JSimpleton

Prunable
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Everything posted by JSimpleton

  1. Zork test 2

    Jazhara7> Echo The acoustics of the room change subtly. Loud Room This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is eerie in its quietness. On the ground is a large platinum bar. > Location: Loud Room | Score: 29 | Moves: 260
  2. Zork test 2

    Erwin_Br> take platinum bar bar bar ... > Location: Loud Room | Score: 29 | Moves: 259
  3. Zork test 2

    Erwin_Br> west Loud Room This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think. On the ground is a large platinum bar. > Location: Loud Room | Score: 29 | Moves: 259
  4. Zork test 2

    Erwin_Br> west Damp Cave This cave has exits to the west and east, and narrows to a crack toward the south. The earth is particularly damp here. > Location: Damp Cave | Score: 29 | Moves: 259
  5. Zork test 2

    Erwin_Br> north White Cliffs Beach You are on a narrow strip of beach which runs along the base of the White Cliffs. There is a narrow path heading south along the Cliffs and a tight passage leading west into the cliffs themselves. > Location: White Cliffs Beach | Score: 29 | Moves: 258
  6. Zork test 2

    loonyboi> inventory You are carrying: A painting A brown sack The brown sack contains: A glass bottle The glass bottle contains: A quantity of water A clove of garlic A sword A nasty knife A rope A brass lantern (providing light) > Location: White Cliffs Beach | Score: 29 | Moves: 257
  7. Zork test 2

    Intrepid Homoludens> look White Cliffs Beach You are on a rocky, narrow strip of beach beside the Cliffs. A narrow path leads north along the shore. > Location: White Cliffs Beach | Score: 29 | Moves: 256
  8. Zork test 2

    Intrepid Homoludens> take anything I don't know the word "anything". > Location: White Cliffs Beach | Score: 29 | Moves: 255
  9. Zork test 2

    Intrepid Homoludens> south White Cliffs Beach You are on a rocky, narrow strip of beach beside the Cliffs. A narrow path leads north along the shore. > Location: White Cliffs Beach | Score: 29 | Moves: 255
  10. Zork test 2

    JSimpleton> JSimpleton> Redwall> north I don't know the word "jsimpleton>". > Location: White Cliffs Beach | Score: 29 | Moves: 254
  11. Zork test 2

    Intrepid Homoludens> go east White Cliffs Beach You are on a narrow strip of beach which runs along the base of the White Cliffs. There is a narrow path heading south along the Cliffs and a tight passage leading west into the cliffs themselves. > Location: White Cliffs Beach | Score: 29 | Moves: 254
  12. Zork test 2

    Intrepid Homoludens> look Damp Cave This cave has exits to the west and east, and narrows to a crack toward the south. The earth is particularly damp here. > Location: Damp Cave | Score: 29 | Moves: 253
  13. Zork test 2

    Intrepid Homoludens> east Damp Cave This cave has exits to the west and east, and narrows to a crack toward the south. The earth is particularly damp here. > Location: Damp Cave | Score: 29 | Moves: 252
  14. Zork test 2

    Intrepid Homoludens> take take take ... > Location: Loud Room | Score: 29 | Moves: 251
  15. Zork test 2

    Intrepid Homoludens> take platinum bar bar bar ... > Location: Loud Room | Score: 29 | Moves: 251
  16. Zork test 2

    Intrepid Homoludens> climb down (down the stairs) Loud Room This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think. On the ground is a large platinum bar. > Location: Loud Room | Score: 29 | Moves: 251
  17. Zork test 2

    Intrepid Homoludens> southeast Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below. > Location: Deep Canyon | Score: 29 | Moves: 251
  18. Zork test 2

    Intrepid Homoludens> inventory You are carrying: A painting A brown sack The brown sack contains: A glass bottle The glass bottle contains: A quantity of water A clove of garlic A sword A nasty knife A rope A brass lantern (providing light) > Location: Reservoir South | Score: 29 | Moves: 250
  19. Zork test 2

    Intrepid Homoludens> northeast Reservoir South You are in a long room on the south shore of a large lake, far too deep and wide for crossing. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast. > Location: Reservoir South | Score: 29 | Moves: 249
  20. Zork test 2

    Intrepid Homoludens> enter passage You hit your head against the way as you attempt this feat. > Location: Chasm | Score: 29 | Moves: 248
  21. Zork test 2

    Intrepid Homoludens> look Chasm A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage. > Location: Chasm | Score: 29 | Moves: 247
  22. Zork test 2

    Intrepid Homoludens> enter You can't go that way. > Location: Chasm | Score: 29 | Moves: 246
  23. Zork test 2

    JSimpleton> Redwall> north I don't know the word "redwall>". > Location: Chasm | Score: 29 | Moves: 245
  24. Zork test 2

    Moosferatu> hello sailor Nothing happens here. > Location: Chasm | Score: 29 | Moves: 245
  25. Zork test 2

    Moosferatu> hellow sailor I don't know the word "hellow". > Location: Chasm | Score: 29 | Moves: 244