Phaedrus' Street Crew
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Posts posted by Oath

  1. I somewhat agree. There were times when I felt the game sort of told me to go on and do things I didn't really want to, like going over to the island. I wanted to spend more time around camp, which of course I could but with a lessened reward. Of course, if we'd have stayed at camp the story wouldn't have moved on very much, but I just felt it was slightly premature.

  2. But there's nothing to give feedback on yet! Were only two posts in to this new adventure and it's hard to gauge how it's going to turn out. I hope for the best, as good blogs can be hard to come by, but there's no telling what's going to happen.

  3. I'm not sure the comparison is going to stand but isn't all the former thumbs staff members starting a blog a bit like a Pinata dying in Viva Pinata and other creatures festing on Corpse Candy to sustain their own life ? It' like cool, but also, not.

    Sort of, but it's more like someone hitting the Thumb Pinata with a shovel in addition to it being cannibalized.

  4. I was going to reply, but my suggestion is Final Fantasy XII and I don't see that going over well, given it's length. I think it's great though, being around 15 hours in to it at the moment. The gambit system is really cool and the world has a great aesthetic to it, making me want to play on and on. It's slightly challenging, but just enough (very well balanced in all aspects so far).

  5. There were also two True Crime games and these were often no fun as fas as the city structure is concerned (can you say that a city structure is 'concerned' with anything in English?). In GTA, every street is designed to be as much fun as it can be. I doubt real-life architects had the same goal ;)

    I agree that something that is manufactured to be fun and interesting is superior to the real thing, but there's also the fear that it'll just be landmark after landmark. I think what people are hoping for isn't total realism, just a step away from a too stylized city layout, which would go along well with the more realistic graphics.

    And yes, I think you can say that about city structures. It isn't the actual city that is concerned, just your interpretation of it.

  6. Awww

    I was hoping this time it would be set in rural countrysides. with cows.

    Upstate New York or northern New Jersey might suit those needs, and I'd guess they'll have something other than a metropolitan area in the game.

    And that Remo review? 9/10 for the concept alone, but the art is so last generation.

  7. I don't know what people were expecting, but this pleases me at least. Given the wide audience the series has, I was expecting someone more "mainstream" for the lead role. I don't really mind the setting either, as I'm sure Rockstar could make whatever locale they choose interesting.

  8. Being (probably) the sole owner of a PS3 around here I think I have to stick up for it. Take FF12 for example: it's working flawlessly for me and I haven't seen a glitch yet, after a few hours of play.

    If you look at the requirements Sony put up for themselves with their hardware powered backwards compatibility, they were very strict. Stuff like "a row of pixels are out of place for 1/3 of a second after loading the game" would result in the title being called not fully compatible. While I don't think they've been that rigorous with software BC, they've still set the bar high.

    I'm also very happy that Vagrant Story works for the PS1, so that I'll finally be able to play it again.

  9. I gave it a seven. Right now I'm not very hyped about many games and not looking forward immensely to anything in particular but there's just so many quality titles coming out in 2007 that it's hard to be negative. I guess it's just that I'm satisfied with what I have right now and the onslaught of great stuff to play is a bit overwhelming.

  10. It's something John Carmack has alluded to in the past; id Software concentrates on engine development, then works with someone like Splash Damage in the latter stages of development to produce a game with which to launch it... like Enemy Territory: Quake Wars for example, which will be id's first MegaTexture-powered game (and no doubt something they hope will revive the industry's interest in the Doom 3 engine).

    Actually it probably isn't something they're pushing for the industry with the Doom 3 engine, since they're already working on their next generation of technology and have been for quite some time. Of course the MegaTexture-thingy will make it's return in their next engine iteration, but it will be much more useful in that revision, not only for landscape texturing. Check out Carmack's QuakeCon '06 keynote where he brings all of this up.

  11. The most positive thing with EEEE is that it proves that Q's cooperation with MGS wasn't a one-off and we'll probably see a few other of their games pop up on Live. Maybe they had a contract for several games from the start but I don't remember that, so I'm taking this as good news.

  12. Erm GDC can't keep people from live blogging. There is wifi everywhere. But it's basically the two keynotes that are worth live blogging anyway. Lectures might be transcribed by people but no one is going to bother posting live updates.

    I was thinking more along the lines of the GDC being a bit more restrictive with round-table stuff while lectures and keynotes would be fine, but maybe they don't even check that. I know for sure they don't like photography and video capture but that might be it, and I'm certain you know this stuff better than me, what with actually being there and all.

  13. I think at least 1up will be doing live coverage from the keynotes, as will probably Eurogamer. Other than that there's most likely not going to be any more live stuff since I reckon that the fine folk who run GDC will want to have something exclusive to offer those actually paying.

  14. Damn, that sucks, but how can you not have a phone, either at home or at work? Don't use more money on subscription cards, go get a cellphone instead. If you call Microsoft they'll probably sort it out in no time. I guess this isn't the help you were hoping for though, but I couldn't find anything on Xbox.com either, sorry.

  15. List

    Sin City was a fun watch, especially since they stayed so true to the comics. I honestly think it was better than From Dusk Till Dawn (which doesn't rank very highly for me personally, mind). Definitely not shit though.

  16. Phil Harrison says their policy is to focus on popular titles and at times like these you have to have some faith. No doubt I'll be fucked over one way or the other, but I still hope for the best.

    When the 360 launched, Microsoft also promised to focus on popular titles but their original BC lineup was still terrible. Then, it's still pretty bad now and 1000 titles (which translates to 40% compatibility for Europe) is a lot. There's at least potential for my currently meager library to work.