baconian

Phaedrus' Street Crew
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Everything posted by baconian

  1. Batman: Arkham City

    I'm playing it on hard so that it lasts longer, but man, some of those fights are HARD. Should have bought the armour upgrade instead of the The is amazing fun, after fighting I daydream about . I also love the way they don't give you choices about who Batman is as a character. Think how crappy it would feel to be controlling him and making dubious moral choices. I just hope this doesn't change later in the game... Yes, Batman remains to me the only solid moral centre of the whole of our current cultural landscape. #IThasbestsmileys
  2. Movie/TV recommendations

    Oh god the dubbed version is terrible. Not sure about the movie in general ,TBH.
  3. Psychonauts on Steam

    Here ya go! www.doublefine.com/rss/ActionCast/ Epipsionic!
  4. Fresh Indie Game Compendium Extraordinaire

    Vessel By: http://www.strangeloopgames.com/ Available: Not yet, this winter on XBLA, PSN, and PC Synopsis: Physics platform puzzler, the atmposphere looks great More: here's a trailer Zqa4C0R6VAs
  5. Nintendo 3DS

    Yeah me too. I want one by november, when the 3d marioland thing comes out. For some reason I haven't been tempted by ocarina cause I've finished it a bunch of times already, but new starfox, mariokart, marioland, this sort of thing is going to make it very difficult for me to resist.
  6. POLITICS!

    yeah, you're kidding.
  7. Minecraft

    I thought they fixed that in 1.7.3. Ok, fine I'm not saying that mojang are the model of sound engineering practices, but the approach to QA they have is superior to having one or two dedicated testers. It seems to be far more productive so long as you can deal with the backlash of users who aren't prepared to deal with glitches. I think I'm only defending it because in my job I don't get the luxury of being able to bypass QA like Mojang do, it's a grass is greener thing I guess.
  8. Minecraft

    Hmm, well, I think it is ... Valve had a model which suddenly allowed them to deploy updates much easier, and connect with their customers far more directly, it seems to have worked for them. The general idea is entirely beneficial to both devs and gamers. The problem arrives when you get envy and misunderstanding that these highly successful models are nothing to do with success, and that it's all based on 'luck'. It has, since I bought during alpha there's a shedload of new features. Game dev is hard and takes time; again, it's misunderstanding and feeling of entitlement of users that all of their requests should be noticed, accepted, and immediately implemented that's the problem. This seems to be the inevitable side effect of choosing to connect with your players so directly. Valve gets the same shit.
  9. Minecraft

    Maybe, but it didn't. It was made pretty clear during the purchasing process that you were paying for the existing product and there was no guarantee it would even be finished at all. Good will? Right now, Mojang have more than any other game dev. For me, Notch is showing everyone else in the industry how to operate. I would say that completely the opposite of all of your points is the case. Notch is directly getting feedback from thousands of beta testers. Have you noticed how quickly this guy gets releases out after an update. 1.7 went from 1.7.1 to 1.7.2 to 1.7.3 in a couple of hours based on twitter feedback, and 1.7.3 is a stable release. This is NOT bad software engineering, it is basically agile dev taken to its MOST effective extreme. In my experience, users like reporting bugs, then seeing them fixed. They feel invested. I think notch understands this very well.
  10. Feminism

    Also, every human being on the planet shares an ancestor if you go back MAX 20,000 years. This also makes absolutely no difference to anything.
  11. Insanely Twisted Shadow Planet

    The feel of this game is so so toight. It's a bit like flOw crossed with metroid, if that floats your boat. When I saw the trailer for limbo I thought the same thing - they'll never pull of that feel and make it interactive. It's where small 2d games can really shine nowadays I think, make you genuinely impressed with slick, tight basic gameplay.
  12. Feminism

    Can I introduce another sort of subthread thing here. Is Kill Bill feminist? I think it is, and I really enjoy it. I find female protagonists a lot more interesting, as the whole hero's journey sequence for male protagonists seems to me to be very juvenile at the age I'm at now. Female protagonists seem to resonate with more complex themes for me, and have made me think about elements of my personality, things I've said while drunk, stuff like that, that I now regret and can learn from. These kinds of things are at last starting to happen less often, which I'm relieved about. Is this just me?
  13. Unnecessary Comical Picture Thread

