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Everything posted by Thrik
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Haha, OK she was a bit iffy. They did away with her fairly quickly though.
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I remember when Roller Coaster Tycoon did that. It was the most horrifying thing ever.
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Man what's up with you guys? I love the DK crew! Well, the ones in DKC. After that it got a bit excessive and redundant.
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Does she hate the DKC noises or just the shitty noises the Nintendo gave him though? It sounds so petty but I really hate the way they make him sound in all the newer games.
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She's great, thanks mon.
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Exactly. This is actually the kind of game I'd like to play unlike most tributes to anything ever.
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I dunno, the things you describe as negatives are literally the things attracting me to this game. I love the fact that it's both lampooning yet paying tribute to the hilarious-in-hindsight style of a bygone era. In fact this is possibly the only way those with kids will ever manage to show them what made the games and shows we grew up with so sweet. One thing to remember is the fact that this will likely be a really fun game. It seems to be built on the technology and mechanics of Far Cry 3, so I don't think there's much chance this will be anything but a great experience. In a way the craziness of the setting allows the FC3 designers to make an already gamey-feeling game (?????) feel even more so, never holding back gameplay for the sake of petty things like 'realism'. I can't wait to see what they've come up with. I know some people have found the gameplay the least attractive part of what's been shown so far, but I'm really liking the look of it myself. Looks like a crazy sci-fi world which is right up my street, with insane things like dinosaurs/dragons thrown in for good measure. Also, I found the music in that live-action video quite evocative of Deus Ex: Human Revolution's . Really need to remember to pick up the soundtrack for that game.
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Looks absolutely excellent, can't wait to play it. Daud was a strikingly mysterious presence in the amazing world of Dishonored. Shit man, still got great memories of my (chaos) ending. Such a great climax. Glad I decided to be a cunt.
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you seriously have to watch this video of this guy playing tetris
Thrik replied to tegan's topic in Video Gaming
WTF????? I can play this game at the slowest possible speed and still end up fucked within minutes. -
Haha, that was the window cleaners I think. We were warned we should keep blinds closed this weekend if we don't fancy some bloke randomly appearing at the window. Yet to get all my furniture into the new flat. Have essentially ordered an entire flat's worth of shit from IKEA which they're going to have a fun time delivering next week. :tup/
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Considering Eidos Montreal's spectacular reviving of Deus Ex, I'm optimistic.
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There's something a bit weird about posting YouTube videos here. I run an IP.Board myself and it's always no problem to paste a URL straight from the Chrome address bar, but here it's always posted literally as a hyperlink when I do this. I suspect it's because Chrome seems to automatically turn URLs into hyperlinks when you paste them into compatible WYSIWYG editors like this one. I don't know why my forum's YouTube embed doesn't do this too, but here's my YouTube embed code (which I have customised so it catches more of the various URLs formats YouTube likes to throw at you): YouTube https?://(www.)?youtube.com/watch\?(\S+?)?v=([\d\w-_]+?)(&\S+?)? <object width="640" height="390"><param name="movie" value="http://youtube.com/watch?v=$3?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/watch?v=$3?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object> YouTu.be https?://(www.)?youtu.be/([\d\w-_]+?)(&\S+?)? <object width="640" height="390"><param name="movie" value="http://youtube.com/watch?v=$2?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/watch?v=$2?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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I'm not sure how you guys missed the presence of zombies being in this game before. The first trailer which got everyone excited in the first place featured them prominently, so much so in fact that Naughty Dog had to keep affirming that it wasn't just 'a zombie game'. In that respect it's no different from Uncharted — all three in that series have featured zombies/monsters of some description. Not that I'm saying the idea of another zombie game massively appeals to me, but Naughty Dog seem to be treating it as just one part of a big, dangerous world rather than the sole source of antagonism. That sounds like quite an interesting approach to me as with most zombie games it's a case of 'human good, zombies bad'. Much greyer in this by the looks of it. I dunno, my hunch? This game will be good.
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Shieeeeet. Unsurprising and kind of the final bullet the old horse needed, but the end of an era man. My childhood was so dominated and possibly my whole life and career was influenced by their games, seeing them gone once and for all is outright sad (even if the real talent left yonks ago). http://www.gameinformer.com/b/news/archive/2013/04/03/disney-closes-game-publisher-lucasarts.aspx
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Aren't we still awaiting final specifications? After all the rumours and usual hype I've kind of last track of where we got to.
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OK seriously someone needs to get on getting in touch with someone who can stop all that shit from being torched. I mean Disney must have some incredible archive full of unimaginable wonders somewhere, but will they deem LucasArts' stuff important enough?!
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It's a bit like losing an elderly relative who you had many good times with as a child, but who for most of your adult life had been relatively absent due to their declining ability to do very much. They might as well have passed away some years ago, but it's still really sad when they finally do and it's only then that the real mourning can begin.
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Ah man, people need to stop posting nostalgic images all over the place. I saw one with all the gold guy logos earlier, so cool. I'm really glad that Double Fine kept the tradition going of having a per-game variation of their logo. Incidentally, the Grim Fandango one is now hilariously appropriate:
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Yeah I was going to say, MGS2 had just as much codec as the others. At the very least you got to talk to Otacon, Colonel, Rose, bomb dude, and Snake. Think that was it, but that's no less than the others. And the depth of conversation was pretty standard fare. I think MGS2 always has been and always will be a love or hate game. I love it, I think the whole ending sequence was fantastically orchestrated. Admittedly the first time I played it I didn't really get it, I'm not sure if that was my early-teens age or it simply being too much to take in. But when I played it again years later what it was trying to do totally worked for me, and the subtle foreshadowing and connections to the previous game were really well done. Whether the overarching philosophical message works for you or not is a different story entirely. I think MGS2 was trying to say something potentially a bit deep for such a game, but I appreciated it nonetheless and to an extent it was somewhat prophetic. Look how blindly we base our view of the world on what we read on websites and TV nowadays, so long as we trust them. Look at how the news and people started thinking another college shooting was going on last week because of a few tactical tweets. I still prefer the other games in the order of Twin Snakes -> MGS3 -> MGS4 -> MGS2, but I think that's more down to accessibility than anything else. It's very difficult for me to choose between #2 and #4, the latter getting the prize because it's almost like a 'best hits of MGS' in some ways.
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Ah man, the codec still does it for me. It's such a great concept that to this day no other game I can think of has really replicated. Some kind of go there, for example Darksiders and Zelda have your helper companion who you can summon for advice. But it's just not the same as it's always focused on your current task, whereas the MGS codec conversations are packed with tangents and incidental dialogue that really gives depth to the characters. Some of my best gaming memories are just sitting in corners of secret Alaskan military installations, oil tankers, and Russian jungles listening to endless unimportant yet amusing stuff via codec. In one sense that's the one thing MGS4 often lacked: the absolute isolation you felt, which made the codec conversations even more compelling as they were your only line to the sane world.
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In Subsistence you can switch between the free cam and the MGS1-style cam by pressing the camera stick button. For the non-jungle areas I'd say you definitely want MGS1-style cam, whereas for jungle you really need the free cam so you can can actually observe where you're going as you crawl around. I don't think I'd have enjoyed MGS3 very much at all if I'd had to use MGS1-style cam throughout. For that reason I would say that playing the Subsistence version is pretty much vital.