Redwall

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Posts posted by Redwall


  1. I don't think anyone who plays adventure games would say the thing they like about them is gameplay. I think most would say story. However, there is gameplay in adventure games - otherwise they wouldn't be games. The gameplay is the puzzles. And there are lots of adventures where the story is used to advance the gameplay - they're known as "Myst-clones", usually.

    Anyway, I think adventures shouldn't be considered a genre but more of a style, which more befits the word itself, of games where the gameplay advances the story. I have no idea what you would call the traditional adventure games though.


  2. Yes, the geisha is important. Watch her in the kitchen.

    The M4 is the carbine version of the M16 and arguable the most powerful weapon in the game. It's really not very useful, but it's fun to play with. The reason I was asking is that some variation of getting Silent Assassin on all four St. Petersburg missions gives you the M4.


  3. I beat most of the missions in H2 on my first try, just taking a crap load of time on each one watching all the guards (on the map) and planning my route. I thought they were easy as long as you were willing to wire/pistol a couple of guards.

    The only really difficult ones from H2 I thought were the Japan ones (all of them) and the last level.


  4. I'm sure a lot of it has to do with costs. To create nice cinematic sequences you essentially need people trained to do that, and as pre-rendered animation gets higher and higher quality, gamers expect more and more, so developers have to keep up. On the other hand, they're already keeping up with in-game graphics anyway, so it makes sense for them to work with what they're good at. Also, as a result of in-game graphics getting more advanced, the need to have pre-rendered scenes is diminishing.

    Not to mention James Earl Jones must have been pretty expensive to hire...although Joe Kucan, the guy who played Kane, was just a Westwood tech guy.


  5. It was the sub title for the original Command & Conquer 1.

    Supposedly it was going to be a trilogy ... Tiberian Dawn, Tiberian Sun and Tiberian Dusk.

    Completely off-topic, but the third was Tiberian Twilight actually... EA Pacific was going to make it (and had a bunch of concept art done) but they shelved it for Generals instead. And the original Red Alert was a prequel to Tiberian Dawn... (from the Soviet ending at least) RA2 was made by a different team (Westwood Pacific, which became EA Pacific, which became EALA) and thus sucked.