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Everything posted by n0wak
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Yeah, it reminds me of this place
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I know the video too. I searched my links and ended up wasting a lot of time watching other videos. Thanks a lot. http://www.ingredientx.com/main.htm The video you're looking for wasn't there though.
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No it's not. IT CHANGES EVERYTHING. EVERYTHING.
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Hi! http://www.flickr.com/photos/n0wak/223486740
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This is a little less "no shit" than last week's (two weeks ago?) quote where they said that they focused too much on the PSP and realized that people wanted to have fun games. Yeah, really? I want to be bored to tears by constant rehashes!
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Sorry. I'm getting my overdone Stallone "R" movie series mixed up.
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In addition to the above, I take it none of you played Lifeline. I guess you should consider yourself lucky.
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Four? Dude, that was back during the Cold War. Try six.
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Speaking of old washedup stars and tired, long dead movie series' http://playlist.yahoo.com/makeplaylist.dll?id=1445130&sdm=web&qtw=480&qth=300
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http://en.wikipedia.org/wiki/Japanese_blood_type_theory_of_personality
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At least it went from one Canadian to another.
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It's been going on for years in France and other cool places in the world. I guess they ran out of cool places to invade. http://www.space-invaders.com/
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Today, at the mall, I: knocked over a bunch of zombies with a bowling ball stuck a severed zombie arm into another zombie's mouth and then beat it with a lightsabre toy sliced a zombie in 'twain with a kitana and before the parts hit the ground, I took a picture of it took a bunch of lego heads from the toy store and stuck them on a bunch of zombies, blinding them. Then I squired them with a water gun. Killed zombies by throwing CDs at them Beat a zombie with a frying pan. Not satisfied with the killing potential, I heated it on a stove and then went back and melted its face. Beat a cop zombie to a pulp using a purse took another severed zombie arm and threw it into an open area as bait. Once the zombies grouped together, I hit them with the shotgun. Broke a zombie's face using a chair from the restaurant. Then I threw a potted plant at it. And all this within a fairly limited Dead Rising demo. I still worry that the novelty will wear off quick; I still worry that the elements of the CAPCOM-ish "story" that are visible will get in the way of zombie killing; I worry that this might not be as open as it should be; I still worry that there isn't much depth to the combat (though that's replaced by the sheer number of items), but in the meantime, I can't wait to get this game and bash a bunch of zombies. Hell, even some of the achievements seem fun: "Knock at least 30 zombies aside with a parasol." "Send at least 10 zombies flying with bowling balls."
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I just "beat" the game -- basically survived 72 hours, though I missed many cases and barely saved anyone, so I got the bad ending I guess -- and I can confirm that, yes, your stats do stay. My first play through was mostly just exploring the mall, getting my bearings straight, and just slaughtering zombies. For my second play, already started, I'm focusing on trying to save as many people as I can and to play through the story bits as much as possible. There's a ton of things in this game that you can easily miss. Hell, even after spending 72 hours in the mall, I'm still finding new weapons and costumes and bonuses and whatnot! The sandbox game can get a bit dull and pointless after a while, but sticking with the general flow of the plotline it does get more interesting. At that point, it's less of a zombie killing game and more of an obstacle course -- where the obstacles are the legions of zombies.
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http://en.wikipedia.org/wiki/List_of_licensed_Monopoly_game_boards
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Also, this thread needs more flying gay musclemen. http://hg101.classicgaming.gamespy.com/choaniki/choaniki.htm
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Like many people, it seems, I have made the so-called "advergames" and various other online, mostly flash, games and widgets for various people/entities (Canadian Broadcasting Corporation, Intel, TVOntario, Major League Baseball, Purina ) I have also made a standalone "casual" game that I had the priviledge to see boxed in a BestBuy a few months ago, which would be rather cool and would show me that "I've made it" if not for the fact that it was a crappy and generic game that I really had little to no input over. Welcome to the games industry, I guess. So I mostly stick with online media and working for advertising agencies. Fewer douchebags (And, oddly enough, the place I'm at now has Nintendo as its client! Granted, that's more on the print+tv side so it's nothing I come in contact with, but they did just launch a campaign for "The Touch Generations" and once I did point out to someone that a certain graphic was from Zelda.)