    A rumpus of phantoms. ? yeah! Your mlkshk brings all the boys to the yard, subbes.
  14. E3 2K11

    Just don't use the emulator checkpoints dude. Use the in-game saves. You just wouldn't have as good an experience, I know this. The game balance gets competely thrown away if you don't retread your steps and you'll miss stuff. My recommended order of playing zelda games is the order in which they were made. This is because somehow Miyamoto has managed to create a definable ouevre despite having to work through a multinational corporation to do his thing. Also, if you want to be convinced to like nintendo, try pikmin.
  15. Sony Shitshow

    Also, this is Bosco if you grew up in Ireland:
  16. I take your point, however the way I would put it is that Activision 'crappify' everything. Fuck Activision. They treat developers like factory workers. They've had only negative influence on the industry as a whole. If anyone wants to call me out on this post, great! If not, great!
  17. Bitchy thread tags

    I don't give a fuck about ellipses, but I will say that the sony thread did prompt me to tag it 'tanu do u work 4 sony?' because to be honest, Tanu you were making some very odd (to my mind) remarks about the fracas they are in, defending them to the hilt, and saying that you'd be paranoid to order a new credit card. Seeing as I had just posted that I did order a new credit card over it, I did not feel like getting into a 'debate' about that, and I noticed that someone else had tagged the thread 'tanu doesn't get it'. I agreed with this so added a tag. I hadn't even noticed the tags on idle threads up to this point. Anyway, I think the point is that I used the tag to make a point about a debate that I didn't feel comfortable, but probably should have, made in the thread, so my bad. Maybe after all this we can agree on a tag policy that keeps everyone happy?
  18. Sony Shitshow

    I love this bit:
  19. The great Valve re-play

    I played all the HL games on hard, they're better games that way, unlike others which only ramp up enemies' health and ramp down the player character, the AI is actually improved and makes the games more interesting. I think this probably gets to the core of why you don't like half life, not the tone, not the story, not the set pieces, it's getting stuck. Did you say you also got stuck on HL1 back in the day, which left a bitter taste in your mouth? It's telling that you started enjoying the first one more this time, but then got stuck. It took me a couple of months to get through HL1 playing it at lunchtimes in college, it was a bit like an adventure game trying to figure out some of the things, sleeping on it. The thing is, I see this as a positive, whereas it seems you see the same thing as a negative. Frustration and learning to overcome it has always been something that I think games as an art form, uniquely, have to offer.
  20. Sony Shitshow

    I think this is what happened. I watched a video of a hackers conference couple of weeks ago where they went into the work that geohotz and his mates had done, and the key is that Sony mis-implemented the elliptic curve crypto algorithm in the PS3 in such a way as to make it a lot more crackable than it should be. There is still such a thing as (effectively) uncrackable encryption, it's just that Sony fucked it up. I didn't think they'd make the same mistake on the admin servers, but obviously that seems to be what they did. Sony just don't seem to have the software end of things nailed in the same way microsoft do (excluding team ICO and certain games studios...), I suppose it makes sense given their background in hardware. Anyhow, yeah, new credit card ordered ...
  21. The great Valve re-play

    Well, if you really want to know, read the combine overwiki. Basically, Mark Laidlaw has confirmed most of the stuff in the overwiki, but the great thing about the HL world is the little clues and vague poetic allusions in the vortigaunts' dialog pushing you towards this stuff. It's one of the things that makes Valve feel like they're not talking down to you. I enjoy it this way. If you want a storyline stuffed down your throat, play, eh, more or less every other game.
  22. just hit the inventory key to close any of those. Just tried it, that's what I have been doing without thinking about it.
  23. I've found this too, at least near spawn, new worlds don't seem to exhibit the grand peaks and overhangs that I saw when I first got MC in octoberish. If you explore a bit you can still find crazy shit in new worlds.
  24. But I would think that the sublime rises above baser emotional responses, and incorporates an insight into reality. Also, what about this idea and how it resonates with real life a bit more than the standard sort of progression found in games? I would posit that ideas like that might be the sort of raw material a genuinely artistically meritorious game might be made up of.
  25. Ok, but in order for a game to elicit this response, would it have to simulate (at least in part) the nature of reality to a near indistinguishable level of accuracy?