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Everything posted by ThunderPeel2001
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Allow me to join in: When I first played KOTOR my jaw literally hit the floor.
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And American guys call women pigeons. (Note: I'm British and I never called women "birds", although it's true that some British men do.)
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Here's Monkey Island 2 in a way you never imagined playing it as a kid... 3bInZ7_y4Lw
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He's been at it again... More Monkey Island 2 in 3D
ThunderPeel2001 replied to ThunderPeel2001's topic in Video Gaming
From the author: -
I was kind of annoyed that the demo wanted to install into: C: \Program Files\AAAAAAAaaaaaAAAaaaaaaaaAAAAAaAAAAaaaAAAAAAA - A Reckless Regard For Gravity\ It's a bit absurd (I know that's the point, but still). Anyhoo, the presentation of this game is superb... It's a got an awesome sense of humour.
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Yes, Jake was very nearly really angry with you... but luckily he saw sense. Hint:
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How do smilies get drunk?
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Professor Layton game as a present for girlfriend?
ThunderPeel2001 replied to Irishjohn's topic in Video Gaming
Wow, wait until you get to the end when there's a really hard version of that puzzle. (Actually, it's sort of "extra", after you've finished the game.) They say the trick is to make sure you're not going round in circles and just repeating your actions. -
I had another worthless weekend, feeling miserable and alone! Need to get a hang of this "having a life without gf" thing... Bah. Also, my mother may be seriously ill. We don't know for sure, yet. On the plus side I finally found that last sodding pigeon -- take that GTA
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That sucks! Who knew that TellTale were so anti-Semitic??
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Professor Layton game as a present for girlfriend?
ThunderPeel2001 replied to Irishjohn's topic in Video Gaming
The one at the very end of the game, you mean? You'll get there, just keep plugging away at it. -
Ha! Oddly enough I though Jeremy Soule's score for KOTOR was better than John Williams's for The Phantom Menace... I absolutely adored it. I was very disappointed when they hired someone else to score the sequel (although I've not played it, so I don't know how good it was). Can't really comment on any comparisons with ME, though.
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Not sure if this is news, but the full game is out... AAAaaaaaAAAAAAaAaaaaaaAAA
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I wouldn't normally post something like this, but some German kid makes these and they're very well done! 4U6DAL01tio
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The greatest headlines in the world (and other weird news stories)
ThunderPeel2001 replied to ThunderPeel2001's topic in Idle Banter
Holy crap... did you collect those yourself? They're amazing! -
Cool, thanks for that Miffy, I was wondering what people see in it. I'm not sure about "nostalgia" playing a part in what impressed me about KOTOR -- it really, truly, blew me away (IGN.com) when I played it 5 years ago. Maybe my memories of the game itself are somewhat rose-tinted, like you suggest, though. I can see what you mean in terms of its positive aspects, though. Thanks for explaining it to me. I have to disagree with this one thing, though... Mass Effect felt half-finished to me. Sure there is definitely an awesome amount of polish in certain aspects of its presentation (the conversations alone were pretty amazing -- like watching a film and controlling it at the same time) but it is so incredibly half-baked in places, too. I remember one thing that really took me out of the experience when I started playing it happened in one of the first Citadel missions. (It's been a while since I played it, so forgive me if the specifics are wrong.) There's this "consort" on the Citadel. She's obviously a geisha type, and in this world she has a lot of power and is highly respected (something clearly taken from Firefly, which is cool). She has many famous and powerful clients that see her for a variety of reasons: each person's needs are unique, but she always manages to accommodate them. She offers personal services as well as entertainment and conversation, but she is also known for the value of her advice. She's beautiful, exotic, untouchable. She has the power to be whatever you need her to be, to satisfy you on many levels. It takes months to get an appointment just to see her, and costs half a year's pay to visit her chambers. Sure, this is all an incredibly difficult thing to portray effectively, but Bioware could have made some effort... After doing a bunch of missions through her assistant, Nelyna, you're given the opportunity to meet this incredible Consort - in her chambers, no less... but when you finally walk through the door this is what you see: