-
Content count
1718 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by vimes
-
Geez. Im depressed : just now, I've realized that the game I am the most waiting for won't even be released on my playing-games-device Ah, sweet irony.
-
Goodbye, Ion Storm; Thief: DS demo now available
vimes replied to Intrepid Homoludens's topic in Video Gaming
There were two parts in Ion Storm : Ion Storm Austin leaded by Harvey Smith & Warren Spector and the already dead Ion Storm Dallas leaded by Tom Hall and John Romero. Ion Storm Austin gave birth to Deus Ex and Thief II, Ion Storm Dallas produced Anachronox and Daikatana. -
He has done his only once, hasn't he? I think it was quite successful .. anyway, he has just develop a way of seeing Alice that lots of critics agree on... But I agree with Chris here his way of proceeding seems quite automatic and applying it to Burton's work wouldn't be a good idea. PS : I don't think that Burton will ever again produce a movie like Edward or Nighmare before Christmas... not after a movie like Big Fish that seems to make an end to his 'I want to believe in ghost' trauma
-
if I remember right, when you drove over pedestrian the points gained were appearing in big fonts on the screen Moreover, the entire gameplay ( and nearly all the missions) were based on this system of gaining point killing people randomly in the streets.
-
Dr Edison 007 - it mkes me feel like I'm going to tell you my private life problems. Dogman - Scary. would be Scarier if the dig plays Bridge. Jake's - Bring me That Horizon! Erwin's - can't wait to play the game. Remi's - quite good Toblix's - mmmmmmmbeuarf... and I wanna stay polite Manny's - your bedroom ? AGA's - hell yeah! KingzJester - it leaves room for imagination. I think it's a skull, doctor. Chris - what with this smile ? you wanna sell me a hoover or what ? LeChuckie's - one thumb up GregD - mmm I'm perplexed peb - rather disturbing chepito - orwellish himanshu - classical intrepd homoludens - I prefer the first one you used. Skinkie - yeah Spaceship - hell yeah! but too blurry. screwtape - meeeeaaaaat-bags. And finally, Jayel's - who are you ? the tank or the guy ?
-
Yep, I agree. I can't be enthusiastic for a game that is trying but won't succeed to recreate the movie's atmosfear.. but I could for a game that'd dig the concept express in the intro of the film : "Twas a long time ago, Longer now than it seems in a place that perhaps you've seen in your dreams For the story that you are about to be told began with the holiday worlds of old Now, you've probably wondered where holidays come from. If you haven't I'd say it's time you begun. For the holidays are the result of much fuss and hard work from the worlds that create them us Well you see now, quite simply that's all that they do, making one unique holiday especially for you But once, a calamity ever so great occured when two holidays met by mistake "
-
Let's make this clear GTA1 & 2 were fucking shitty games : boring gameplay, encouraged violence and ugly graphics. GTA 3 was surprisingly clever compared to its ancestors and regarding both gameplay and graphics. AND violence wasn't the main point of the game anymore... it's just a layout or a mean to achieve something. edited - yeah it was GTA2
-
I'm not waiting anything from the GTA sequels... I'm waiting for a clever team that would pick up the gameplay and insert it into a different universe(18th century, 22th century...) with a less serious plot and a adventure part.
-
Following thin is inspired from a good word from Harry Knowles - yeah, it happens in a while... - "You can tell if a sequel is gonna be good at the very first brainstorming, usually a guy says : -Hey man, i got an idea : why not making a Jungle Book 2 ? and the marketing guy is like: - Yeah! Go for it, go, go, go! and the sequel is surely going to suck. But sometimes the dialog goes more like: - Hey man, why not making a Jungle Book 2? I got an idea! and the marketing guy is like: - Yeah! Go for it, go, go, go! And that's a good start for a good sequel." So sequel aren't fated to be horrible things that both public and critics flee... so, Doug Lowenstein, you're not totally wrong but your argument sucks and the history of sequels tells us that glorious sequels are very rare. And also that the greatest movies are non'sequels one. So, please, shut up, think for a while, restrain from talking and remain quiet for a few hours more, think it all over once again, check with your mates if what you're gonna say isn't folish and then.. say it.
-
You can. Yeah. Don't let me hear you though :ratchet: Nah, I was just trying to be sarcastic. All people at adventuredevelopers were fine; it's just that it didn't last long enough for me to find out who was who and who did what.
