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Everything posted by Thrik
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Heh, the original by Prodigy was pretty massive at one time and pretty good. It's actually about taking smack if I recall the music video correctly. Everyone loves a bit of smack. This remix is just naff.
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Dude, just install Shazam or Soundhound on your phone like literally everybody else in the world. Within seconds they can tell you: Song #1: 'Candy Shop Remix' by Hotshotmoney Song #2: 'Smack My Bitch Up' by Bboy René Song #3: 'Can't Be Touched' by Roy Jones Jr & Trouble I do not like these songs. I'm also convinced you are (somehow) trolling because the songs in your video game music thread don't even seem to be from games, but instead are obscure dance songs/remixes (Shazam can't figure all of them out): Song #1: 'Block House (Jerico Remix)' by F-Project Song #2: ? Song #3: ? Song #4: 'The Milky Way' by Aurora Borealis Song #5: 'Fascinating Terytorium (Azure Mind Remix)' by Outset Song #6: ? If the troll is wasting five minutes of my time then alas it has succeeded.
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Yeah I've never understood why Ass Creed hasn't done better with stealth. Just copy/paste some Metal Gear Solid mechanics into there and you'd be good to go.
- 118 replies
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- 4ss4ssins creed
- AssFlag
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My what?
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Ever noticed how you guys are all nutters?
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What the fuck, heh.
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The art style definitely comes to life once the great lighting you have outdoors kicks in. That's one beef I've always had with Minecraft (which is the closest virtual approximation I can come up with): it would look so much better if they kept the geometry and textures exactly the same but implemented some much nicer lighting and shaders. After playing GTA5 and experiencing its quite frankly incredible lighting, spinning up Minecraft left me feeling pretty dry between the legs. Anyway, your game looks great and you should definitely figure out how to make this a great, engaging experience. I'd recommend you try and get more gorgeous lighting into the indoor areas too. For example, your diner would look much better if those ceiling lights actually looked like they were emitting something and everything beyond them and the outdoor lighting were quite dark — it'd add a lot of atmosphere, and make this look like something really unique and special rather than 100% resembling an old game (although if that's your vision I accept that).
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For one of my projects there's a little demand for me to provide official merchandise, which will be fairly typical fare (t-shirts, mugs, etc). Not looking to sell anything and everything, just some choice pieces. Also the actual demand will be pretty low so no bulk stuff needed here. I'm trying to find something that is high quality, delivers worldwide without epic shipping costs (or at least EU and North America), and has a nice site. I'm aware of CafePress and Zazzle, but I'm not sure about their quality after hearing stories over the years which may or may not still be relevant. Also they are literally the only ones I know of that have proper broad reach, but surely there are more worthwhile competitors by now. Basically, any personal recommendations guys?
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Thanks guys, great suggestions I'd never heard of here. It's looking like RedBubble and Zazzle are the most promising options, having done some cursory investigation into shipping/customs costs, quality, etc. I'm leaning towards Zazzle by virtue of the sheer variety of products you can sell. Not that I want to sell everything, but simply being able to offer a fridge magnet as easily as a mouse pad or a t-shirt is is undeniably rad. If I were more focused on apparel I think I'd go with RedBubble.
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Simply another ingenious level of satire.
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I would call that a massive success! The best satire is the stuff that's taken seriously.
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You fickle bastardo.
- 118 replies
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- 4ss4ssins creed
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Just published an interview with a senior level artist over at Techland (Call of Juarez, Dead Island). Pretty insightful stuff for anyone into that whole thing: http://www.mapcore.org/page/features/_/interviews/interview-with-mateusz-seir-piaskiewi-r33
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Been running the server for a few days now and my god does this thing eat RAM. I can't seem to stop it from just madly chewing it up until it hits the limit of 1.5GB and crashes — even if it never exceeds, like, two players. Has anyone else hosting servers observed some kind of point where RAM usage levels out or is the game just that bad right now when it comes to permanently gobbling up memory? Hosting on 32-bit or 64-bit seems to make no difference and my CPU is coping just fine.
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Continuing to play around and I've left a UK-based server running on 178.79.176.222. If anyone wants to join it and mess around feel free, although I can't guarantee it won't vanish/crash because it looks like dedicated servers currently have memory leaks and shit. I'm mainly leaving it up to monitor what happens. If anyone does join it, let me know if you have performance issues or shitty ping (not that I can even figure out how to view pings and such in-game). I'd be very appreciative!
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It's actually hilarious how quickly I got completely overwhelmed to the point of running out of the game screaming last night. I was on my little ship thinking that this all seems quite straightforward, but the moment I beamed down onto a planet I was immediately ravaged by a mob of horrifying creatures. I ran like shit, only to end up stumbling into like three different types of flying/jumping fucks, so I legged it in the opposite direction with all of the aforementioned chasing me. I jumped into some cavern opening, but I was in too much of a panic to figure out how to use the light source that I so obviously needed and just went increasingly deep into a dark abyss until eventually I ended up in water and drowned.
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Well, that was a massive pain in the arse but I got it running on a Linux server (then deleted it because I was just messing around for now, this shit is buggy). Those who've actually been running servers, have you gleaned anything in terms of how much RAM and such you need to accommodate whatever many players?
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Some later renditions of my (dat god damn chorus):
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It's just a disturbing insight into the mentality of people faced with zombie apocalypse. Even after a charming and entertaining show, survival comes first and one will not hesitate to blow open someone's skull if it means improving one's chances of making it out alive. It would most likely play out fairly similarly in real life.
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Well, I ordered this on Sunday and despite Amazon telling me it'd be delivered on Wednesday I am yet to hear of its delivery. I'm optimistic it'll still be delivered today, however my plans to celebrate finishing work for the year today with a hot session of sexy GTA have been dashed by being invited out by friends for the evening. If it hasn't actually arrived then I'm literally going straight out into town tomorrow morning and buying it. Amazon can kiss my bum.
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Man, that killing the Ghost thing is great. I love that the game has such obscure ways for players to challenge themselves. Now someone needs to see if it works in Spelunky Classic.
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I keep toying with the idea of trying Minecrack, but I really do wish they'd update the graphics a bit at least for the console versions. I know that you can install all kinds of crazy mods on the PC, but I'd have to play on a console and the default look is pretty dull in my opinion. Just some fancier shaders and effects could make the same style look way better. I mean, the console versions are never going to look as good as many of these screenshots, right? (Man, this one is awesome.)
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Someone pointed out to me yesterday that there are lots of time glitches behind Sam Lake in the video. I have to admit that I didn't notice because I was too busy being distracted by: Anyway, hoping for some proper gameplay footage soon. I don't doubt that the time-manipulating gunplay will be incredible, Max Payne practically introduced that concept to games and is still more or less a benchmark for how more recent games have tried to do it. I'd say that this Fringe-esque sci-fi story appeals to me more than Alan Wake's understated horror theme too. The 'broken time' concept really evokes Fringe's 'broken space-time continuum' arc which dominated the later few seasons.
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Brad Pitt mo-cap. There's a game seller right there.
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I think the part that you're missing is that this is Remedy. Alan Wake was great, Max Payne 1 & 2 were even better — probably because there wasn't a huge shift in direction mid-development. Remedy has sufficiently established its credentials for it to be a fairly safe bet that this game will rock, especially as it's playing to Remedy's strengths. As far as I'm concerned, Remedy approaches Valve and Double Fine levels in terms of notability. I think a lot of people would agree.