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Everything posted by Nachimir
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New Duke Nukem Forever screenshot and trailer....huh?
Nachimir replied to Spaff's topic in Video Gaming
Ah, pissing away their own money it is then. -
I feel mixed on that. You're right, CGI animals can't convince us where CGI objects can, but shots of real animals can't be used to convey drama as easily as CGI. I was very impressed that the sequence of the car crashing into the helicopter in Die Hard 4 didn't use any CGI. All the same, I was watching Groundhog Day this morning, and it was strange, watching such recent pre-cgi cinema, where a spectacle still consisted of a car smashing through a gate There's only so much you can do without it.
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New Duke Nukem Forever screenshot and trailer....huh?
Nachimir replied to Spaff's topic in Video Gaming
How exactly is this supposedly funded? Unless they've found some complete cretins to invest in them or are pissing away a mountain of their own money, there's absolutely no way 3DR can have an adequately sized development team working on DNF. At the length of development that's been going on so far, and assuming it's ever had more than a tiny prototyping team working on it, they would have passed beyond any hope of breaking even years ago. The only past I can see for the project is getting shitcanned and turned into a myth. -
I have remote controlled helicopters coming out of my ass this Christmas.
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New Duke Nukem Forever screenshot and trailer....huh?
Nachimir replied to Spaff's topic in Video Gaming
I think they are just winding people up. I might be wrong. -
My family go for simple Christmases, so no stress here really. Needing to pick up a couple of late gifts was annoying because town is full of meandering, slack-jawed dawdlers, but it's over now. All that remains is to see friends and family, eat, and play games
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New Duke Nukem Forever screenshot and trailer....huh?
Nachimir replied to Spaff's topic in Video Gaming
I can't believe people still think they're working on DNF. -
He's excellent, check his other videos to see some finger tracking he did with a wiimote a while ago.
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Bitching about things without being funny takes even less effort.
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"There is no uncanny valley any more," declares French developer
Nachimir replied to Wrestlevania's topic in Video Gaming
In fairness, stills look much stranger than an animated model. Real faces work this way too; try photographing a speaker at a conference and you'll catch them pulling all kinds of weird expressions that are so fleeting you don't notice them while just watching. Very few people are naturally photogenic as a result, even if they're good looking. Quantic did a good job on the body language with the Heavy Rain tech demo, even if they are over-hyping their stuff to the point that they'll inevitably under-deliver. -
She was okay, though it's largely the slutty outfits, airbrushing, heavy makeup, photoshoppery, hype and massive tv exposure that did it. I hate airbrushed model pictures. They overdo it so much sometimes that they look more muppet than human.
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"There is no uncanny valley any more," declares French developer
Nachimir replied to Wrestlevania's topic in Video Gaming
Bollocks. -
I thought it was just me I've never been so impressed with the opening credits of something. Piss poor visuals on this one, but the opening tune for has always stuck with me. The optimism of it coupled with the fountain at Geneva is kind of sweet.
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"We Own the Other Team" is the only explanation I've ever seen of it, and I think that goes right back to UT99.
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Green peace have been having a vote on what to name a whale. All of the shortlisted names are typical and crap for a whale, except one http://vote.greenpeace.org/11/12/results
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It's been a whole day and I still can't stop laughing at this.
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I read most of the Death and City Watch ones years ago, and they're great. IIRC, the city watch ones kind of have the best of Ankh Morpork because they regularly run into its scumbags. The Death ones just have the best characters and situations. It was around when Masquerade was published that I thought they were getting a bit repetitive and stopped reading them, but maybe I should go back and pick a few new ones.
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I regret not sending a thank you to Kurt Vonnegut.
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I thought it was a total cliche, like an extension of 2D platformer aesthetic conventions mixed with 80s kids cartoons like Ulysses (Which I liked, but the floaty space weirdness was not a plus point) and Dali paintings. Meh I also played it after Unreal, which had Na Pali sky castles on flying islands. They too just seemed like a big cliche.
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There's more depth to the characters in HL2, since they've put a lot of effort into body language and facial animation. I love the HL2 games to bits, but HL1 bored me to tears by the time I reached Xen. A four legged spider with a giant bollock hanging off the bottom, running around a floaty space world made of rock platforms and crystals? Fuck off.
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That's what I'm sending instead of Christmas cards How on earth did you find that?
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Oh my god. I've not seen anything that bad since the 80s.
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Well it won: http://www.greenpeace.org/international/campaigns/oceans/whaling/great-whale-trail/savesplashy The name may have harpooned the subsequent petition though