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Everything posted by Nachimir
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Nearly escaped! Thanks guys. I have had a good and meditative day
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-1ed Welcome back, Aydnod. I think it's a fine name.
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Amanita Design and GOG: This could get ugly.
Nachimir replied to Tanukitsune's topic in Video Gaming
If I recall rightly, it's the one who asks the bottle dudes to move some rocks for him at about 17m50s into the film. Another thing from the Q&A I saw with Jakub Dvorsky last year: They wanted to hire some big names to do voices, but couldn't afford them without a few hundred thousand dollars extra on the budget. Going for Czech voice actors was a cost saving thing, but I think it actually works much better than a bunch of American and British accents would have. -
Kroms: Gather people. Break his legs. Then, one year later on the same date, break them again. On the second anniversary, gather and wait for him, and when he looks most scared, present him with a cake and candles and song and laughter. Then break his legs. Don't do that. Seriously, sorry to hear that, it sucks. Short of threats and humiliation, the only way I've known people to deal well with psychopathic exes is to ignore them until they get bored and stop it. You could video him being an ass maybe, but it's hard to do anything other than ignore without it escalating.
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Amanita Design and GOG: This could get ugly.
Nachimir replied to Tanukitsune's topic in Video Gaming
It's a film aimed at children; a lovely, beautifully made one. Because of the audience, Amanita favour the dub over Czech subtitles. One of the voice actors delivered his lines phonetically, with no understanding of English, and it kind of suits the character he was voicing. -
I got the 32 cube ending, and like juv3nal had missed and a good chunk of . The latter is driving me nuts, and I'm not sure if I can be bothered to dick around with my . I deciphered the glyphs today ( ), before starting NG+, and as a result could translate some of the things the big cube says to you at the beginning: (zap) I've translated so much this evening that I'm starting to be able to read whole words… Edit: I also collected and solved all of the treasure maps on my wanderings, thought it took a while for some of the locations to become recognisable. I really loved the room with the , because (solution) .
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I think so. Definitely first map. The bit I'm recalling has a river quite close, too.
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Visually, that is spookily alike to the place where I gave up on Far Cry 3 (I was playing the PS3 version, which I was later assured is terrible compared to 360 and PC).
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Good luck getting a game done with a budget of $2500 for each staff member… and nothing else. Edit: I cannot believe how hard he is failing, and how vigorously people are tormenting him. Edit edit: gm2LjQayNxc
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I played D&D for the first time last night, which trashes a major taboo from my childhood. Not having played any for more than a decade, I'd forgotten how silly and fun pen and paper RPGs can be We decided not to take it seriously, and my character is called Titus Pwn (…). He very nearly died, but ultimately pwned with a ludicrously lucky 20 that simultaneously speared his antagonist in the neck and set them on fire.
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A hotel. A nightstand. A drawer pull on the drawer. A drawer pull of a nightstand in the room of a hotel. What could possibly be happening on or in this drawer pull?
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I was just about to post that. Love the indoor fireworks
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So far, series five of Mad Men seems to be about tensions between the partners at SCDP. There are brewing threats, and some very deftly put together scenes. It is pretty good.
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Carcassonne is probably better left until later on, as the scoring can get so complex. As soon as one player understands farms, they will kick all asses. They involve playing a longer strategy,and newer players tend not to understand it until someone suddenly gets an extra 40 points at the end of the game. Dixit is a great game, incredibly accessible and expandable with extra decks (The Dixit Odyssey box has space for all three). Saboteur and The Great Dalmuti are nice simple card games, and can accommodate quite large groups. King of Tokyo is a bit more intricate than any of these, but it's a pretty funny game about giant monsters and not too taxing. Ticket to Ride and Ticket To Ride Europe are great, so long as your friends wouldn't be put off by millions of tiny plastic trains. The latter is a tiny bit more complex than Ticket To Ride, though not much and the extra bits like tunnels add a nice risk taking mechanic.
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What was the most Idle Thumbs thing to happen without Idle Thumbs?
Nachimir replied to I_smell's topic in Idle Thumbs Episodes & Streams
Henderson's Relish is better than Worcester Sauce, and vegetarian too. -
I just got to 16 cubes and found . I've put no time into deciphering glyphs yet, and I saw ciphers have been posted, but I kind of want to do it myself. I enjoy soaking in the ambience of this game so much that I can see myself obsessively tracking down everything. Did anyone else notice that you can make go away by leaving and immediately re-entering an area? I wonder if that's a bug.
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After a busy weekend, I just got to sit down and play this for the first time, and did a little sex wee. I'm finding the map okay. It can get a little confusing, but I can generally get to where I want to go. I am also liking the apparent Twin Peaks references. (<-- if you've collected 8 cubes, you're probably past this). It's beautiful, and I choked up a tiny bit to imagine one guy putting five years into this.
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Highlights of a clichéd shopping channel pitch. I like to think of all of these situations being from the life of one person: yCp9xzJ2Xv0
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Welcome. I immediately recognised your avatar, then realised I'd quite like it on a shirt
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Pripyat has a lot more polish than Chernobyl, but to me it also feels a bit friendlier. It didn't absorb me as much (I stopped playing about 2/3 through and keep meaning to go back to it). The artefacts, and hunting them, are certainly a lot more interesting in Pripyat though. It has some really weird locations.
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Yeah, the further down you whack the settings, the more stable it is. I got lucky and it ran fine. IIRC, the Stalker Complete mod improves graphics and has bug fixes. Also, prepare to feel like the entire game world hates you. It does not hold your hand in anything like the way a US/UK designed FPS does.
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True, though Stalker was very much the same: You don't talk much, you just, say, acquire lots of money and equipment then . The ending didn't come from dialogue trees or specific narrative points, it really was based on implicit, low level actions that never felt like multiple choice. You're right, something that low level would be hard to hang off an issue like pro- or anti-augmentation. I didn't miss any of the stuff about clashing opinions in Deus Ex, it just feels strange and tacked on that, in such a complex and bizarre world, the choice itself falls to Jensen. A different writer or writing team working with game designers could build missions with choices that clearly imply what side your Jensen falls on. Anyway. Putting that issue at the centre of player choices is evidently not the design philosophy they had, but the developers made an excellent game. I enjoyed pretty much everything else about it
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I was the same with that, because that was particularly challenging as someone who went stealth. A lot of the Hengsha stuff was well done; . EMP grenades took out the bot, but you have to run to get into position in time. After that, it's matter of making a route to take out all of the soldiers, and I relied quite heavily on takedowns. This is close to the method I used, though I found I had to throw the EMP from the platform where this player does the double takedown. The bot always seemed to drop in earlier than in videos I've watched, so maybe I saved late. Tph9vja-YWs Even trying something like that, it took quite a few attempts; the heavy gunners and grenades can easily take out the chopper before you're near getting the last few. I didn't feel as invested by the ending choice. It epitomises something that really disengages me about games that do multiple choice endings: You get to the end, so of course you've earned even more control. Getting an ending that coincides with your character and the way you've acted is optional. It reminds me of a TV game show, and is more like that than telling a story. I greatly admired the way Stalker handled it: To an extent, the ending you got depended on your aggregate actions throughout the game.
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