
SiN
Phaedrus' Street Crew-
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Everything posted by SiN
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everybody's talking about "photo-realistic" graphics, and "when we get there" things will change, but the fact of the matter is, we'll never actually reach photo-realism ... the world isnt made out of little triangles, so no matter how many polygons we push at a model, it STILL won't be photo-realistic. furthermore, no matter how close we get to this "photo-realism" there'll always be something more to simulate ... a couple of years ago, doing silly things like simulating dust particles and having pixel shaders for teeth (yes hl2, im talking to you) would have been laughed at! the games of the future may boast "the most realistic dust to date!" ... isn't that ridiculous? and even if photo-realism IS possible i doubt creativity will come next ... i'd say complete realism would be next ... physics mainly ... and thats another impossible one to achieve, so we'll be back in this horrible cycle all over again. no, the revolution wont come when we achieve photo-realism, it'll come when the consumers demand a revolution! SiN
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HOLY SHIT! just watched molyneux's speech. i was stunned! first off, the movies. i absolutely love his ideas on a "no menu" game ... the way you do stuff in the movies is absolutely amazing to me. essentially, menus normally control objects in the game, right? ... molyneux says "why not make the menus those objects themselves?" (not a real quote btw). the result is great ... simple drag and drop interfaces ... and REALLY reminds me of the first time i used a mac ... all i did was experiment with things ... try this or that, drag this over that, see what happens ... and thats what i absolutely loved about macosx, it was just great fun to play around with as well as being a solid rts. thats what i see the movies being .... a great game to play around with, as well as being a solid game itself. b&w2 was amazing, amazing, amazing! it has the same idea of keeping the controls as simple as possible ... these are literally controls : left-click : nagivate right-click : interact and thats it! having seen it in action, i can safely say it works FAR better than it did in B&W because the game gives you feedback for your actions ... it'll tell you what it thinks your thinking. in fact, while molyneux was demo-ing things, he'd say things like, "right, now im going to show you how to x" and i was able to successfully guess how to perform whatever action he was talking about. super-intuitive! the room was also great. it was the perfect sandbox ga- ... toy. thats what it was ... something to play around with. it needs to be seen to actually be believed. anyway, im piss-sleepy now ... but am gonna find time to watch the katamari guy tonight as well! [edit] ahh, he's not online yet ... only molyneux has been posted. oh well, im off to bed then! [/edit] SiN
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holy shit, i just read duncans explaination of the story, and it sounds like the most RETARDED plot for a game i have EVER seen ... doom & serious sam included. as some may recall, i had made a post in this board which was a mini-preview of WW when ubisoft had come to my university ... i was definitly excited about it, but when i finally got around to playing the full game, i really, Really, REALLY hated it! i mean, i honestly wanted to like it despite its new goth look, but the fact is that the gameplay was just as shitty as the actual look of the game. it wasnt anywhere close to as good as SoT. fuck, i cant believe ubisoft went from publishing SoT and BG&E to shit like WW, POP3. SiN
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It's number ten! (also contains discussion of Bad Day LA, and the city of LA)
SiN replied to Bc9b's topic in Video Gaming
guys, we're talking about psychnauts here ... a game full of cutesy characters, from this "tim schaf-a-who-a?" person, with no realistic weapons, locations, or ragdoll physics. there is (AFAIK) none of that "You Bitch!" nonsense here, no running over peds, etc, etc ... the fact that it made it to #10 is amazing ... im sure all of us feared it would bomb, so im really glad it made it to #10 ... ... does it deserve better? sure it does. should the guys at double fine & majesco be proud of it hitting #10? absolutely. SiN -
who gives a crap if they can actually jump? if it makes the game more fun, and it looks reasonably convincing, im all for it! SiN
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just saw the trailer ... looks pretty great! its being developed by Ubisoft Montreal, a solid developer, so the gameplay should be up to par ... although if they're rushed to get it out along with the movie, and it isnt complete, the game will naturally be crap. like jokemaster, i'll wait for (p)reviews, but i predict it'll be a good game ... nothing super-innovative or anything, but alot of fun anyway. SiN
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yes, to clarify, i meant the Left Trigger or Right Trigger ... im pretty sure "/" means "or" as for the top screen, id use it for inventory and talking ... use the direction pad to select stuff from the inventory (or lines to speak), A to select them, and B to cancel ... obviously, the possibility to switch everything around will be present for lefties like myself [edit] kinda forgot about this bit yep that too. lemme put it to you like this : u know how when u roll over something in a SCUMM game, the crosshair turns red or the object name pops up at the bottom? all of those objects would have a halo around them. basically, i think eliminating the pixel hunt, and getting on to the puzzling/humour would be great. SiN
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while i havent tried them yet, ive been told that Rome : Total War, and Pirates! are great looking games that are alot of fun. SiN
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despite popular belief, pixel hunting is NOT fun. IMO, a great way for it to work on the DS would be when holding down the L/R buttons, the objects that actions can be performed on would glow. no pixel hunting = fun + works well on the ds when the homebrew DS tools are a bit more solid, i'll take a look into that. mind you, i havent looked at the ScummVM code, but im a pretty good coder, and a challenge like this would be great SiN
