-
Content count
3663 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by Thrik
-
That's exactly what I'm doing. I'm sure I'm missing out a little by not being part of the emotional roller coaster as it happens, but I'll still have a splendid behind-the-scenes video series to enjoy after I've played the game that'll go into far more detail and have better production values than most.
-
A pretty great example of this is Brutal Legend.
-
I think it's just a Tim thing. He's always done and he most likely always will. If Molyneux's weakness is his inability to contain his excitement, Schafer's is his inability to contain his ideas. This is probably why he should have someone really good as keeping things together, although on the flip side, would Molyneux and Schafer come up with such great things if these aspects of their personalities were suppressed? Would we really want Broken Age to be a stripped-back version of what it's going to eventually be so the bottom line is resolutely adhered to? I think Double Fine will be OK with doing things this way so long as they keep the short but sweet games coming. Those are much easier to plan and keep on target, especially with their agile development workflow (which should really make budgeting time and money quite straightforward). Schafer should engage with those too so they have his special sauce, but not get into full-on 'everything in my head will be in this game' mode.
-
It's definitely a planning disaster and goes some way towards explaining how Double Fine's AAA releases both ended up in financing bother. That said, I'm not upset because while Schafer's games have historically gone way over budget (and that includes Grim Fandango), the end result is often tremendous. I'm willing to wait for that, especially when it's a god damn adventure game. I'd love to see a developer like Double Fine have pretty much carte blanche like Valve, but in the real world I guess they'll have to settle for stretching the rules as much as possible with big releases and keeping things flowing with smaller releases. Unless they eventually come across a killer hit that sets them up for life of course.
-
Yeah that game blew my mind when it came out. It seems like a bizarre thing to bring back though.
-
Looking forward to seeing this, Edge typically has a good take on things. The headline seems a bit sensationalist but I'm hoping they'll play on it by not taking the easy shots and having some broader in-depth analysis of where Microsoft is going rather than the predictable 'lol drm' angle.
-
I actually don't have a game in my head. I guess that's the advantage of showing literally nothing.
-
When did Source Film Maker get so amazing????? http://www.youtube.com/watch?feature=player_embedded&v=-SGCWhWBjYc
-
Log out and in again? Delete history/cookies?
-
If you take the fully-visible green pills and add them to the fully-visible blue pills you end up with 7 pills. Multiply the total of 7 pills by the number of the binders (2) so you have 14 pills and then divide by the number of partially-visible blue pills in the tub (2), bring us to a total of 7 pills. Subtract the green pills from the current total and you end up with 3 pills. I think I need say no more.
-
Count the underscores on the picture. 'G O R D O N'. Count the dots on the picture. 'H A L F L I F E 3'. Confirmed.
-
I was delighted to discover that Telepopmusik has just released a new EP — once my go-to electronica artists alongside Royksopp — after putting out virtually no new material in almost a decade. I was then immediately disappointed that it only contains two new tracks, and the rest are remixes of those same ones. I hope this is leading towards a new album, but it's some very good shit regardless. ttps://soundcloud.com/telepopmusiktm/fever (last EP)
-
I love internet past, it's such a sweet modern phenomenon. By going through someone's online history you can pretty much watch them evolve from a little shit into a functional adult. For example, on LucasForums (which encompasses Mojo's forums and numerous others) there're thousands of posts I made between the ages of like 12 and 20. It can be a little embarrassing to look at them every now and then, but I love the fact that the history is there. It's almost like being able to see my younger self through a window; not just photos, but an actual view of how I used to think and talk. Mega-services like Facebook and Twitter conglomerate all that history into and even smaller space, for example with Facebook you can instantly skip back to someone's posts on their 'timeline' in 2007, or whenever. Imagine if someone's been using it for about 30 years and you can instantly skip back to all those points in their life, photos and all. That, to me, is brilliant. It's like a baby book of someone's whole life. So yeah, that was a tangent. But the moral is this, Kroms: if this is because you don't want some colleague, boss, girl, or friend seeing your online persona — don't throw away your past for such stupid reasons. If such people would judge you badly for it then maybe they shouldn't be in your life. If there's something more serious than that like you're joining the CIA I apologise, we have no choice but to grandiosely speculate in such circumstances.
-
I can't imagine why you'd want to do this, I'll assume it's nothing you want to go into. But if it's because you don't want real-life people knowing what you get up to online, why not just have your username changed so there's no real link people would match up? You could edit out specific particularly incriminating things. It's important to realise everything you put on the web is somewhat permanent, though. Even if the admins were to obliterate your account and posts, easily-accessible archives will live on forever on the web archive — just like anything else you ever put online.
-
But... what about doors that open both ways?????
-
I have no idea what this thread is about nowadays but I was pretty weirded out the other day when some dude at work held the office door open for me as I walked across the entire car park.
-
That'd be nice, although I can still see in-game dialogue and stuff tripping it up. It'd require some seriously advanced shit to work as well as you describe. It'd be great if you could impersonate the person who the Kinect belongs to by copying how they talk, and tell their own XBone to turn off.
-
Unless it has some seriously good filtering technology, how would Kinect be able to distinguish between you speaking and the noise the speakers right next to it are making? Especially if other people's voices are being emitted from them. I think that Microsoft rep might be paying a bit too much attention to specs rather than practicalities.
-
Jesus Christ, I totally missed that whole Epic vs Silicon Knights thing. They got totally arseholed! http://www.eurogamer.net/articles/2012-11-09-silicon-knights-has-a-month-to-recall-and-destroy-all-unsold-copies-of-too-human-x-men-destiny-more A great reminder that sometimes getting overly ballsy with who you throw lawsuits at can bite you in the face a million times over. Considering that every other studio has seemingly been OK, it was probably a development team having to answer for their game being a bit shit to the big bosses and they decided to blame it on the engine vendor. And then the big bosses thought they'd go after some blood.
-
I hate promos at the end of TV shows. There's usually not that much crazy action-packed stuff that happens in a TV episode, so a trailer that nicely gives them all away isn't really what I want.
-
I have no shame in admitting that I used to SHIT myself during that sequence as a kid. The music combined with the constant terror of LeChuck appearing... oh god. Now I really, really want to play MI1–3. I won't jump on the bandwagon and say that MI4 was a bad game, but for me the original trilogy is the definitive Monkey Island series that stands head and shoulders above most other games ever. MI4 is an enjoyable romp that slightly misses the mark its predecessors nailed, something that I'd also say about Telltale's series. I know a lot of people say MI3 isn't what Gilbert would have done, but frankly considering how awesome it is in every way I'm glad things turned out the way they did. I dunno, it's probably nostalgia too but MI3 has such a good atmosphere and the references/tie-ins to its predecessors are a stretch at times but very well done. But I'm going into 'silly reminiscing' territory now.
-
Foreshadowing and warning is fine, but third-person action games really do take it to ridiculous levels sometimes — especially ones of the hack-and-slash variety. Many of the combat arenas are so contrived it just makes me wince then I see them, obliterating any illusion that these epic action sequences are happening in a remotely real world. It's an extremely bad habit that developers really need to get out of; if they can't make interesting gameplay in anything but a huge circular arena then there's something awry.
-
Nice concept. Always love a bit o' simulation. I hope the art becomes more unique though, as right now it looks extremely Prison Architect-esque to me.
-
You big girl's blouse. What you doing that for? In for life, man.
-
Curse of Monkey Island and Grim Fandango. My god, so good. You should at least play those before potentially burning yourself out on LEC's other classics. The last greats before their downfall too.