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Everything posted by vimes
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They are some new things about the game :a first glimpse at the gameplay and a second one Like a guy from the cynical NoFrag put it "Right now, the gameplay of King Kong is nearly as interesting as a ghost train ride in a carnivale" The graphics aren't that good but the design and the art direction are still amazing. The game seems to be plagued by bad acting, tough.
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You could say that about any reknown company, you know.
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Pfff, it's been too f**** long since I played a FPS ... and seen/played things that fear the hell out of me : it's the Doom III syndrome, I'm fucking less reactive or intelligent than the AI and I must play with low volume so that I won't crap my pants. Anyway, I was quite amazed by the 'intelligence' of the soldiers even if their entries are always scripted to the core. Above that, the level designers should worry more about alternate route than creating realistic environment : I can't understand how someone can reproduce realistic boring, linear level as factory or modern building just for the hell of it. Such people must live a terrible life.
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On a related note, how is Double Fine Company doing ? I mean : is the partnership between them and Majesco still going on or was Psychonauts a 'one shot' thing ? Does someone know how they received the bad sells... are they waiting for the european release to move on ? I'm tempted to send them a mail but I'm not convinced that this is the kind of mail they want to get and/or answer right now.
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Woo, it smells good, the introduction by Cage is far too smart to be honest but the different endings seem to offer a lot. Apart from that, moving the character around is a pain in the ass and I wonder if the mental state of the character will impact on the choices given to the player during dialog or within the events.
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Wasn't there also a thief ?
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Definitely Black Velvetopia because it really is the only level that met my expectation of the game, meaning : it really made the player understand how Edgar's mind works by retracing the history of the guy through different locations and contradictory characters... it reallly felt great to discover step by step what was going on and finally cure Edgar. The Milkman Conspiracy was fun and brilliant but it was more about finding objects than understand how to fix the mind... it might be te point of the designers but I don't think one can understand why most of things are how they are in this level. Basic Braining was interesting the second time around when you could use some powers and discover some clue of what was going to happen in the main plot... and it made a nice introduction. Brain Tumbler Experiment's beginning with the trailer is pure genious but what follows was disappointing : the mood wasn't used at all... the only thing that stood out was the bath tub which is a reference to a dialog earlier in the game. Sasha's Shooting Gallery.... Clearly not the mind I went back with joy, enemy respawn was too much once you cleared the mind a first time. Milla's Dance Party. Fun. Very fun. Most fun around if it wasn't for the race. The not-so-fun parts were reaaaaaalllllly good. I kinda dislike Lungfishopolis because of two things : first, the controls are frustrating; the designers tried to simulate 'heaviness' but in the end it really pissed me of to see Raz going around in slow motion... second, at the time I wen through Lungfishopolis, I hadn't figured out that Ford could help you with the bosses and I was stuck for hours with the one from this level Gloria's Theater is based upon a great idea and the characters in this mind are really well written. Its main problem is the overflow of dialogs in which you can't interfer : the several plays were a good way to fully describe Gloria schyzophrenia but I must admit I skipped most of them from the second or third 'set-up'. Anyway,this level features the best Boss ever... the lines he delivers during the fight are hilarious. Waterloo World is, there again, a great idea but I regret they didn't use the wargames idea to its fullest.. having Raz moved pieces around to defeat Napoleon would have been super-great. Still, the 'three levels' design is the kind of idea that makes me cry of joy in front of my computer. I didn't finish Meat Circus : the aesthetic was really, really crappy in the sense that it was unbereable in term of taste. Blending the mind of the hero and the foe could have end up with a terrific last level but the part I went through was only about platforms jumping and, as I wasn't playing psychonauts for that, it bored the hell out of me... clearly a missed attempt, and it being the last level it really is a shame.
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... and makes of fool of himself by saying Emperor's Tomb sucks while forgeting to mention that The Infernal Machine and RTX Red Rock were records in shitty games history. http://www.pqhp.com/cmp/gdctv/ Yet, the guy still knows what he's talking about and his presentation is the the most interesting one - in term of ideas and concept - provided by the site so far, as it wasn't just a demo. As a first unpredictable move, the guy sets a disclaimer that helps to understand the limit of his views : " I like single-player games I don't play multi-player games I haven't picked the best examples I believe the arts teach each others". Boom, the board is set. He can now spread his cleverness among the people laying before him. And, man, he does it with variety... in fact, he's the only one that quote examples outside of the movie industry; and when he come to movies, I think he avoids being cliché. I only went and twice during his speech : the first time when he said that a secondary character was the best way to represent a book's underlining trend which doesn't show itself in the form of words but as a diffuse impression.... I wonder why this diffuse impression can't be given by games too :/ The second time was when he seemed to give to scripted events the award for best way to The rest is pure genius and I really like the comment about dialog being the easiest and most lazy way to convey a story.
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Lots and lots of E3 trailers show prerender stuff... The trailer looks very good but it doesn't give away anything about the game itself : no gameplay sequence, no dialogs. Disappointing. From the few articles I read here and there, the game looks half-good to me because its success hugely depends on the developers' capacity to make a reality their promess to allow the player to solve any problematic situtations in an adventure way or in an actioner way. The kind of thing promessed a few times in the past (Omikron- the nomad soul) but never kept.
