Nachimir

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Everything posted by Nachimir

  1. Develop have a very good interview with Peter Molyneux up this morning: http://www.develop-online.net/features/1617/Molyneux-This-is-my-last-chance I have been harsh on Molyneux before, but there's little hype in this and he comes over as a genuinely sweet and lovely man. (tl;dr: He's not just promising interesting games; he sees problems with the ways businesses and projects are set up to produce games, so is doing interesting experimental things with those first). This bit especially: Respect! and this:
  2. Obligatory comical YouTube thread

    3A8bb9qHhHw
  3. Star Wars Kinect

    This goes on a bit, but he has similar views to me and explains them quite well: http://www.theshiznit.co.uk/feature/attack-of-the-moans-why-star-wars-fans-should-know-better-by-now.php
  4. Molyneux interview about 22 Cans

    Absolutely. Katamari Damacy was 2004, and as far as I can tell, Keita getting hired by a big publisher as game designer was a massive fluke that nobody quite understands. Ever since, the industry has seemed pretty closed off to that kind of thing (and not without good reason, when the skills required to make games are so deeply technical). It's pretty exciting that someone with the funding and reputation to make it happen is doing so
  5. Molyneux interview about 22 Cans

    Yeah, I don't think he ever did that cynically. I think he would be a very good bikeshedder, except for the fact he actually gets stuff made. That interview and his present plans make me think that a big studio was quite possibly not the best place for a man like him, though going through the 90s and 00s, it was the only place for most game developers until relatively recent times. I'm pretty excited about what he might do by hiring outside of the industry. Those are the kind of influences that indie games should be able to admit, but often can't for one reason or another (i.e. architects tend not to wake up and think about making games). Keita Takahashi was a sculptor before he became a game designer, and Katamari Damacy rekindled my interest in games at a time when I was looking at the rest of the industry and thinking "Fuck this." At the same time, I think Molyneux is putting an awful lot of pressure on himself to make something great rather than good.
  6. Hello 3MA people. You have found exactly the place for WoW gold.
  7. Obligatory comical YouTube thread

    I particularly like that the robes are named "Douche's robes" in the UI.
  8. Obligatory comical YouTube thread

    ALbQQzePzt4
  9. Non-video games

    I started Risk Legacy with a regular group yesterday. For board gamers, the feeling of writing on the board and ripping stuff up is so good I think we're going to aim for a game a week. Non spoilers: The objective is to get four red stars. Your HQ, and any you capture, count as stars, and you can trade four territory cards to get one too. Each player starts with their HQ and one red star in the first game, so you only have to get another two to win it. I won with a rush, quickly occupying all of Africa and South America near the start of the game, then used the reinforcement bonuses to pick bits of Southern Europe off, making sure I won a fight every turn but stayed defensible. I timed it so that on turn five, I took a weakly placed HQ in Europe as my fourth territory that game, and obviously over extended in the process to make myself look like a target. The other players thought I was nuts, but I knew none of them could get to the two HQs I now had, and I could buy my fourth red star to win at the beginning of turn six. Another player pursued a similar strategy with Australia, and would have won next turn if I hadn't. It was *very* short compared to the games of Risk I remember playing as a teenager. Given some of the conditions for opening other stuff in the box, I'm assuming later games will have rule changes that prolong it a bit and mitigate rushes. As winner, I got to . All the other players survived, so they got to . During the game, we all got to .
  10. YOUR WOLD!

    He's like a one man mod team.
  11. YOUR WOLD!

    It's for real, though the guy behind it has $46M dollars already, which he's using to build some kind of wiccan centre. If the game were to actually get built, I have a feeling it would be like a WoW version of the , but with that bleak, empty spread out feeling of Second Life.
  12. 0x10c -- Next little number from Mojang

    This was the best thing about the Thumbs server, even on the worlds rolled when I didn't have time to build anything, I could still log in and look at everyone else's stuff.
  13. Movie/TV recommendations

    Sorry toblix, I didn't see this earlier. Yes, that is amazing and lovely.
  14. 0x10c -- Next little number from Mojang

