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Everything posted by Thrik
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"There is no uncanny valley any more," declares French developer
Thrik replied to Wrestlevania's topic in Video Gaming
The impression I got there is the game would just draw to a very quick finish, as all your major characters would be dead/unconscious and it'd move on to whatever the next character does. This is why I'm unsure about whether it'll move on as much as I'm hoping from Fahrenheit. It's like, is that scene where you wake up in the junkyard car actually avoidable, or is it inevitable no matter how long you fight the big black guy for? Can you take that scene in a completely different direction or is it ultimately a case of the ends of each scene are fixed and it's only the means you can manipulate? I really don't know. My own gut is telling me it will be this limited, but then the earlier demo with that woman did seem to show the scene possibly ending in completely different ways (ie: with her being caught by the killer, or escaping unnoticed). But then would that change further scenes with her and other characters? It could get really complex and awesome. Buh, have to wait and see. But I mean as a Metal Gear Solid fan, a game heavily reliant on QTE stuff doesn't actually turn me off that much. I enjoyed Fahrenheit despite its ridiculousness. -
"There is no uncanny valley any more," declares French developer
Thrik replied to Wrestlevania's topic in Video Gaming
If this were to be like the ultimate QTE-type game then I think I could actually enjoy it, where you can choose to handle each situation in totally different ways and genuinely change the outcome. For example, I'd be quite impressed if during that encounter with the beastly black guy you could just crack some jokes to end the problem in a friendly way, and he becomes an ally or something in the story. You know, truly script-changing stuff. Sadly I suspect that despite their promises of dozens and dozens of scenes, no game over screens, a flexible story, etc, it'll actually end up more like Fahrenheit where it's basically a series of long cutscenes and you pretty much just keep the cutscene going by hitting the right buttons. -
Got to the end of the first series of The Wire yesterday. What a good show. Next series starts immediately, too. Also watched the first episode of Dollhouse. It has intrigued me enough to continue watching, considering the praise of various episodes.
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Yes, definitely. This has a lot in common with the rooftop chase scene in the original, and although it was possible to completely miss that part of the game they did use it to market the game — entirely possible the same is happening here.
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That sounds ace. It is really sad they messed this up so much.
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Heh, jesus christ: http://ve3d.ign.com/articles/features/47003/Duke-Nukem-Forever-Through-The-Years
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Yeah, there was a pretty big area that you could sail around but ultimately if you went up high in the flying machine you get later on you could see it all down below. So unless the world is flat, there's definitely a lot more out there.
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Well Ancel said this game deals with the planet's future, so I assume he means the same planet as the first. Although it's worth bearing in mind we only saw a very small part of the planet in the first game.
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I can't see them not leaning on the awesome atmosphere BGAE had with the sequel, because otherwise why do a sequel? They'd be better off starting a new IP if they were doing something that'd completely alienate all the fans that hyped it up so much in the first place. So I don't think that's what they're going to do. I think we're going to see a political theme that basically revolves around the humans segregating themselves from the rest of the planet's society, becoming more like modern humans with all their police states, guns, etc. I'd say the statements Ancel has made so far totally back this speculation up. I'd expect to see the other creatures we know live on Hillys in other towns/cities. It'd be really awesome in my mind if they did that kind of thematic contrast anyway, with the humans having an environment reminiscent of the kind of depictions we see in most modern games, and the other creatures living in areas that have the more colourful style we enjoyed in BGAE. We'll see, I guess!
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Heh. It does have some charming moments there, but I really hope they didn't scrap all the awesome-looking neon city, sea, and desert environments from the 2001 version for grotty industrial areas. The Duke 3D-eaque stadium was probably the most colourful thing there, and admittedly that did look ace.
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I don't see how it can not be BGAE2, unless they're trying to screw with our minds by mixing character models between games. Jade is dressed exactly as she appears in the original teaser trailer, right down to the thing wrapped around her right arm. It looks amazing, but it definitely doesn't exude that classic BGAE feel in this video. I suspect the game as a whole will feature a more action-orientated slant, which is what those earlier comments about making the game more accessible were about. However I also think there'll be plenty of what made BGAE so wonderful there too. Bit weird about the abundance of humans, though. Perhaps the world has developed to a point where they kind of live alone, and all the other creatures are elsewhere in the world. That'd give it an interesting political theme.
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That's what I meant. It was still 12 years of development to try and get a single game out the door, and having to restart development once is a pretty epic planning failure IMO.
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Yeah, far as I'm aware the only thing they negotiated was the right to handle the publishing. 3D Realms funded the actual development themselves, and as such retain it all as intellectual property. Of course that can change. I do find it really sad, but then it sounds like the company was incredibly mismanaged and much of what we've seen didn't really exist as a game anyway. I doubt the game is anywhere near finished even at this stage, despite them continuing to string people along with that stuff last year (Or was it the year before?). There's absolutely no excuse for a game having such a long development cycle, and the whole "Where the fuck is all the money coming from?" thing had to end eventually. I mean, they're not Valve — they haven't been putting out amazing games in the meantime, nor does it sound like their development has been particularly smart or productive. Shit, I've grown up and gotten a career since that fucker was announced.
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No, not spoilers. Well, unless you're sensitive to voice casting and multiplayer details anyway! I've isolated and uploaded all the images if anyone's having trouble with the PPT: http://www.brutallegend.net/screenshots/miscellaneous/ http://www.brutallegend.net/concept-art-and-renders/concept-art/ I love the sheer variety of the visuals. It's kind of like how Psychonauts' levels are all different and mental, except presumably the sky and everything seamlessly transitions between these different themes as you enter those areas. So epic.
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Heh, yes I was pretty sure it wasn't factually inaccurate — speculation isn't normally an issue. But I think if a company really wants something about their game to remain a surprise, I can respect that. Kind of like how the entire character script for AMS's next game was leaked but it's not being posted all over Mojo, because it's kind of just lame to post something like that and would probably sever the site's relationship with the developers.
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Hm? What preview was it? Edit: Oh right, I see. Yes, I did have to get rid of that or EA would take away my sweets.
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Oh man, I was hoping something from that art presentation would eventually come out. Thanks — I'll scavenge the shit out of this immediately. The correct link is here, Erkki. Also, just updated about a pre-order guitar. Doubt I'll be able to get it unless they do a UK counterpart, but I hope it means there're many axes to use with all individual effects and stuff. :tup:
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I don't know how many people here have ever actually clicked my signature, but I run a Brutal Legend fan site that is pretty thorough when it comes to covering all the previews and shit. Also got some nice fan art and an insane amount of media, as well as all general information that me and my suppliers have picked out from the previews and such. I don't think I'm technically allowed to recommend it, but still — I recommend my site!
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That looks ace. I've seen quite a few of these PixelJunk games knocking around on PSN, but I've always kind of ignored them for some reason. As of this video that is going to change.
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It's always been black for me while I've been using Firefox 2 and 3 on Windows Vista. Mental.
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Yeah, definitely always black for me. Weird.
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Idle Thumbs' spoilers have always been black. They looked pretty much the same as they do now, except without the click functionality and they couldn't be used inline — they'd have to rest on a new line.
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This is like the Ferrari of spoiler tags. In fact, you should make it red.
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Hitman: Blood Money (or why Steve Gaynor is nuts)
Thrik replied to bistromathics's topic in Video Gaming
I'd forgotten about this until seeing this thread, but Blood Money's CV review has to be one of the best. -wEwgwXrJ_0