Nachimir

Members
  • Content count

    4931
  • Joined

  • Last visited

Everything posted by Nachimir

  1. (IGN.com)

    It's a ploy ¬¬
  2. (IGN.com)

  3. (IGN.com)

    Some @ed the igndotcom account to say he heard they're suing it/us/someone. I've been unable to find the mention of it in the podcast, but if they are, good luck. It's clearly identified as parody, and any quotation we make of their actual work will fall solidly under fair use. Also, while scanning through the last few of their podcasts, I found this absolute gem of a quote http://twitter.com/igndotcom/status/5275627402 Edit: Here's what was said: http://twitter.com/igndotcom/status/5239655472 I didn't find it in the last 3rd of either of the last two they've done, but I'm kinda busy this week and might have missed the crucial moment. If it's true, I guess it might be down to the background images? Any chance whoever put up the typewriter image from the thumbs newspaper with "video games" in tiny text could reupload that one?
  4. Idle thumbs London meet!

    Wizards hats would be very appropriate identifiers. Maybe quite easy to come by this close to halloween too? Oh, number: 0780 946 5967
  5. Idle thumbs London meet!

    Eurogamer Expo: 11:00 - 20:00 Friday and Saturday. Show & Yell: 20:30 - 23/00:00ish, Friday. The latter is already fully booked, and in a tiny room, with people clamouring for more tickets
  6. Two Worlds

    My housemate played this for a while. IIRC, after spending ages exploring/killing everything he found, he ran into a bug where the guards of a particular city would kill him every time he tried to go in, but he had to go in to get any further with the story :/
  7. GTA: The Ballad of Gay Tony

    In TLAD, you could race the new vehicles and use the new weapons, but a lot of our favorite stuff was missing from multiplayer, e.g. fire trucks and ice cream vans. I expect it'll be exactly the same in this one.
  8. Google Wave

    I think it's one of those things like twitter, where the utility of it might not become apparent for quite a while. I could see us using this at work, in particular there are some email conversations I've had with designers that would have been much easier as waves.
  9. Idle thumbs London meet!

    I'm going to be at GameCity just for Thursday, running this with my friend Ross in the morning there: http://gamecity.org/events/wk927
  10. GTA: The Ballad of Gay Tony

    That was the main problem, Miffy, having to switch in and out of standard GTA IV to get to some of our favorite bits.
  11. GTA: The Ballad of Gay Tony

    Cock I can see how there might be hassle in connecting players up when they all have different DLC, but there are ways of handling it. For instance, Dawn of War had many expansions, and let players without them play against new races but not use them. GTA IV should have an initial menu that lets you choose between the vanilla and the DLC, rather than just assuming you want the last save from the most recent DLC loaded. Between that, shoving some of the menus into a phone, and the unclear options in multiplayer, the menu design is almost obnoxiously bad.
  12. Help Edmund McMillen (if you want to)

    Edmund thanks everyone: http://edmundmcmillen.blogspot.com/2009/10/im-alive.html
  13. Idle thumbs London meet!

    Nah, it's cool. I just wish it had a bigger room and a bigger bar tab. The pub itself is cavernous.
  14. Fresh Indie Game Compendium Extraordinaire

    Eufloria By: Rudolf Kremers and Alex May (Omni-Labs) Available: Demo is free, full game is currently £14.95 Synopsis: Ambient, spartan, space based RTS in which you grow seeds and send them off to fight enemy plants. Space is cream coloured, and you win levels by taking over more planetoids. Characteristics of your seedlings are determined by the planetoid you grow them on. More: Official Website
  15. Fresh Indie Game Compendium Extraordinaire

    Machinarium By: Amanita Design Available: Demo is free, full game is about $17 Synopsis: Lovely, hand drawn point and click adventure game featuring adorable robots. By the same guys who did the Samorost games, so the art is excellent, and none of the puzzles are too taxing. Has a nicely obscured hint/walkthrough system that requires you to jump through too big a hoop to rely on it constantly, but allows you to get past anything that really stumps you. More: Official Website
  16. 'Pay what you want' model - 2DBoy sales data

    Given the amount of free and really cheap iphone apps and games that are languishing in obscurity, probably not. Variable pricing only works as publicity to the extent that it's remarkable, and if everyone does it, that'll make it unremarkable.
  17. Grand Thumb Auto 30 +5: You'll never take me alive!

    It's been so long since James pinned me down with a fire hose, and the spray was only rendering quite a way above my guy, that for about 10 seconds I was thinking "Come on... why won't my guy get up?" James, later getting to spawnkill you repeatedly at your roadblock kind of sweetened it, as did seeing Nevsky do a barrel roll in a fire engine. Sorry I didn't see you for most of that, TP I was late, how many different people tried hosting? Sometimes we've just managed to find a host that everyone can connect to. Perhaps a guide to setting up a game that won't let strangers in would also let this happen more quickly on the night? It's not obvious or straightforward at all, and everyone who tries hosting for the first time seems to fall foul of it.
  18. 'Pay what you want' model - 2DBoy sales data

    Very true. Having a limited time window for this after you've built a decent following is probably a great idea to soak up remaining potential sales, but becoming visible enough in the first place is really hard. It's an interesting model, but only useful under certain circumstances. I could see freelance writers, photographers, musicians, etc. starving really quickly on it.
  19. Have people seen Machinarium?

    Did anyone else notice the robot from Samorost 2 making a cameo as a trophy?
  20. If I had big sigs on forums, this would be in them I tend to keep out of these kind of debates nowadays, since they seem to centre mostly on people processing their own squeamishness. I'm not a massive pirate, but that still goes no less so for me.
  21. So.. Batman: Arkham Asylum

    I've always hated the flimsy tactic in sequels of somehow getting rid of everything you gained in the previous game. I can see why it's necessary for new players, but I think I'd rather have a shit-ton of paid DLC for AA than a full sequel. They could make episodes based around solitary villains and set in various bits of Gotham.
  22. So.. Batman: Arkham Asylum

    Oh, I just meant that it will probably not begin with . They just seem like guff intended to add to the "What a guy! What a city!" image of Batman, rather than any kind of actual opening for a sequel. I hope ¬¬ Maybe it really is though, and will start with him beat up, double the number of his gadgets during, and end with him looking even more battered and threadbare.
  23. So.. Batman: Arkham Asylum

    Plenty of unused villains to go at still, and I doubt any sequel will follow on directly, either.
  24. So.. Batman: Arkham Asylum

    They did Urban Chaos for Xbox/PS2, which got fairly poor reviews. Noone expected them to pull something as magnificent as this out of the bag, but apparently they'd been working on stealth game prototypes, and as a result of that got the batman license to use with them. grats Toblix Ditto on the
  25. Have people seen Machinarium?

    Probably helped a little that I got a demo buld to play with for last year's Eurogamer expo that went all the way to the jail