    Maybe Notch is Molyneux for the 2010's OMGPOP started out as a kind of game-in-a-website where people asked questions and awarded points for the best/funniest/most entertaining answers. I think they then went into various other web games, changing their name to OMGPOP in the process a few years ago. I can't remember their first name, but the website did the rounds for a bit sometime in 2007/2008. Notch has always been pretty honest about things: There wasn't a grand plan and a lot of what he got was by luck as well as persistence. The worst entrepreneurial types will take all the ego-massage they can get and allow others to put them on a platform and ask them for a drip feed of "insight". Edit: That was it, i'minlikewithyou. It had all this stuff about "We're not a dating site, but we kind of are".
  15. Drunken Robot Pornography

    By the same people who did AAaaaaAaAAaAagh! or however it's typed. Drunk Robot Pornography is apparently a game about fighting a huge city stomping mech. It has no website yet, but there's some bits about a prototype here, and this video: pPOUKeEJmy8#! It'll be a part of the PAX East Indie Megabooth. It appears to be everything I ever wanted from fake 3D Atari games.
  16. Obligatory comical YouTube thread

    Doing the rounds today, this incredible reconstructed time lapse of Rear Window: https://vimeo.com/37120554
  17. Star Wars Kinect

    It is, and that in particular, but the nature of Star Wars means that any appearance of cultural intent is now accidental. In nine years, Star Wars will have been doing that for as long as the original trilogy delighted people. All of it has been wrong in various ways for quite a long time.
  18. Unnecessary Comical Picture Thread

    imgur have been deleting these as people complain. There is another, in which a second policeman has gone to help, but the horse has mounted him and is jabbing him in the bum with it's willy. Full story here, NSFW.
  19. Jerks in high places in the game industry

    Seriously. The studio contract claims rights on all creative output of any kind done by anyone whilst working there. In practice, everyone just keeps quiet and no one suffers for it. The studio employ hundreds and are hardly about to chase things like paintings down.
  20. Star Wars Kinect

    It fills me with macabre joy to see fans losing their shit over yet another way in which their favourite thing has disappointed them. My mind also boggles and kind of delights to see one of the most masculine characters dancing in a very camp way, in a setting from one of the bleakest and emotionally wrought moments from the original films. Every time I see things like this, or this, I think "That got signed off". The nature of Star Wars' output implies the kind of people in charge of it, and there is such dissonance between them and the fans. Most Star Wars stuff nowadays is clearly marketed on the basis of an aesthetic connection rather than an emotional one, or at least, if the latter, the emotion is unhealthy attachment. I described it like this the other day: With the die hard fans included, it's more like some kind of obscene symbiont.
  21. Jerks in high places in the game industry

    Hardly a moral imperative. If it was accidental, they should be more careful to not be monstrous dicks to creators, and certainly not push back when called out or queried on it.
  22. Jerks in high places in the game industry

    I'd struggle to believe Shay has been a dick in this, Forbin. They tried to take the rights to work he'd done for himself, and that fucking sucks. The CEO of OMGPOP just sold his company for $210M. Nobody can be trusted to evaluate or express things in an honest or fair way after such a large transfer of assets. Even if it is pretty standard for a studio contract to state work done outside of projects belongs to the studio, it seems that wasn't the case at OMGPOP. Shoving that that into a company buyout is a dick move. Another dick move: Claiming all creative output regardless of field or medium. For instance, I know of a programmer that paints in his spare time, and has to stay quiet about that or his studio will claim copyright on his work.
  23. I found it funny that he got so wound up. I think it is okay to laugh at people sometimes for posting long, stupid rants on the internet. He didn't mean it to be funny, he just took all the flaws in the game very personally. As if a team of coders would read: then think "Oooh, right! Yeah". His rant is so far removed from the motives and pressures of working at a studio that I find it hard not to laugh at him. I want him to spend years of his life trying to make games instead of shouting at developers "You just have to make the game good. Fucking simple!". I don't think Orvidos is posting it in agreement, though after skimming the first few lines of the post I got a little confused and thought "Oh man. Orv is a massive homophobe?" due to the major part of it not being in quote tags.
  24. Leisure Suit Larry in "gimme your money"

    Even as a kid, when I'd just worked out sex, Leisure Suit Larry looked really sleazy and out me way off. Maybe it's not, but the initial appearance of it was enough to stop me ever even being curious. I found other prurient bullshit to indulge in as a teenager
  25. What would Molydeux

    Very much. Also, as an event organiser it can be a hard thing to deal with directly without just coming over as patronising or exploitative. That's not to say the problem can't be addressed, just that some people make a really bad job of it. Coincidence or not, kudos for drawing such a crowd in Oakland.