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Everything posted by ThunderPeel2001
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Looks nifty! Congrats!
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Haooy Thriksday!
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I think he only mentioned that because they weren't wearing gloves. It's perfectly normal for a detective to move things in a crime scene (once photos have been taken, etc. etc.) but not a regular uniformed officer... I'm pretty sure even back then it would be a big deal. Still, the conceit was that the guy was a real go-getter, prepared to break the rules and solve the crime himself. (Makes me think: "Look boss, I went and solved the crime without anyone's help or respecting the chain of command or following any of the rules of my professional -- and this guy did it! So go ahead and lock him up. Don't start suspect me or anything, just because I tampered with the evidence. Heh.") Interesting notes there. Also: You can back out of a lie accusation? That's very helpful indeed!
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It's all part of the plan...
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Yeah, you're right, but did you watch the video on the other page? (Where the real detective watches the game and comments on its realism?) That's what tipped the scales for me into really wanting to buy this thing. Still, like you say, I can still enjoy it in terms of its fictional Dragnet-style/TV show police procedural charm.
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Interestingly it was Jude Law who was originally going to play that part. It would have worked on a different level with him.
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*sigh* Is it so hard to have a female character that isn't reduced to either a) Friendly nerd or Sexy killing machine?
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So I finally got to play it. Beautiful game, but I'm having some troubles with the system, as others have said: It's very difficult to know exactly the logic behind things and why you'd gotten certain questions "wrong". I can also see why some reviews have compared it to a series of mini-games. I'm also not so hot on the "action" in this game... I find it quite annoying, to be honest. That said, I am really enjoying it... but for some reason it's easier to talk about the things that bug me: - I wish when I asked my partner to drive I could watch him drive, and actually get to watch this "90% accurate" version of 1947 LA. I don't like driving myself, but the scenery is so beautiful. - The police work is SO inaccurate. That video of the real life detective talking was either heavily edited, or he was being nice for the game. An officer messing with a crime scene?? Turning the body over and going through his pockets?? Man, you'd get totally hosed for that. Maybe even charged with obstruction of justice or something. They'd certainly wonder why you were so interested in a murder case -- it'd look VERY suspicious if you started breaking protocol and messing around with evidence! (Even in 1947 they apparently created a "perimeter" to stop evidence from being destroyed before the detectives arrived.) Still, I guess it goes with the "go gettem" attitude of the protagonist, and I can see a twist coming a mile away that would make use of his unlikely promotion stuff. Another thing: You're told the most important thing for a detective is MOTIVE! (Like all good TV shows tell us.) But in real life detectives don't care at all about motive. "Here's the murder weapon with this guy's fingerprints on it. I have three witnesses who say they saw him shoot the victim. Who cares why he did it?" As David Simon says in his book, (where I'm getting all my knowledge, I should add), motive makes for great stories, but in real life it's not a factor. Also, obviously, the fact that everyone you accuse immediately turns into a homicidal maniac and tries to shoot you, is pretty silly. Most detectives never even draw their gun in their entire career. (Of course it's used an excuse for some action sequences.) Another thing, which I've not come across yet, but I can feel it looming, is the "Jack Bauer" style of interrogation... or at least the "forceful" angry style. One of a detective's greatest weapons is actually getting you to believe they're on your side. It's much more easier to get a confession out of someone with, "Come on, they totally deserved it. If I was in your shoes, I'd have done the same myself!" than a, "If you don't tell me the truth, I'm going to staple your face to my desk!!!". We'll see how that last one pans out, though. Still, despite all these gripes, I am enjoying it. The animation is fantastic. (In many ways it's better than the Jeff Bridges stuff they used in Tron Legacy. Pretty crazy.) And I love the atmosphere and world. If any XBox user wants a bonus case, I have a spare code, too.
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Taken from here: http://www.etsy.com/listing/73754501/when-life-gives-you-lemons-11x17-poster
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Haha. This made me laugh.
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Jesus. I like 2K11, so ner.
