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Everything posted by baconian
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Jesus. Is this a project by someone who's working on spore? Seems like it to me, from seeing the video. I just got totally sucked in by that. Amazing. If Spore plays anything, and progresses as satisfyingly, as that, it will rule everything.
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Eytukrjaabs!
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The adventure of link on the NES was the first one I played and it was awesome, I don't care what you say. I voted for OOT though, for it's sheer depth, and the
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here's something mildly relevant: Ask Shiggsyososan!
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those are sweet.
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eh... was that a rhetorical question? And artwise, the thumb could indeed do with a kingz-like return to sexiness.
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dog's life is better than nintendogs, because you can do a poo, pick it up in your mouth, and throw it at cars. As for the job, it looks like I'll be working on this.
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I just got a job here! and I stole a game (trespasser bt). arr. bought tons of other ones though...
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The dude in the video store gave me his copy of ICO when I was looking around for it. that was a while ago though. I was chuffed at the time, and now that I look back on it, it was sortof like destiny.
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DROD completely owned my gaming time for the last while, but now I have PAL shadow, psychonauts and katamari to mess with, so I'm happy.
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buttons are not toys.
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mariocarp. the great new mario fishing game.
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ahh, you bastard (me:pan:) I was getting ready to get back to RE4, and now you tell me the first bit is the best. I just got into the castle with all the monks and stuff. I stopped playing it because my dog went mental at the sounds in that game. Honestly. Completely nuts. Howling mad.
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it's here: http://news.bbc.co.uk/1/hi/technology/3645552.stm
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yep, just not unlimited. The point is that a Japanese garden is defined as a microcosm, a simpler version of reality. European gardens are generally defined as, um, gardens. Your post that I answered contained 5 uses of the word 'limited' as a negative. The nature of current game genres, yes. The potential of the medium is practically unlimited. You're right enough, Walter, Will Wright did an interview a while back talking about how observing people playing The Sims made him aware of how people were reading into it. After seeing the advancement possibilities in The Sims, people told him that they became aware of how their own lives was a balancing act, trying to advance along multiple paths to achieve happiness. Then coming to some Zen realisation about the drives that push them along these paths. This was all unintentionally designed into the game, though.
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Wellll, at no point will there be a game that's not based on a limited set of stats, but perhaps one that hides that fact so well that you can't tell. But at that point, the interactions with the game would seem so realistic that it would be pointless to play it, and you might as well just go out and interact with some people. Games are supposed to be limited, and toy-like. Japanese gardens and stuff. If losing in that context doesn't do it for you, and you want a game that takes you to heaven/hell or something when you die, that remains part of the limited set of interactions that the game affords. A game that allows freedom while somehow concurrently making some relevant point about life, the universe and everything, is just the hard problem (I don't think it's impossible) that game industry visionaries have been taking on all along. (grumpygamer.com , erasmatazz.com , interactivestory.net ...)
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this is from the first page, I'm a bit reluctant to join in at the current point of the (hah!) discussion. Toss your mind back to Monkey Island the first. In the insult swordfighting, after a point, you don't get very far until you realise that the best strategy is to play to lose, so that you can hear all the appropriate insults & responses and use them later. This is a a place where failure can lead to success in a game. In fact, a fundamental part of game playing (in all its forms) is learning from your mistakes, a skill that makes you a more capable human being.
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Ninja Gaiden oooooo. Aiiiiiiiiiiii!!!! NINJAGAIDEN. Ned I a Gajn in
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Duck Hunt, I think. I still don't really understand how the light gun worked. I just didn't buy it at the time, it seemed like it was breaking all sorts of laws of physics. Which I didn't know anything about at the time, but it was some sort of breakthrough with the realisation that the TV wasn't just a one-way thing.
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well, the spice girls and peter andré call themselves artists these days, so the word has basically lost all meaning. I like the idea of games as _craft_ a bit better.
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I've started using the word 'asshat' in real life now. Goddamn the internet to hell.
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chicken fillet burger! this game looks sweet.