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Everything posted by Thrik
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Idle News is right!!!!!!!!!!
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I don't think so, but the fact the screen is so small does mean it looks like there's a lot more juice coming out of the hardware. Metroid Prime DS looks pretty damn awesome too and far better than N64 shooters.
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Yeah it's pretty amazing how balanced TFC is. You're pretty much given no option but to cooperate and for the most part that's exactly the case. Even the lone snipers do their team a great service by using the base's prime sniper spots and keeping the enemy away from the flag.
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Yeah, it's not really the case. The Medic is probably the most effective flag capturing class in TFC since he can do jumps off his concussion grenades (sending him hurling across an entire map if you can do it properly), has a nail gun that's superb for taking out sentry guns, has a slowly replenishing health metre, and is fast. It looks like they're making the Scout a bit more effective though, looking at the new gameplay video. He was intended to be the premiere flag capturing class but really wasn't. With that ability to bollock people with his baseball bat it could totally change the stakes. TFC doesn't actually turn into that much of a frag fest since there's a lot more points to be made on capturing flags. Players simply in it for the points (who usually cause the frag fests in other games) generally go for the flags.
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Yeah. It's still quite a way from completion so perhaps they've simply not sorted out their attack animations and stuff. I'd imagine getting the Medic to convincingly inject someone with poison is a bit of a pain, as is dealing with all that fire. I really want to see the medic though as that was my class of choice throughout my TFC years.
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960x540 version of Team Fortress 2 video
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I dunno about Minish Cap, but I'm sure looking forward to Phantom Hourglass, which is the direct sequel to Wind Waker apparently. I only just found and watched that video so I've suddenly become quite excited about it.
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I've seen that massive Wario Ware cartridge plugged into a DS Lite.
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Gameplay video is out. I am lazy so my thoughts are here, and I YouTube'd the video .
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I've never seen any of that doubling, but yeah it definitely doesn't have sleep mode for the games I've played. However GBA games tend to have good provisions for saving: Mario Bros 3 on the GBA lets you save and resume that save once for example, in addition to the regular 'save at castles' system. Playing the same games on a GBA and then the DS really is a terrific reminder of how far the screens have come since then. Even the GBA SP with the backlit screen is shit, and is roughly half as bright as the darkest DS Lite brightness — possibly even less.
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Hey man, Snakes on a Plane is serious business. They even opened it on the same day in the UK and the US.
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Wait, what? How is the friend code system about protecting you from idiots? Does it have some kind of idiot detection system then, or are you implying that by selecting players randomly you remove the chances of an idiot cropping up? I say this because as far as I'm aware no Nintendo Wifi game has come with ingame communication yet, so I'm not sure how exactly you're defining idiots and what's making you think the system is about protecting you from idiots. Now if you'd said it's to protect people (kids) giving out their personal details and basically guaranteeing anonymity, then yeah, I'd agree. That certainly appears to be what Nintendo's going after with the friend code system and is a good argument against ingame communication, further backed up by the fact that Metroid Prime Hunters has two levels of friends: There's the ones you add manually by friend code in which case you'd have to know them outside of Nintendo's system, and you can chat to these using the DS microphone. There's also a second type that're known as "rivals" which you can add at the end of a game, but for some reason reviewers couldn't work out you cannot voice communicate with these people (or people not on your list at all). Preventing you from sharing info without an external connection would indeed be the most logical reason for this.
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It's pretty much impossible to make out on my monitor too, which is unsurprising since my monitor's fairly old now and CRTs lose their ability to bring out all the darks with age. As such anything I Photoshop/etc may be a bit brighter for some than I really intend.
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I fail to see how you crackpots can not think this is good news if true. It might be largely shit and lame in single-player games, but let's not forget that the Wii is going to have multiplayer games too. This would be great for those without the connection speed or equipment for voice comms. Instead of simply hearing nothing in games where people make use of it frequently for whatever reason (taunting, coordinating teams, etc), they'd see text. You know, just like in PC games where textual communication has been a staple of multiplayer games for years.
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And let's not forget ol' http://en.wikipedia.org/wiki/Localized_versions_of_the_Monopoly_game. ;D
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Heh, it sounded like it. Weirdly before reading your comment I thought that the principal or whatever sounded completely LeChuck at 0:37 (on the Eurogamer version) and had to check Google to make sure it wasn't. Maybe I'm just mental though.
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?? What's up with Quicktime? It's been a perfectly acceptable and generic piece of software for years. Are you getting it confused with Real Player?
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They are pretty shit looking, but it's not too bad if you just use a feed reader to skim the headlines quickly like I do so I only have to suffer the ugliness during posts I'm actually interested in reading.
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http://www.shacknews.com/ http://www.bluesnews.com/ :yep:
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Hee, hardly surprising though. There must literally be hundreds of different versions of Monopoly. I even saw a Nottingham one in the shop a few months ago. Nottingham.
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I mainly visit the blogs like Kotaku and whatnot as they tend to have more offbeat type stuff. Posts about obscure merchandise is something I quite like seeing on sites such as Kotaku and Joystiq, and the input of often sardonic opinion with posts makes a nice change from the hordes of game sites that simply repeat each other's facts. That said, Kotaku are complete cocks half of the time and their posts irritate me to no end.
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Nope, that's how the whole network Kotaku's on has operated since pretty much forever. They did two posts last month along the lines of "email this address for a comment invite" as they were under a lot of demand for access to the "Post the best comment" contest, but yeah, you generally need an invite from a regular commenter. And no I don't have one.
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pirates of the caribbean II --> Monkey Insland 2 rip-off
Thrik replied to andreadst's topic in Video Gaming
In my opinion it seems kind of mental to assume nobody involved with the production of POTC2 played Monkey Island. I mean, we're not talking about a bunch of granddads and an underground game here. We're talking about an extremely well known title and a team of movie industry blokes who were 15-25 when it came out. I mean that might seem really obvious, but I've seen people arguing so strongly it must be a coincidence that I feel like tearing my face off. Why is it considered so preposterous that they did indeed play Monkey Island and were slightly paying homage with certain elements?