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same here ... its one of those classics that can't be lost. SiN
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never fear, alternate link is here! http://he.fi/video/Redefined-Nintendo.mpg SiN
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i hope doesnt mean its gonna be a MMO-game ... that would piss me off quite a bit, and it prolly wouldnt do to well in terms of sales seeing as WoW has eaten up the hardcore AND softcore market [edit] nevermind .... point 2 makes it sound like he'll just be saying that Psychonauts is in stores ... either that or some sort of extra content for Psychonauts [/edit] SiN
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i was thinking the EXACT same thing! i actually think the screenshots look okay ... if she wasnt posing in each one. dammit, dont they understand that we just wanna see some plain-and-simple in game shots, without any of the "look at lara croft" nonsense to go along with it ? SiN
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lol, that was a great website! SiN
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showed it to a couple of my friends yesterday, even though they arent super-computer-geek people (they're casual gamers) they quite liked it ... one of em said, "thats the greatest homage to nintendo ive EVER seen" having watched it again, i realized that i didnt quite know what the second song was ... the one that comes after the super mario theme ... anyone know? SiN
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that is a good way to keep the number of "active" objects to a minimum amount, so that should work well. however, im talking about BIGGER objects ... kinda what Joe's talking about ... having full buildings fall, massive gates, so on, so forth. i'm not saying its not possible, but i am saying it'd be alot harder then just creating levels for Dog in Hammer ... there'd have to be alot of upfront planning, design considerations, technical considerations, etc for it to work, but IMO it'd be worth it. SiN
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that was great ... amazing ... hilarious (in a good way) ... absolutely loved it! definitly have respect for them to have the ball (and, errrr, ovaries) to actually do that. i thought the presentation was great, and i recognized all the music which was another plus this ones staying on the hard disk! SiN
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Marek, where'd u get those from? Looks fuckin' stunning IMO ... SiN
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i think the bigger issue would be the need to have alot more physics-enabled objects on screen to really "feel" like dog. while i recall a crap-load of stuff that you could pick up in HL2, they'd definitly have to make even more stuff tossable with a Dog addon pack ... that may be technically difficult. its quite a bummer that its gonna be a steam-only release ... i really like having the shiny boxes to look at ... SiN
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heh, i've been playing DOTT over ... started yesterday, such a great game "I feel like I can ... Like I can ... Like I can ... ... TAKE OVER THE WORLD!" SiN
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no, no, im pretty sure thats something completely different. those were essentially a bunch of tech demos showcasing the ati cards. this is the next chapter in the half life series. SiN
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excellent! i remember there being talk of a huge pcgamer exclusive, this is truely huge! i cant wait for my mag to come in the mail SiN
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yep, i quite like the look. it looks slightly more realistic than her previous iterations, but it still retains that great cartoony look, and avoids looking hyper-realistic. also, her breasts dont look over-the-top-huge which is a good thing. i have yet to play a tomb raider game, but if CD pull this off right, i'll prolly end up getting it. i've been meaning to play a TR game, but i missed the boat on the first three, and since the series has been going down-hill since, i didnt feel the need to pick any of em up. I'm hoping this game will change that. SiN
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i don't think its BS, simply because, believe it or not, he has been shutting up ... ... people seem to forget that dmitri isn't a brand new project. dmitri has been in development since black&white was complete. that is 4 years now. he was concepting the game when black&white neared the end of its development, and was ready to go when b&w was done. so thats 4 SOLID years of development. and even then he hasn't said much ... that one line i just posted is just about all he's said about dmitri. one line in four years ... thats amazing for molyneux! the problem with fable was that molyneux was talking about it before things were in place. he was talking about the gameplay before the gameplay was set in stone, talking about the technology before it was proven. that won't be the case anymore. with dmitri in development for 4 years, all the limitations have been understood, the scope has been set, the gameplay has been finalized. when he talks about dmitri now, he'll be talking about things that already work, not things that MAY work in the future. i think he's learned his lesson with fable, i doubt he'll let it happen again. [edit] as for the gameplay, i'm guessing it'll be an rpg. molyneux has always had an interest in them (even back when b&w was in development) so it seems to make sense ... [/edit] SiN
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Hey, oddly enough, there's some more info on Dmitri. http://www.computerandvideo games.com/r/?http://www.computerandvideo games.com/news/news_story.php(que)id=117011 here's the interesting bit ... sounds pretty damn cool, and sounds VERY pc game. i have no idea how its gonna work, but im kinda excited. i say "kinda" because i was hoping it'd be a mad out-there concept (kinda like dungeon keeper was) but im still pretty cool with this concept. I'm hoping E3 will give us some more info ... SiN