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That's definitely better than the £5 I got paid last night for 6 hours work. It was a huge amount of fun though, and I'd be happy to do it again. Although there's definitely worse ways to make a living, even working every day at £70 a day (which I guess is unlikely) you'd be just above the poverty line here in London, so it'd be hard to rely on it fulltime, I think. Of course, I do have my web development stuff going, too. So it could be a thing on the side. Actually, I think I'd really enjoy that. I think I may take your advice
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Clint Hocking: "This issue was raised by one of the programming leads late in the development cycle, but my feeling at the time was that it was not an issue. I knew it was happening, but the number of places in which it was noticeable was small. In fact, the number of places where you notice it is small - it is just that they almost all happen to be very close to safe houses that are frequently visited en route to and from major objectives, meaning that almost every player encounters these few places in almost every mission. We didn't do anything intentionally to make it that way, but we also didn't do anything to fix it, and that is my fault because I misestimated the severity of the issue. In hindsight, having read numerous reviews of the game, this issue seems to be the single largest problem with the game, and it is frustrating for a lot of players. It makes me a bit sad to think that this one slightly mishandled, moderately scoped technical design issue seems to have such a powerful influence on the overall perception of the game when I feel we did so many things well. I guess that's the challenge of making hugely ambitious games - you're juggling a lot of plates and it's very hard to pull off a perfect finish."
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I hope he didn't really do that.
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There still must be a way around it. Somehow... Reducing their number to zero, making them non-hostile, removing their weapons -- something.
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You missed a bit: Join an extras agency and get paid a pittance for being an extra in big exciting things? At least, that's how I understand it. Tonight's thing is a total freebie. That's how much of a sucker I am.
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I just played Far-Cry 2... WOW. That's one intense and cool game. It's the first time the "non-talking lead character" has ever felt like me. It's also the first time the world didn't feel too enclosed or phoney... I didn't want to talk to the NPCs, I was in the middle of a scary, war torn, shit hole, filled with scary, war torn, psychopaths. I wanted to keep my head down and just get the job done. Wow. Intense game. Very cool, though. Makes me think of a really wonderfully expanded version of Hunter: A guy dropped into an open world with the mission to take out one enemy. On another note: I'm play the Steam version on Window 7 x64 and I've not encountered any bugs (apart from random slow down) so far. Edit: The biggest complaint (the respawn rates) have apparently never been fixed by any modders... despite the fact that "far cry 2 spawn mod" is a recognized term by Google (so a lot of people want it). Hard to believe hackers/crackers can get past state of the art copyright protection -- but nobody can fix the Far Cry 2 spawn rate.
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I own the 97 Broderbund version... I've installed it and uninstalled it several times. Weird that you're having issues. What OS are you running? You know it's not a DOS game, right? It was written for Windows 95 (it should say on your discs).
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What to do... I've organised a small gathering of people to join me at the local pub film quiz tomorrow night, when I've just gone and gotten an email asking me if I want to be an extra in a small movie... tomorrow night. It's unpaid, but it's something I want to do. Should I try to persuade people to join me? (And then let everyone down when they inevitably decline/get annoyed about the sudden change in plans.) Or should I just stick with my original plans and not mess people about. Hmm. Actually, just writing this out now has been helpful. I think I know which way I'm going to go... Happy to solicit advice, though.
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What's the "A Slip Of The Tongue" DLC thing? Is it available separately? Apparently if I order LA Noire from Play.com I get that included free. Worth it? Edit: Ooh. And there's another bit of DLC from other retailers: "The Naked City" AND "The Badge Pursuit Challenge" if I order it from Game UK. Hmm. I'll probably end up buying all the DLC eventually (I have a feeling I'm going to really love this game), so maybe it's best to get two now and save myself some money in the long run?
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The Last Express works fine on all modern computers without hassle. I've played it several times now. What problems are you having?
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Someone shared this with me today... LCZHzOpzsws I still haven't played the game, but I did try to buy it today (out of sheer boredom and loneliness): Sold out! If you want to read about what sort of tactics real detectives use on suspects, how they try to get them to admit to things, and what they really look out for in terms of guilt: Homicide: A Year on the Killing Streets by David Simon has a chapter dedicated to it. Edit: That detective sounds very much like the ones portrayed in Simon's book Edit edit: A bit of spin, for sure, and there were lots of caveats to what he said (I'm pretty sure they edited it to make it sound like the guy pulling a shotgun on the cops was commonplace, when basic logic will tell you it's not), but it makes me want to play the game.
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47? Any particular reason? Also, what for?
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I'll wish you a happy birthday, Mr General. Happy birthday!