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I'm quite sur the Hi-Res trailer directly taken from the game was linked before so here it is : http://www.nofrag.com/fichiers/prey/videos/1043/E305PreyVideo.zip I really don't know what to think of this game : it is the first game which features gameplay sequences that pleases me a lot while showing kitsh decisions on every artistic aspect [story, characters, design...]. Yeah; it also has the shell of a pure 90's game - as Marek said - but the thing is that the game seems to take himself pretty seriously and this is a huge change from Shadow Warrior or Duke Nukem. So... I'm expecting a kind of Michael Bay's Con Air kind of feeling : lots of bad-good ideas wrapped with tasteless sense of story. Did that last sentence make any sense ?
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Huhu, Luc Besson isn't directing this one, he's just the screenwriter, and god does he suck in this role! Man,thank god that you live out of France and are spared from all the shitty productions he's been throwing to the market for years (Taxi II & III, Wasabi, Banlieu 13, Yamakazi... the list goes on and on) being he screenwriter in each case. These movies are so bad and so ignorant that it would make any intelligent viewer angry. Anyway, Unleashed (aka Danny the Dog in french ) is a little above the past Besson's productions : visually it's polished and obviously research, the acting is not bad but, hell, the script is just once again completely immature, the emotionnal scenes just make you want to smash your brain against the wall so that it stops. About Leon, it is the best Besson so far in my opinion but it's far from being a masterpiece.
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The guy looks dead.
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Past the first 10 seconds, this trailers makes the movie looks like "Polar Express" with live actors. I hope this trailer is more trying to sell the movie than faithfully describing it. Because if not, this is baaad news.
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And there is an excerpt of a Gamespot video going around in which the guy from On the Spot asks about 5 times in a row if the Killzone presentation was in real time and the guy kept on saying "Why, yes, of course!"
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Apparently you feel better now. Okay, after those details I get your point.
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So you say a feature of the gameplay in itself creates the goal of the game ? Wouldn't it be like a platformer in which the player's only concern would be to collect the stars/coins ?[that might be a bad example]
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PennyArcade as a very different opinion on this topic : It made me laught and I must admit some truth I found in that .
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I hope both DePalma and Pacino got a fucking lot of money for this one. I hope they swim in rooms full of cash while their characters are raped by some retarded game designer.
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You know, The Sims has been in the top of the chart for three years. I think a game with a box featuring " by the creator of THE SIMS!" would sell a LOT. I wonder if that procedural method can be extended to the story : artists would create small parts of stories and the game would assemble them to create a storyline appropriate to the situation of the world and how the gamer behaves. I think a similar thing was featured in an AMIGA game called Chicago.
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The thing is that the Bible is such a huge book that you can find nearly any opinions on any subject (and its opposite) coming to your mind. In this case, you can justify a game like Requiem, a super violent game in which Jesus would "not come to bring peace but a Sword" and a Myst-like game taking place during the events taking places in the desert from Exodus 3.... but I doubt sane people would take everything in the Bible and apply it in real life : the old testament is merely a text describing in insane details rituals and laws about how to build a campment that can challenge for the Christian Campment of the Year.
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I don't know, I mean it won't be more of a sandbow than any other sim city-like, will it ?
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I found that extremely boring but it's partly due to the lack of enthusiasm of the traductor, so after 20 minutes of non-existent content i decided to give up .. maybe subtitle presentation for the website would have been far better.
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Seen it yesterday, but didn't have the courage to start a thread about it. Anyway, the presentation is interesting and pretty impressive like any project going against the mainstream but it's quite obvious that a programmer is talking : one, as a programmer or a technician, can be impressed by how the game is made but the final result contains as many pros (the gamer become the creator and the game is only limited by the gamer's imagination) as cons (it lacks of artistic direction on story and graphics and the game will indeed be limited by the player's imagination). The zoom-in/zoom-out effects remain really astonishing.
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It reminds me of a game presented at Milia three or four years ago : it was financed by several european governments willing to create an alternate type of RTS in which you would play an ONU-like organisation and try to build things and rescue people in opposition to the destruction, war-oriented RTS games of those times. I though the idea was wonderful but the game was never finished. Anyway, I think that making creative games that carry "healthy" ideals is a nice idea, but this Cutechumen seem more like an undercover Requiem than anything else.
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Same in France where the debate went from a intelligent one based on what is in the text to a battle of little phrases... anyway, I don't really know what I'm going to vote. On one hand, I'd like to vote No because I think this text isn't a constitution, it's a law text and I - as a citizen - can't vote for or against a text of law whose consequences and implication are out of my understanding. Also there is some economical orientation that doesn't please me... On the other hand, voting No - and if the No wins -would stop the processus and put France out of the European decision loop, which is quite a shame. Anyway, what's surprising here is that you have the National Front and part of the social party sponsorising the No and the other part of the social party and the ultra liberal syndicate MEDEF trying to convince people to vote yes. *sight* I wish we people would only vote on the first part of the text which interest me and state the general human and ethical orientation the EU would take.