ThunderPeel2001

Phaedrus' Street Crew
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Everything posted by ThunderPeel2001

  1. Obligatory comical YouTube thread

    Yeah, it wasn't as good as that other movie parody. "Movie Title", was it?
  2. Fund Tim Schafer's next game YOURSELF!

    I seem to remember its "authenticity" being used as a selling point... I'm sure they rushed out the art, though.
  3. Unnecessary Comical Picture Thread

  4. Plug your shit

    You're very welcome!
  5. Fund Tim Schafer's next game YOURSELF!

    Well that was done on purpose to show how "pure" it was being... in MI2 there was extra frames of animation, extra animated background details, and other things they added, though. Plus, I still think it was technically impressive and far from "clunky". I can't think of another 2D Graphic Adventure that did as much, technically.
  6. Fund Tim Schafer's next game YOURSELF!

    You're forgetting the ability to flawlessly switch between high definition art and old school graphics. That was pretty technically impressive.
  7. IDLE THUMBS KICKSTARTER!

    That's a good point. Couldn't they draw him away from Bethesda and pay him an equivalent salary for another year or two?
  8. Fund Tim Schafer's next game YOURSELF!

    I believe Tim has already Tweeted that their engine isn't suitable, so they'll be using something else. Plus they pretty much explicitly stated it in the video that they'll either have to build something or license one. Don't forget that the recent Monkey Island: SE's used the SCUMM engine, from what I've read on the SCUMMVM forums, so it's clearly capable of more complicated things. And Curse of Monkey Island didn't have any icky Demolition Derby style moments. Also noted from the video: A third of Full Throttle was cut out! I never knew that before.
  9. Fund Tim Schafer's next game YOURSELF!

    It'll be the Skyrim of 2D Graphic Adventures.
  10. Fund Tim Schafer's next game YOURSELF!

    Yep, I was well aware of that. It's why I wondered if Emerald City Confidential used a modified version, as it had a better interface and graphics, but I know Gilbert's background. Ben There, Dan That also used AGS. As did Time Gentlemen Please. Yep, they do! Or at least a modified version of it. That means the last commercially sold SCUMM game was less than two years ago. Good point! Let's not forget something: Ron co-CREATED the Scumm engine. He worked with it professionally for FIFTEEN years. And, as far as we know, it was the only real "programming" that Tim ever did. I know if I'd worked with something that long that I'd find it easier to go back to it, rather than learn a whole new system.
  11. Fund Tim Schafer's next game YOURSELF!

    They're only an 1/8 of a second long, though.
  12. Plug your shit

    "Like"
  13. Fund Tim Schafer's next game YOURSELF!

    Yeah, I was wondering what that was. It seemed to work well for that game. Was it a modified version of AGS, I wonder?
  14. Fund Tim Schafer's next game YOURSELF!

    I'm baffled. "A three million dollar DOS game?" Plenty of SCUMM games have been made for Windows. I have no doubt that Curse of Monkey Island probably cost around $3 million (given that Full Throttle cost $2.2 adjusted). What do you imagine the biggest budget an AGS game has had? Given the quirks and limitations of AGS, and also the fact that some of us are paying $100 for this game, I'm not sure how the world would react if they revealed it was an AGS game. I personally think it feels cheap and not professional, but maybe that's just me. Given what I've been told about developing in AGS, I hardly think it shows the 20 years of progression you imagine, though. Plus, the last SCUMM game commercially released was in 2002, not 1992. Finally, SCUMM is already completely portable to all the target devices (Windows, OSX, Linux, Android, and iOS) thanks to the work of ScummVM -- which is all open source, and free to use. I've no idea what you're so resistant to them using SCUMM, it clearly makes the most amount of sense given what they want to accomplish.
  15. Fund Tim Schafer's next game YOURSELF!

    Both Ron and Tim agree that they want to create the game in something they can craft themselves, like they used to. Not just pass it over to somebody else and then get their interpretation back, and then give them notes, etc, etc. They talk about the importance of being able to do this. Both Ron and Tim have extensive experience with SCUMM, so it would make perfect sense for them to use it. Every 2D LucasArts game used SCUMM (only the 3D games used LUA -- Escape from Monkey Island and Grim Fandango), and since this is a 2D game (at least, from the hints they've dropped, it is) it makes perfect sense that they use an engine they're both already familiar with. Building an engine from scratch, just for this project, would be a tremendous waste of resources, as Ron points out in the video. What else is there...? AGS? A three million dollar AGS game?? Yikes. It would make perfect sense to license SCUMM... I just wondered why they immediately dismissed it, saying it wasn't an option. I presumed it might be high licensing fees or something. Given that they only thought they'd have $400,000 when they made that video, maybe things have changed? That's news to me, but given how Humongous went down, maybe they ended up owing LucasArts a lot of money?
  16. Breaking Bad

    Erm..
  17. I stopped using it myself a while back. I find that "ethnicity" is a much better word. Of course, "racism" is still a perfectly valid word, and it just becomes even more irrational when you know it's based on something so nonsensical. Edit: Also I just fixed my post because I accidentially previously left in a bit that didn't make any sense while editing it. Oops. Still, the gist got through, I think.
  18. Plug your shit

    My shit gone got plugged agin!
  19. Breaking Bad

    Oh my God! Right???
  20. B to the F: Reviewing The Book Of The Movie

    This is hilarious, thanks for sharing It's like MST3K went to the library, or something.
  21. Fund Tim Schafer's next game YOURSELF!

    Uh? When did he say that? His actual words were: "One thing I wouldn't do is have any pixel hunting..." He never said it was the thing he hates the most. I'm more concerned with them not having access to SCUMM. Why could Ron use it for his games, but DoubleFine not use it for theirs?
  22. Movie/TV recommendations

    Wonderful movie, and a great use of 3D. Can't imagine most kids loving it, though.
  23. Life

    Thanks, subbes! (subbes is paying) Also, thanks for the words, Miffy. It's so silly looking back: I'd forgotten to mention an important piece of information - the reason I was concerned was because my doctor had told me that I wouldn't feel 25mg. That it would be like taking nothing. Without that it just looks like I was freaking out for no real reason. Even I'd forgotten that's what had started it. Silly me. Onwards!
  24. Movie/TV recommendations

    THE MUPPETS! More people should see it.
  25. Fund Tim Schafer's next game YOURSELF!

    I think the comedy in Full Throttle and Grim Fandango was more character driven. In DOTT (and Sam & Max) it was a lot broader.