-
If you were a filthy rich developer/publisher....
vimes replied to Intrepid Homoludens's topic in Video Gaming
Well , this is a place where I can get off my frustration. Soooooo, if I was a rich producer. This is going to be long. Anyone who goes through this and give his/her opinions will sound brave to me. First, I'd try to gather Terry Gilliam, Libellules Etranges, quantic dream team and Tim Schaffer and in order to create the most artful and innovant game ever. I'll also recruit the valve team to adapt their Source engine to the need of the team. And I'll pay Thomas Newman and Eels for the soundtrack. This done, I'll try to make this games come true. -Critical Area : a post-apocalyptique RPG in which you play a guy that suddenly wake up from a cryogenic-sleep.As he walks in a world he doesn't know,he's seen as the prophet by the 3 religions that have raised in a universe where mutations is quite a common thing. I want to do this because I once started this project with 7 guys on the net and I was in charge of the background and the whole design if the game. I completed these task consulting the rest of the crew every week, then I went on vacation. I returned to discover the game was dropped by 5 guys who revealed themselves as stupid as their butt. 100 of pages of history, 150 pages of plot and nearly 100 of sketches went to waste, this day. The plot made a great deal of what a prophet can be and what the hell could be our reaction in front of sudden mutations. This is what the 3 religions were there for : -*"Le Retour à l'Adam" that preached to return to the true man.. and that was you because you hadn't be striken by mutations * The Official Government that said that we must accept the mutations but try to avoid them in the future * " les Rangs du Metatron " that said that we had to mutate ourselves to become more powerful and access to the status of god. - a multi-genres game in which you play a street pickpocket that entered the army after having stolen the identity of a low rank soldier. It takes place in an Orwell's world and the type game would evolve as you go through the story. First, adventure games before entering army, then a FPS for the first missions as a freshman. Between the missions you can do some good old rpg's "quests" to increase your stats for the FPS Missions. Then it becomes a tactical games [rainbow 6 style] as you get the responsibility of a squad with Fallout Tactic sequence. You soon become a general and it's time for the RTS part and Shogun-like levels. I'd like it to end in a one to one combat ala Street Fighters but.. in a realistic way. For those who know, i'd like something like the very end of the last episodes of Scryed anime serie. -another game still takes place in a not-so-distant future with a society ruled by a humanist computer which advise every parents what their children should their future work be, every company what should be their future actions, every government what they should do in the future. It's always advice, there is no threat. 200 years earlier, when this computer was built and revealed to the public, no one wanted to follow what it recommended but soon, everyone discovered that the elements that had done what the computer had told were very successful : companies were growing and wars ended rapidly in country that had listend to the computer. So it took only 20 years for everybody to turn to this solution. What they didn't know was that in order to garanty that nobody would corrupt the system, the engineer behind the machine had created a procedure in which some of the children were taken away at their birth and given to an oragnization that was supposed to maitain the rules behind the machine. 175 years later, you played one of these child raised in the special school among a thousand of other comrades.... but the first engineers had died and the institution isn't well considered by the new ones... Five years ago, I discovered Brazil, and I wanted to create a game that would give the player the same kind of moral and emotionnal investment, so I build this world that was fated to be heaven end that was on the verge of hell ... without anyone noticing. I also wanted the player to care about the secondary characters, so I figured out that I had to make the player begin as a pre-teenager and after a few hours of game, make an ellipse, and brought him to the same character 8-10 years later when he's 20. To make the whole thing more interesting I stated that once the babies where brought to the institution they were artificial grown and given basis for their intelligence... and the begining of the game would ne the player waking up like neo wakes up on the in Matrix. I really had only a few ideas of what the plot might be , but as I said above, I wanted to tell the rebellion of some people again a system they know is wrong but couldn't really, you know, bllast it down. I also wanted to allow the player to get in touch with some people, hate others and create a complete freedom about who you like, who you don't and who you ignore.. and coherent reaction of these people. And I wanted to end this all in a HUGE battle(6000 vs 6000) as a soldier on the battlefield. -another game was a dicworld MP FPS.. I have the description of five kind of level if some people are interested. People to whom I submitted the ideas were quite enthusiastics. But well, no one wanted to b really involved in this. -another one, and that's the final one, was a GOOD sequel to Jedi Knight. A team of ten people I was part ofalso began to develop it and we were using the Q3 engine... but, after 6 month of hard work, we received a nice letter from Tom Sarris that kindly ask us to stop the development, shut down the website and never EVER try this thing again. It was just before JKII was announced. The team was quite disppointed because we had worked a lot on the game but we knew that we couldn't match Raven's talent on the utilisation of the Q3 engine. Anyway, our plot and gameplay ideas were so much better. -Finally, is In Space, a 2D adventure game, I developed a year ago. It's far from finished... and what I've done didn't entertained me much. But the story is there, the designs too... and it's waiting to be done. Too bad I didn't stay in touch with the guy at adventurepit [ they changed their name] that gave me the pitch to begin the development on. So thanks a lot. That's the end. last orders please -
Yo I'm Thomas Bousquet, I'm French and I'm 20. I'm studying in an engineer school that could unfortunately lead me to the most boring part of computer science. I've tried to be involved in adventuredevelopers, mixnmojo [both under guybrushthedwar nicik] and the AGAST community as designer and coder , but I decided I had enough when people started to throw rocks, among others things, at me. I came here because I was bored of all the moanings at mixnmojo and wanted to find NONadventure fans....anyone ? edited...