http://images4.wikia.nocookie.net/masseffect/images/thumb/1/12/Consort%27sChambers2.png/800px-Consort%27sChambers2.png (A room that looks almost identical to any other in the citadel, with some plants and a bed.) And when you finally see her: http://images4.wikia.nocookie.net/masseffect/images/d/d7/Sha%27ira6.png She's the EXACT same 3D model as her assistant, Nelyna, even down having the EXACT SAME CLOTHING. For me it wasn't so much "seeing the seams", as it was a slap in the face with pure laziness (or "ran out of time and/or money"). It really took me out of the experience. Likewise, I was motivated to collect all these little data samples from these weird drones that maintain the Citadel because I was told the data could be used to finally figure out something more about them (nobody knows anything about them, apparently). It was a side-quest that reminded me of the Sand-People side-quest from KOTOR, but unlike that quest, where all my hard work actually revealed a really interesting history of that secretive people, in Mass Effect I didn't learn anything. It was like the designer went, "hmph, I can't think of any interesting history or information about those drones... I'll just skate over it". I really want to love Mass Effect, and all this talk has actually made me want to experience that universe again, but these are the issues I had with it... things that I recall being done so much better in KOTOR (apart from the ending and Kashyyyk, those sucked ). But, as you've described, you are given some genuinely interesting choices that weren't obviously "good" or "evil" in Mass Effect. It felt a LOT more fluid and organic, and that's definitely something I did really enjoy about it. I'll go back and continue my journey, but I really just wanted to know where all the ME love came from, so hopefully I can start appreciating to, too.
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Woo, got my free episode! Thanks guys! The next TOMI is out on Sept 29th.
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How was it far superior?
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Lol, no worries, it was good to get your feedback, though - I was wondering your thoughts!
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Agreed. It's your classic Psychonauts situation: The game is most likely amazingly awesome, but you won't get that from just the first bit... Plus the demo is extremely short. I think I completed it in about 15 mins. I always find it difficult to immediately appreciate something I've been anticipating for a long time... Thoughts: Holy crap this is a beautifully slick game! I loved the menu screen, the animation, the music, the acting... Only the horrible "Loading" word spoiled a flawlessly smooth presentation. Jack Black is NOT Jack Black... he's definitely Eddie Riggs, which is actually kind of cool, but something I'm going to have to adjust to. The character does very little to ingratiate himself with the player... Sure he's "cool", but he's a little full of himself... I'm not sure if I totally like him yet (which is perfectly fine). The gameplay is something that's immediately familiar, and yet I can't quite put my finger on where from. It's more "arcadey" than Fable. I guess it's a typical Schafer experience: You're interested in this new world, but you're still not quite sure what to expect, but inevitably you end up loving it.
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Yay! A fellow fan Yeah, I remember someone telling me that they don't shy away from Hollywood and kind of being a bit wary, but it was not what I expected... It's extremely balanced and, as you say, their enthusiasm is infectious. It's no exaggeration to say that they've improved my movie watching experience -- they've kind of made it fun again. Plus I've widened my tastes as a direct result, and seen movies I would have never watched. In a word: Awesome
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Hmmm... so if the general consensus is that KoTOR is a better game (which from my experience I completely agree with) -- what's so amazing about it that wasn't done better six years ago? One thing I can kind of think of is the atmosphere and the way conversations flow naturally with less pauses... but while that's cool, it's not necessarily game-changing. I also agree that the choices you make are a lot less transparent "good/evil", which is a massive improvement. What else? (Or should I just listen to the episode where Chris talks about it?)
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The greatest headlines in the world (and other weird news stories)
ThunderPeel2001 replied to ThunderPeel2001's topic in Idle Banter
Lol! I don't like Tesco as a rule, but damn they're some good responses! -
They're giving away codes on Facebook right now (and possibly other places). Thank goodness - GameStop cancelled my order! I was thinking it was going to be a long drawn out argument, but they did it without question. *phew!*
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Yes this is David Simon... yes, that's me right next to him!
ThunderPeel2001 replied to ThunderPeel2001's topic in Idle Banter
Good lord I've not even got that far into it yet!