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Everything posted by Nachimir
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Idle Thumbs 4: The Fable of Love
Nachimir replied to Chris's topic in Idle Thumbs Episodes & Streams
It's good, but it tells whereas the Big Rigs is also made infinitely more awesome by this screenshot. -- BTW guys, I've been pissing myself with laughter at every mention of strategy chocolate (etc) in the podcasts. Since I only rarely read UK:R, I didn't realise it actually exists . Have you seen Powerthirst? -
I don't think you're being biased. I listened to the calls on youtube and he sounded like a cross between a coke fiend and a kid desperate for attention. He was being a total cunt. Anyway: This needs to be inserted into their marketing somewhere. Like, say, the wall on their facebook page That link seems to have died, but found this: http://forums.sjgames.com/showthread.php?t=46802 I would ":erm:", but grew up surrounded by people who think like that. It's pretty simple to have unshakable faith that the earth is prowled by demons, possessing people and loitering near "demonic" artifacts such as copies of D&D, The Poltergeist, Doom 2, old furniture that was once used by a fortune teller, etc. Also fuckheaded. The more fundy types of Christian, such as Jehovah's Witnesses on your door, tend not to mention these kind of beliefs in everyday conversation, but they're a constant boiling undercurrent to everything said and done near them.
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Seconded, the sight of so many zombies charging out of a doorway or around a corner towards you is phenomenal. I did find a funny AI quirk on the high-rise construction level between the hospital and the rooftop: L-shaped piece of floor, me at one end and zombies charging from the other. They all ran straight towards me and off the edge of the building Yeah, bots and they're okay. I played through a few levels single player and found it perfectly doable. If you start getting strangled by a smoker or something then they'll generally find you and save you. Oh, also, there are huge fat zombies that blind you with vomit and explode spectacularly when shot
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Well then ok. You could make IF like that and it would be interesting. However, I like Aisle the way it is, and think there's nothing disappointing about it having multiple storylines.
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I didn't learn it today, but this year. Until recently they terrified me, but I learned that getting on with kids is pretty simple: Talk to them like they're adults, but act like a kid. They'll love you for it.
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I see your point here, there's nothing inherently broken about using a single narrative with branches, though implementations so far have tended to be either either rigid (Fable, Colony Wars), or very brittle (Erasmatron, Facade). Deus Ex is still probably the best one, but developing branching narratives to that extent is a nightmare most developers would not entertain. I just think Aisle would have been a much less interesting project if it had taken this approach. The idea of a present action also influencing the past, in order to give it meaning, is an excellent and (AFAIK) unique one. It might be possible with a single narrative, but it's easier with many and I think more eloquent that way too. "Done to death" was a harsh wording, and on reflection "yet to perfect" would be more accurate. However, most attempts at branching narrative have been pretty broken. I liked that your actions throughout Stalker led to a contextually appropriate ending at the wishgranter, but even around that there were a couple of binary choices that disregarded much of what had gone before (Duty/Freedom/Army/Solo, wealth, the way you treated others, etc). The non-linearity of Aisle has a beauty that all of these other examples do not. IMO
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Eurogamer expo 28-29 Oct, come play indie games, thumbs meet up?
Nachimir replied to Spaff's topic in Video Gaming
It was awesome, massive pity it sold out though . It got fairly quiet in the evenings, so I reckon they could have opened more places for people. The Plain Sight LAN was awesome, good to meet Alex again and Eljay too. Also, if you haven't played it, play War Twat. It's truly excellent. The record by the time we finished on Wednesday was an epic 1 minute 40 secs and 1749 points I feel for you Spaff (he was working 08:00 - 22:00 every day ) I will soon have photos of Spaff demonstrating some of the choice bits of Expo swag. -
Seems a lot like hacked cable boxes. A few people I know still have hacked boxes, but have to send them away and pay money to "some bloke" every so often because they don't know/can't be arsed to learn how to reflash them themselves. A few other people I know used to pirate the fuck out of cable TV but now pay for it because they find it less hassle. If it's your thing though
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Marek dances... to appropriate music?
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I like it with the different stories. There are still things to find out on each of them with alternate endings, and it just doesn't diminish it for me. I don't think it needs a single past, timeline, or overall narrative. It's more like a bunch of parallel universes. You're not finding out about a story, you're finding out about a character, and what things might have put him in so many different states. Aisles are linear, the game really isn't. Making it that way would, IMO, significantly change it and move it closer to all the broken implementations of branching narrative games have done to death already.
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I'm gutted for you all, but surely you could take the pitch to other publishers? Was this the only possibility to make the game happen?
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I wonder if he did conceive it, or a manger/PR cock did. If him, I bet it's now gone beyond the physical act of wanking himself raw, morphing into a much less tiring but unsinkable sense of self importance.
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I think that's awesome. Aisle does exactly what Deus Ex, Bioshock, Fable etc., have mostly failed at. It's a completely different thing to anything I've played before. Most involve many hours in which just a few verbs are repeated over and over. Aisle has one moment but many verbs.:tup:
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That's brilliant. I tried another version of it before, which was broken. Thanks for reminding me (I found a bug: it doesn't recognise "defecate" ¬¬)
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Don't forget, things apparently earn 12x more money if you leave your xbox running...
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He's probably in his bathroom, crying into a towel because of Yufster's brutal temp ban. Or fantasising about screwing Barack Obama.
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It's on the way. I think plenty of people got preview code on PC, and I'm supposed to be getting some for the indie arcade. No idea when it'll be released though I'm afraid.
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It looks like it should be approaching a child.
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I thought someone in this thread had mentioned Simon Schama's new series "The American Future", but i must have seen it somewhere else. Anyway: It's an interesting subject presented in a very dull way. Schama goes places, and looks at things. There's a lot of footage of him looking at things. Schama looks sad on a battlefield. Schama looks bemused in a cafe. Schama looks contemplative in a city. Et-fucking-cetera. So much so I needed to make this: Comments so far: Oh: I found this infinitely better due to being out for a friends birthday on Friday, all of us getting bored of bars, getting to the cinema a little bit drunk just after the box office closed, then sneaking in to see a random film anyway The jokes started with "Shall we ask someone what the film's going to be?", but we would have been pissed off if we'd paid £6. The AI was too close to GLADos for us not to mock it, and the room it was in looked like Beyonce was going to turn up any minute.
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No permalinks to individual news items? ¬¬ I can't link your news stories. !
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Once all the dust from the months long double barreled ninny-fit had settled, the church found their building being in the game had actually boosted interest in the cathedral along with visitor numbers. Cunts. lol
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Vintage tweets since earlier this year: http://www.twitter.com/nachimir
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Cheers Cigol you just added 3 or 4 games to my shopping list
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I saw a few more oddities over at Kim Pallister's blog too:
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The pigeons and jumps are a good way of getting to know the city. Not much need if you're at the last mission and don't play multiplayer though.