-
If you were a filthy rich developer/publisher....
vimes replied to Intrepid Homoludens's topic in Video Gaming
Weeeehehehelll....... I do. I'm quite fond of one game/one set of character : for example, I'm not eager to see a new adventure linked to Grim Fandango and a new Maniac Mansion doesn't interest me the most. To clarify my opinion, let's say that if I had to choose between a new Maniac Mansion by Tim Shafer or an original game by Tim Shafer, I'll definitely, choose the original one. -
If you were a filthy rich developer/publisher....
vimes replied to Intrepid Homoludens's topic in Video Gaming
Amazing how many people are complaining about sequels and how many, here, would produce one if they had the money... -
The 600 MB video was re-encode with the Xvid codec, the loss of quality is minimum but compression isn't. the new file has been divided in two 35 Mo files. http://nicolasr.nerim.net/hl2a.avi http://nicolasr.nerim.net/hl2b.avi
-
You're case is desesperate. Benoit Sokal never really had the intention to create a pure adventure game, the three games he was involved in so far ( Amerzon, Syberia I & II) were definitely all advanced interactive comic books( well, in the french-belgium style). It's like complaining about the lack of non-linear storyline in Egypte 3 after having played Versailles, Egypte and Atlantis. Amerzon, Syberia I and Syberia II are well constructed "products" as interactive stories; don't get mad at the lack of elements that weren't even supposed to be there.
-
You the game was a french one, so if the amercian dub sucked you'd better complain to the publisher.
-
It's playing guitar, isn't it?.... Isn't it ? starts crying
-
There are two things that don't get me comfortable with HL² : - the action seems so unnatural and overscripted ... I mean, every demo seems to follow a straight path - erm, the plot has to be very strong. I can't imagine how they could make me wrong on both of these points If they managed to they are pure geniuses.
-
I remember two or three "oy, fucking oy" moments : - in the first medal of honor, in th very frist missions, I was assaulting a bunker, I had throw grenades everywhere; I suspected there were survivors, thus I was moving carefully when. As I was near a bunker entrance, I heard a shout and see a soldier jump on me, firing all over the place while shouting as if it was kamikaze attack. I reacted a bit late, shot him down and realize I was still alive... you know the Pulp Fiction felling. - the bones song in MI2.. and i fucking don't know why. It was just so surprising the frist time I came trought it - the first you entered the city's street in the nomad soul. - The giant elevator in Jedi Knight that bring you to the top in .. 1 minutes.
-
Surprisingly enough, in France, people had been waiting for years before the release : nearly every two months, Joystick - the most popular pc game magazine - would cover the development and be enthusiastic. Then the game was released, you needed a futuristic computer to play, and one month after, everybody had forgotten it. Strange for a game that had the universe, the gameplay and apparently the storyline, to be a huge hit....
-
Have you ever played Longest Journey ? While being sober, I mean...
-
The problem is that she got this gaze that cows have when they look at an oncoming train. And the games isn't juste my type.. I can't stand these pre-rendered backgrounds where there is nothing to do and which you walk by 20 times an hour.
-
"- O Gosh, it's moving! There's someone under this pile of coca cola tins, Jane. - John, it's no man.. it's.. OH. MY.GOD. It's the giant mousaka ... it's reborn!!! - Everything is gonna be alright, Jane, I'm here."
-
Woaw, still around Erwin_Br ? adventuredevelopers still down ?Bad Timing still on schedule ?