vimes

Phaedrus' Street Crew
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Everything posted by vimes

  1. Sexuality, Sophistication, and Style

    Objection,I totally disagree! First, what with the "relaxed technology" ?! I mean seven years ago, you could see a ground breaking innovation every three or four months; of course, they didn't jump from a Ghz to another, but the innovation, so tiny they seem to be today were really important. When BAT was first released it was a huge improvment! Then, how can you say that "the different styles between games were extremely limited " ? Have you really played some old retro games ? In the same month there you could play Monkey Island, Eye of The Beholder, Ishar, Powermonger, Zool and lots of other. Today, in western country you see a fucking lots of RTS, FPS and ... that's all. Then again you say that due to the current technological growth we will soon be able to offer more emotionnal games but that because the growth isn't really... Its quite right but, for example,how do you explain that movies haven't wait or sound, or color, to give this kind of things to the audience ? And how d you explain that the major changes in games weren't linked to new graphic or physics engines but to pure gameplay innovation? Think about Call of Duty, for example. I think that improving technology is a good way to allow designer to create more easily what they want to BUT the current limits shouldn't be excuses for poorly designed game. Whatever you say, there are a ton of ancient games that manage to create atmosphear where recent games fails. Well, the copmarison is not so good : there are other way to create emotionnal content that showing it directly to the players. If a technology can't allow what you want to do - and that yes, you've asked yourself this question twice, third or four times- then the best thing to do is to think of another way. There's always other way when it comes to storytelling or fellings. I shall say yes. And I can't think of a developer or a designer that will depressly make a basic FPS because attempts to create a brand new genre have failed. However, if it's a publisher, a producer or "life-or-death of the company" decision, you really can't blame them. Well don't get me wrong, I understand the difficulty of creating games but I'm depressed to see that on PC, merely all of the games released are all heartless superproduction.
  2. Sexuality, Sophistication, and Style

    The problem of games is that the possibilties they offer end with the boundaries of the developers' imagination. These boundaires are limited by : 1-technology 2-market demand 3-the inner fact that developers comes from computer science and that they unconscienly integrate what they see as the limits of the medium in their scenario. To me, video games will make a great step in the domain of art an and adult medium when people coming from other horizons will be behind a development. This is these kind of people who can bring fresh ideas. I mean, if a guy comes and says i want THAT and if he's into computer science you can always argue and end up saying it's impossible whereas if the guy has no clue, you'll be forced to find a solution to his problem. Regarding sexuality, i want this be around only if it's not light treated... I'm interested neither in some James Bond kind of sexuality("Oh#insert avatar's name#, you're irresistible!...") nor in some soap opera thingy. Sure, the first attempt to integrate sexuality will be like that but ... you know, I'm convinced there's room for others "points of view" on sexuality. Style and sophistication, to me, have always been here , in some excellent games, and I think that they'll come back when people realize they need to focus on design rather than on trying to make a ground breaking 3D Engine. ['scuse my bad english, I hope it's still understandabe]
  3. So THAT is where the vermin comes from.

    No point in mentioning these bats. Poor bastard will see them soon enough
  4. Eric Chahi Interview

    Hearing of Eric Chahi reminded of how merely all the stars of the 90's game industry were outrunned and how, nowadays, you can't dinf a "character" behind a game. Sure there are David Cage, Gabe Newell and Spector but nothing like the good ol' "Bruno Bonnel presents"... I think that Eric Chahi and others former stars are a bit lost because a game can't be made by a single person anymore and you have to focus on a single area if you want to join a dev team. That's a bit sad, to me.
  5. New Half-Life 2 screenshots

    yeah! Now that they've been dropped by Microsoft, Doblefine can release the game on PC, can't they? Anyway, they'll be in trouble, cause, the day Psychonauts will be released, there won't be a lot of XBox player left .
  6. GTA: San Andreas (Screenshots)

    Is it me or GTA 3 and Vice City were enough? I mean, they're not going to visit every gangsta movie genres till the end of times, are they? Anyone want the same kind of game takin place in for example, the caribbean islands, with a humroistic outline, a hero that is an eternal pirate wannabe ?
  7. BioWare

    In my opinion, Bioware gave four jewels to video games player: -Fallout -Baldur's gate -Planescape Torment -KOTOR Three among these were created by Black Isle - the most successful (en most dead)department of bioware - and they really added depth to the genre. 1-Fallout was the real first adult oriented ROG with a HUGE background and a nearly unlimited freedom. 2-Baldur's gate was the forst debbuged game that offer such a number of secondary quest and such a life time. 3-Planescape Torment is the only RPG I know which gives the opportunity to play the whole game like an adventure game reducing combat to its minimum. Damn, I hope they'll bring more exceptionnal games like these