JSimpleton

Prunable
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Everything posted by JSimpleton

  1. Zork test 2

    8 of 12> north Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. > Location: Cellar | Score: 40 | Moves: 66
  2. Zork test 2

    8 of 12> south East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. > Location: East of Chasm | Score: 40 | Moves: 65
  3. Zork test 2

    8 of 12> thanks for keeping me in the loop there. Nice to know. I don't know the word "thanks". > Location: Cellar | Score: 40 | Moves: 64
  4. Zork test 2

    8 of 12> what is a grue The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. > Location: Cellar | Score: 40 | Moves: 64
  5. Zork test 2

    8 of 12> light lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. > Location: Cellar | Score: 40 | Moves: 63
  6. Zork test 2

    8 of 12> go down stairs You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. > Location: Cellar | Score: 40 | Moves: 62
  7. Zork test 2

    8 of 12> open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. > Location: Living Room | Score: 15 | Moves: 61
  8. Zork test 2

    8 of 12> move rug With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. > Location: Living Room | Score: 15 | Moves: 60
  9. Zork test 2

    8 of 12> look under rug Underneath the rug is a closed trap door. As you drop the corner of the rug, the trap door is once again concealed from view. > Location: Living Room | Score: 15 | Moves: 59
  10. Zork test 2

    JSimpleton> Duncan> open sack I don't know the word "duncan>". > Location: Living Room | Score: 15 | Moves: 58
  11. Zork test 2

    8 of 12> put everything in sack I don't know the word "everything". > Location: Living Room | Score: 15 | Moves: 58
  12. Zork test 2

    Duncan> look at door The engravings translate to "This space intentionally left blank." > Location: Living Room | Score: 15 | Moves: 58
  13. Zork test 2

    Duncan> look at trophy case The trophy case is empty. > Location: Living Room | Score: 15 | Moves: 57
  14. Zork test 2

    Duncan> inventory You are carrying: A brass lantern A brown sack The brown sack contains: A lunch A clove of garlic A glass bottle The glass bottle contains: A quantity of water A broken clockwork canary A broken jewel-encrusted egg A pile of leaves A leaflet > Location: Living Room | Score: 15 | Moves: 56
  15. Zork test 2

    Duncan> look at rug There's nothing special about the carpet. > Location: Living Room | Score: 15 | Moves: 55
  16. Zork test 2

    Duncan> look rug That sentence isn't one I recognize. > Location: Living Room | Score: 15 | Moves: 54
  17. Zork test 2

    Duncan> Nothing, forget it. I don't know the word "nothing". > Location: Living Room | Score: 15 | Moves: 54
  18. Zork test 2

    Duncan> What What do you want to what? > Location: Living Room | Score: 15 | Moves: 54
  19. Zork test 2

    Duncan> take sword Your load is too heavy. > Location: Living Room | Score: 15 | Moves: 54
  20. Zork test 2

    Duncan> take lantern Taken. > Location: Living Room | Score: 15 | Moves: 53
  21. Zork test 2

    Duncan> west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. > Location: Living Room | Score: 15 | Moves: 52
  22. Zork test 2

    Duncan> take sack Taken. > Location: Kitchen | Score: 15 | Moves: 51
  23. Zork test 2

    Duncan> open sack Opening the brown sack reveals a lunch, and a clove of garlic. > Location: Kitchen | Score: 15 | Moves: 50
  24. Zork test 2

    Duncan> take bottle Taken. > Location: Kitchen | Score: 15 | Moves: 49
  25. Zork test 2

    DustCropper> enter house Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water > Location: Kitchen | Score: 15 | Moves: 48