JSimpleton

Prunable
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Everything posted by JSimpleton

  1. Zork test 2

    Jazhara7> examine nest The bird's nest is empty. > Location: Cellar | Score: 30 | Moves: 107
  2. Zork test 2

    Jazhara7> Inventory You are carrying: A bloody axe A brass lantern (providing light) A sword A bird's nest > Location: Cellar | Score: 30 | Moves: 106
  3. Zork test 2

    Jazhara7> open trapdoor The door is locked from above. > Location: Cellar | Score: 30 | Moves: 105
  4. Zork test 2

    Jazhara7> up The trap door is closed. > Location: Cellar | Score: 30 | Moves: 104
  5. Zork test 2

    Jazhara7> south Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. > Location: Cellar | Score: 30 | Moves: 103
  6. Zork test 2

    Jazhara7> look The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. On the ground is a pile of leaves. > Location: The Troll Room | Score: 30 | Moves: 102
  7. Zork test 2

    JSimpleton> 8 of 12> kill orc I don't know the word "12>". > Location: The Troll Room | Score: 30 | Moves: 101
  8. Zork test 2

    Intrepid Homoludens> take axe Taken. > Location: The Troll Room | Score: 30 | Moves: 101
  9. Zork test 2

    Intrepid Homoludens> look The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. On the ground is a pile of leaves. There is a bloody axe here. > Location: The Troll Room | Score: 30 | Moves: 100
  10. Zork test 2

    bonnie> drop leaves Dropped. > Location: The Troll Room | Score: 30 | Moves: 99
  11. Zork test 2

    bonnie> inventory You are carrying: A brass lantern (providing light) A sword A pile of leaves A bird's nest > Location: The Troll Room | Score: 30 | Moves: 98
  12. Zork test 2

    bonnie> >inventory I don't know the word ">inventory". > Location: The Troll Room | Score: 30 | Moves: 97
  13. Zork test 2

    bonnie> swing sword at troll The troll takes a fatal blow and slumps to the floor dead. Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. Your sword is no longer glowing. > Location: The Troll Room | Score: 30 | Moves: 97
  14. Zork test 2

    Erkki> kill troll (with the sword) The troll is staggered, and drops to his knees. The troll slowly regains his feet. > Location: The Troll Room | Score: 30 | Moves: 96
  15. Zork test 2

    8 of 12> hit troll again You used the word "again" in a way that I don't understand. > Location: The Troll Room | Score: 30 | Moves: 95
  16. Zork test 2

    Erkki> hit troll with sword The quickness of your thrust knocks the troll back, stunned. The troll slowly regains his feet. > Location: The Troll Room | Score: 30 | Moves: 95
  17. Zork test 2

    8 of 12> kill orc I don't know the word "orc". > Location: The Troll Room | Score: 30 | Moves: 94
  18. Zork test 2

    8 of 12> north The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. Your sword has begun to glow very brightly. > Location: The Troll Room | Score: 30 | Moves: 94
  19. Zork test 2

    Intrepid Homoludens> climb down (down the stairs) The trap door crashes shut, and you hear someone barring it. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. Your sword is glowing with a faint blue glow. > Location: Cellar | Score: 30 | Moves: 93
  20. Zork test 2

    Intrepid Homoludens> open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. > Location: Living Room | Score: 30 | Moves: 92
  21. Zork test 2

    Duncan> take lantern Taken. > Location: Living Room | Score: 30 | Moves: 91
  22. Zork test 2

    Duncan> take sword Taken. > Location: Living Room | Score: 30 | Moves: 90
  23. Zork test 2

    8 of 12> take sack You can't see any sack here! > Location: Living Room | Score: 30 | Moves: 89
  24. Zork test 2

    Duncan> west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a closed trap door at your feet. Above the trophy case hangs an elvish sword of great antiquity. There is a brass lantern (battery-powered) here. > Location: Living Room | Score: 30 | Moves: 88
  25. Zork test 2

    Erkki> enter Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. > Location: Kitchen | Score: 30 | Moves: 87