Lama Himself

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Posts posted by Lama Himself

  1. *bump*

    After being quiet for a long time, it looks like the delightful Fez may be announced on Xbox LIVE Arcade very soon..! :tup:

    Well, the article say explicitly that this XBLA announcement is just speculation.

    But Microsoft and Sony are famously known to hunt poor independent developer at the IGF (They use word like XBLA and PSN to not afraid them). So the announcement of a deal for one the the platform wouldn't be a surprise. And the button is obviously not a x button so yeah, probably XBLA.

    And I am the only one to think that we start to be teased by independant titles nearly as long as big blockbuster titles now? (How long did we wait for Braid?)

  2. I could post my opinion in this thread or I could just link to an old editorial... I think I'll be lazy:

    It sums up pretty well my feeling about it.

    As a consumer I'm still curious to check the score for hyped games, but the system is not reliable enough to be used in the industry.

    In addition to the above problems, I don't like the idea of providing bonuses based on Metacritic scores because sometimes the quality of a game is out of a developer's hands.

    Well the developer have more influence on the quality of the game than the sales which is often driven mainly be the advertisement and retailer relation. I know some developer that involve themselves in the buzz of their game, but usually this is 100% handled by the publisher.

    And having a Bonus doesn't hurt anybody in theory.

  3. I've been trying to get as many achievements as possible before the DLC this week, man some of those are just tedious.

    I am mainly focus on the "finishing the game in less than 30 hours" right now. This one is not so difficult but it takes time ...

    At the same time I really enjoy restarting the game, it's like meeting with an old friend and talking about the past.

  4. I just finish the first episode of ForumWarz

    Everybody and their mother was playing it last year so I'm bit late at the party, but it's damn fun, stupid and addictive. And it's great for casual playing. I was just playing in the morning and during my lunch break.

    I just bought the episode 2. Let's see if it keeps the momentum ...

  5. In the latest Edge (issue 199), there is an interesting article about metacritic.

    I was surprised to learn that Metacritic have an editor and just one. I always thought that the website was based on idiotic formula (average or more fancy) that would take content (in this case reviews) and generate an overall score thanks to the number objectivity (or in some case mass objectivity).

    Well the website seem to be like that except that the Metacritic editor select the magazine or website that will be taken into account but also decide to weight this publication depending on his opinion. Basicaly Edge will have more weight than a fanboy website. I'm fine with the selection and that a publication can have more or less weight, but I'm puzzled to think a single editor have to decide. Doesn't it ruined the whole system?

    Of course, the article talk also of the metacritic bonus that some publisher use as a carrot for some developers.

    Braben argues that the real success measurement is the sales number and royalties are already there to reward the developer for successful games. So why rely on other system like Metacritic?

    Well in fact a publisher already offered us this kind of bonus in the past. And I would have been quite happy to accept it if the project would have been greenlighted by marketing (damn marketing!!!). Let's face it, most of the developer don't get royalties. But I think the point they miss is mainly branding. A publisher give a Metacritic bonus to help the title but also their brand. Even if the game is a commercial failure, having good reviews is always good for a publisher.

    It can be strange to a lot of developers to ask them to make good games, but I see more and more developers that don't care about quality. Their goal is just to finish a production in time with the allowed budget, that's it. So in these cases a small quality bonus is welcome.

  6. See my post on Totems.

    Widescreen is just a rubbish company. They screw everything they touch.

    They have some nice artist and there is some talented people on the team, but the reste of the company is just a piece of junk.


    [edit]Are they stupid to the point that they cannot take screenshot without the coordinate system?

  7. When Infogrames shut down Appeal the team split up in 2 main companies.

    - Fresh3D, a small developer with a good engine. Recently they did 2 games with Salomon: Wild Water Adrenaline and Mountain Bike Adrenaline.

    - Elsewhere entertainment now 10tacle Belgium (doing Totems)

    This is, I think, the real new Appeal. But laletly they work only on a Judo game:

    Not bad but not really good either.

    There is also widescreen game which were created by the project manager of outcast. But this company do bad games after bad games and sometimes just average game.

    So I'm a bit doubtfull about the Totems project. They promote it as a "Le Parkour" game which really annoyed me.

    I prefer to see the game running before getting excited.

  8. I am totally addicted to Okami right now.

    I started it few weeks ago. I started to enjoy it, but more I play more I realised how good it is.

    I think I am close to the end but now I don't want to continue the story, I don't want to finish the game. I just want to continue playing more more and more. So I check all the previous area and try to solve all the side quest and get all the beads.

    And I also need to play Resident Evil 4 and I pre-order Bioshock.

    Life is hard!