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I think the entire Gawker network switched to invite only comments a while ago, and it's been working its way downto each network site since. I remember when Consumerist launched that it was like that from the start. Of course I had an invite from the get go -- cause I'm cool like that -- but I never used it. It is done like this in part to foster a sense of importance (remember GMail invites back in the day?) but, really, the main reason for this is to combat spam. Period. The Gawker sites are very high profile weblogs and have a high relevance on the web, so if any shady motherfucker can get his links on it, they will. It does rather kill a certain level of instant feedback that one might like, but anyone that has had to fight spam in weblog comments (or forums) surely knows: you have to sometimes make the trade-off since being too open leaves you way too vulnerable. So, in the end, Kotaku (and Gawker) might be assholes, but the even bigger assholes are the spammers (also trolls, but mostly spammers)
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Played the retail game a bunch today and pulled off more crazy zombie kills, including: Running into a large mass of zombies swinging a chainsaw Squirted ketchup at a zombie's face, blinding it, then I shot its face with a nailgun. Killed zombies by shooting hockey pucks at them. Ran down a corridor pushing a shopping cart running over any and all zombies in my way BATTLE AXE! Killed a zombie with a boomerang while wearing a bear suit head, a woman's dress, and sneakers Overall, it's good, but it definitely has its flaws. It feels more structured than the demo let on, but at the same time it's still very open... almost to the point where I don't know where to go next. Which is OK as I just walk around trying on clothes and cutting zombies in half with a chainsaw as it is. Areas of the mall are closed off until you do some missions, which is kind of annoying, and the save system feels classic capcom (replace Typewriters with toilets and that's basically it... yes, you save the game by going to the crapper), but in the end, it's you and a shit load of zombies and you get to kill them in all sorts of brutal and rediculous ways. Many times over. So far, I give it an early :tup: :tmeh: out of a possible :tup: :tup:
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http://snakesonaplane.varitalk.com/ Now you can spam your friends with customized messages from Samuel L. Jackson. :buyme:
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Because it's much more fun to play online with some fourteen year old from Arkansas that calls you a faggot all the time. You can't get that experience from playing on the SNES. The coin match, though, is pretty fun. It pretty much recreates the "four people playing in a room" experience online as good anything I've seen yet. Also, not everyone has a working SNES (or Genesis for that matter.) I do, but mine aren't accessible on a daily basis.
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I'm still hoping that they cancel any all ambitions for a fourth Indiana Jones movie. Though with this coming, it doesn't seem to be the market trend at the moment.
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Yeah. I also have to call bullshit. Yes, sound editting and film scores are completely irrelevant. I must have been completely crazy then when I complained that the sound balance in LoTR really pissed me off -- the fucking background score overwhelmed the dialogue. I didn't like that movie. Yes, because visually speaking, "A Scanner Darkly" is identical to "Lawrence of Arabia" which is identical to "Pi". You need to stop thinking of graphics as polygons and visual effects and start looking at them as visual presentation (which includes style and art direction and a little thing called cinematography). If you think these things are irrelevant, then I don't want to watch the movies that you are watch. Reviewing a movie just on plot is like reviewing a full-course meal by just looking at the menu. You're right about the lack of control -- and really, that element (more than anything else) is what games should be primarily judged on.
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Yeah, I have it. The arcade game seems about as accurate as I remember it, though either I suck a lot more than I did then or the game is harder than it used to be -- this might be true as I only minimally played the arcade game, preferring the possibly easier SNES version instead. Before getting this, I expected two things to be issues for me. 1) XBox controller isn't really good for this. The D-pad isn't great. 2) online play would be laggy, like every 2D fighter I've ever played. Both are true. However, they're not as bad as I was expecting. 1) the d-pad isn't horrible. It might just seem a lot worse right now because it is fucking incredibly hot and humid so the moisture tends to make my finger slip a bit on the d-pad (crosses are so much better for this. Damn you Nintendo patent!) I try to go for a dragon punch, I throw a regular punch, then get pounded into the ground since I'm vulnerable. This is probably contributing to how hard this game seems. 2) It's hit or miss with the online, but the coin mode is kinda fun if you can find some decent people with good connections. I've had a couple of matches through that with very minimal lag, but for the most part... yes, expect latency. In conclusion: this game has already made me swear at the XBox more than all previous 360 games combined. :frusty:
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Hmmm