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Everything posted by Noyb
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What is this I don't even... http://gamejournos.com/post/5019308390/and-now-an-article-from-ign-carefully-calculated-to
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Here you go! http://old.idlethumbs.net/reviews.php
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Perhaps Bronstring Marek Bronstring is just wondering what all of the spoilered comments in this thread are referring to?
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Metro 2033 is down to $10 on Steam this weekend. I cannot recommend this game enough.
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Seems like a bunch of my Club Nintendo points are arbitrarily expiring this summer. Ten coins shy of the magic 800 number after a few years of saving up (and not picking up many Wii games). Are either of the Game & Watch carts worth picking up? I think the descriptions say there's only 3 games each on them, which is loads less than even the game boy color collections.
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Speaking of , there was a second David Bowie pack for Rock Band out earlier this year. Wanted to belt out "Ziggy Stardust," so I picked it up without realizing that Harmonix had dropped backwards compatibility for their new DLC. Even though this track in particular has charts for all of the original instruments, I still can't play it in RB2. Looks like they also dropped Rock Band Network from RB2 during the transition. I can still play my old purchased RBN songs, but I can't see the RBN shop from within Rock Band 2. Not sure when all of this went into place, since I haven't played Rock Band in ages, but it still kinda sucks that they're either adding arbitrary restrictions in a clumsy attempt to upsell RB3, or that they just don't think it's worth the man-hours to roll the new chart parser into RB2 if it's a matter of a changed note chart format.
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Non-IGN link: http://www.thinkwithportals.com/comic/
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I have found an attack vector for your puny authentication scheme: You may be interested to know that the old Leisure Suit Larry games did something similar to verify the player's age: http://www.allowe.com/Larry/1questions.htm
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http://www.rockpapershotgun.com/2009/06/24/max-payne-3-baldys-death-gallery/ Only played the originals this year, and they still became my favorite third person shooters. I'm pretty skeptical at this point with the original developers still working on Alan Wake, but the purple prose of film noir writing in a Brazilian setting might work.
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Awesome stuff. I'd love to see an explanation of when/why you moved on from Clickteam products if this goes up. Do any of the KNP games on the Pirate Kart run? KNP games don't run on 64-bit systems. If you're running one, there's a guide on Glorious Trainwrecks. KNP games are also by nature open-source, so it's possible to open them up and run them in any of the later Clickteam apps. I did port The Trail to Flash using the TGF2->Newgrounds exporter. Works pretty well, although you need to manually convert all of the MIDIs you inevitably used to wav/MP3, and some behavior might be different (i.e. no climbing up the walls with the default platformer engine. Word of warning: some computers (including many of the FlashGameLicense staff reviewers' computers) experience a lot of slowdown with exported games. Didn't affect me (who has yet to earn a dime from amateur game design), but it threw a wrench in the monetary plans of a few developers.
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Post them! It may interest you to know that there's still an active community of KNP developers over at Glorious Trainwrecks.
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For some, yes, but you practically need a strategy guide to know what to do.
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You might have some luck contacting the developer directly with your system specs.
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(Via One Terabyte of Kilobyte Age, a blog revisiting old, defunct Geocities sites that have been preserved through a 1TB-sized torrent.)
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The story mode in Dance Dance Revolution Universe 3 (the third xbox 360 one). Ugh, by now I would have thought obligatory tacked on story modes required to unlock songs in rhythm games would be so common as to not have any major design issues. But when retrying a challenge on failure requires at least seven button presses and three loading screens*, something has gone horribly, horribly wrong. Especially when the challenge in question is to hit a ten second streak of notes near-perfectly, while the notes disappear a beat or so before they hit the strike zone. Especially especially when a sample of the song plays on the loading screen, but is out of sync with the beat of the song when it starts playing, meaning I'm on a completely different rhythm than I need to be for a challenge that fails me if I'm off by a fraction of a second for any single step. It also doesn't help that the game has an opaque -10 to +10 slider on the main menu (not any in-game menu, mind) to deal with input lag on HDTVs, but no real means to test out what the appropriate number is besides trial and error in-game, complete with the now-expected loading delays between playing and menus.. Makes me appreciate everything Harmonix has done for the genre more and more. Especially the open secret "unlock all songs" cheat present in all of their recent games, meaning you can just play the goddamn game without jumping through hoops. *I am not joking about these numbers. On failure it loads the map screen. You need to skip through about 2-3 lines of generic dialogue chiding you on your poor performance. Press A again to reaccept the challenge. Skip through about 2-3 lines of generic dialogue encouraging you. Then the challenge subscreen loads, where you must select the difficulty of the challenge. Then the song itself loads. Repeat ad nauseum. Edit: cheated my way through with a wired 360 controller (instead of the dance pad) and some stubborn effort in the training mode. No way I'm doing the other two difficulties where you need completely perfect timing with even less visual indicators, but at least it let me proceed. I feel so ashamed.
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A big part of accessibility is recognizing that gamers, often through no fault of their own, have wildly different abilities and skill. You mention difficulty in terms of button inputs and timing. Some gamers are physically incapable of responding to rapid tests of reaction time. Some gamers are physically unable to interact with games that require more than one input button. Accessibility is all about getting gamers like these to be able to play your game, which does not mean dumbing down the game for others lucky enough to be more physically capable. Rob Fearon, creator of the Squid Yes Not So Octopus series of arena shmups had a lovely article on this: http://www.merseyremakes.co.uk/gibber/2009/10/entitlement/ Game Accessibility is a great site to read for more about this subject: http://www.accessibility.nl/games/index.php?pagefile=home Yes.
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Just 100%ed it. Damn you all. (Also, Toblix is totally right about this thread. I thought these posts were in the original Stacking thread and was confused when they weren't.) Edit: I am fully aware of the irony of posting my support for Toblix's proposal in this thread instead of the meta-thread about this thread.
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Finished it today. It was... definitely a video game. Totally charming in parts, but most of the time I felt like both the game and I as the player were just going through the motions. The achievements screen says something about "the Lost Hobo King adventure." Future DLC?
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Pretty sure this is a post-hoc video from an awesome Dylan impersonator.
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(via http://www.comicsalliance.com/2011/03/08/batman-odyssey-neal-adams-insane/)
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Read Gabriel Garcia Marquez' A Hundred Years of Solitude recently. Absolutely beautiful prose, and I can't remember the last time I read a book with this many characters in it that all felt like real, living human beings with stories to tell. Quotes are generally used for short stories and poems, like "The Love Song of J. Alfred Prufrock." Larger works typically go in Italics, like Love in the Time of Cholera.
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I'm hoping this comes close: GhBoY6s-Fhw
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I'm not actually suggesting we do this, but another forum I belong to moves all spam messages to a hidden subforum that only regular users can view, allowing people to mock them at their leisure.
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Eased most of my fears about the story and character. It would be really refreshing if some of the player characters were legitimately physically disabled. You don't see that too often in games (Harman Smith from Killer 7 is the only one that comes to mind). Their marketing angle is a bit weird, since it seems to be addressing people who haven't been following the Tower Defense genre with an innovation that has already occurred multiple times over. I wouldn't consider myself a fan, but even I can name a few TD games which give you control over an avatar to attack enemies with: Lock's Quest (NDS), Immortal Defense (PC indie), Toy Soldiers (XBLA).
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I played Time Gentlemen, Please. Does that count?