast files still remain on my phone (visible after changing a filter setting in the Downloaded filter playlist), but are still automatically removed from my manual playlist after a single play. To their credit, the devs were quick to clarify this behavior when I asked them about this on twitter last year.
  15. Android Games

    I've also been happy with Pocket Casts, except for a specific use case. I tend to sleep better when I have podcasts playing during the entire night (e.g. no sleep timer), but that doesn't mesh well with playlists and queues that automatically remove episodes like Pocket Casts, leaving me frequently rebuilding playlists to include episodes that technically were played but I never consciously heard. Does anyone know of any podcast apps that let me create playlists of episodes that won't change unless I specifically want them to? Back to games, Gridrunner++ is a glorious donationware shmup and the Dwee Pack is a fascinating pack of vaguely ominous mood pieces.
  16. Definitely check out the Ahoge jam sometime. (Previous entries are in the blue box to the left.)
  17. The Big LucasArts Playthrough

    To lift your spirits, here's an optional song that you missed out on by sending Glottis away before getting the Rusty Anchor clue: (Beware: There might be some spoilers in the youtube comments!)
  18. Daniel Remar

    Good games! I also remember Castle of Elite being a solid puzzle platformer when I first played it almost a decade ago. Good riff on the tile-placing levels of Donkey Kong '94. Anyone play MURI? Looks like it takes a lot of cues from Apogee/EPIC platformers from the trailer.
  19. Cart Life free and open source

    The original freeware version (missing the source code, one of the characters and some extras) is mirrored on
  20. The Big LucasArts Playthrough

    Sounds like you stumbled onto the solution, but there was a little bit of adventure game logic behind the correct state. Glottis alone doesn't have enough strength to pull the tree down. You can observe the tree shaking a bit when the pumps fire, but it's still not enough to bring it down. The conduits let you alter the timing of each pump. The pumps would have a larger effect when the pumps' forces don't cancel each other out, so the greatest destabilization occurs when pumps on the same side are firing in sync and alternating with the ones on the other side. That said, I totally walkthrough'd the sign puzzle when I played it the first time.
  21. 1) I love how the site's philosophy treats all games as important, not just well-marketed titles. 2) The last paragraph of your Bioshock Infinite spoiler review is objectively fantastic.
  22. Plug your shit

    Made a peculiar match-3 game for #candyjam.