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Everything posted by vimes
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1 - Phil Harrison, the man that sold a soul he apparently only rented is going to enlighten the developing community about Game 3.0, the third era of gaming, the one with the 'always on' paradigm. See people rationnalizing what is obviously an armed kidnapping of an otherwise awesome event 2 - Boring or repetitive games on the PC tend to be short and so , you tought you were safe from boring, repetitive as well as never ending games on the PC. Not anymore : Square Enix apparently acquired an Unreal Engine 3 licence and intends to product some *things* for the PC. Oh my.
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Come on, you were through most of the stuff!
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Possibly? Isn't the Playstation Store already running in the US and in Japan?
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I don't know if it's consuming more energy than a TV in idle mode ... so the company would argue that's not different from before. Plus, even if they are pubicizing the 'always on' mode, I guess they could say it's up to the consumer to unplug it. I guess they should pay, but I imagine they're tons of ways to get around it. I know that nowadays in France, the final customer pays an eco-tax on the product; but that only seems to take in account the nature of the electrical components used and how hard it is to recycle them... not the energy consumption.But it would make sense that someone pay, even if it's the consumer.
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I'm counting because depending how good/bad this launch gets, it might jeopardize SCE future and, some analysts say, the whole Sony branch. And that's interesting .
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If people are phishing for password here, it means that the site is considered awesome and the visitors important enough to be screwed. Hurray for that! So, anyway, is there anything new about knowing where does it come from and measure against it ? [and I just discovered that the banner of the forum is still the old one when writing a new post. Is that what it should be ?]
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All hail Yufster, our 1,438th spam bot!
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Which page of the Doom book should be read in the podcast?
vimes replied to Spaff's topic in Video Gaming
Wrestlevania's comment convinced me to choose 113. -
I always thought it was a moose helmet. It made more sense to me : fire breathing moose. Fire. Breathing. Moose. I like the sound of it.
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I like these headlines, they make me feel smart. Like all the stupid tripled highlighted referetential jokes in Shrek make people think they can be funny and cultured too.
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I liked the site most back in the short period when it featured both Throwback Thursdays and Idle Thumbs Articles, because one could find in TT the passion and a real vision in the articles... it was really enjoyable. Err, why would you want to change the design/code? It's find as it is , right ?
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I don't dlike coffee, I stick to tea and hot chocolate. I've been told coffee is like wine in many respects, one of which is that you've got to "bent"(?) your mouth to the taste before appreciating it. I find this a bit weird and never tried to do so... so the only coffees I'm enjoyig are the one made by Ambrosiana an Italian friend of mine, and the very strong ones, because they're aweful, but at least they wake you up.
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God told me to come here....He sure works in mysterious ways.
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I enjoyed a lot Dreamfall when it wasn't trying look like a game; and I really hated how it sometimes tried to keep its adventure game label or its multi-genre label, by sometimes throwing bad or generic features of those genres at the playerand out of nowhere. When there was no gameplay but keeping the game moving forward by dialogs and simple actions that makes sense, it was nearly perfect at what it did. Not perfect because on the whole, I enjoyed much more the pace and the construction of the story, than the story and the themes themselves. The character were nice too, but there 'function' inside the story was sometimes too obvious. But I nearly completed it without going away from my computer so I can't deny I had a fantastic time.
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I don't think that the PC game offer is dying, it's just that we don't look hard enough : there is plenty of great independant games out there and not just cheap adventure games... one needs to watch the consolevania Independant special to understand that. I, for one , am currently too lazy to go look for them.
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I think it's one of Woody Allen's characters who says "The problem with us Jews is that we can't order a Sandwich without mentionning the Shoah" For me, it sums up the situation pretty well.
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no,no, that's it. Back and forth.
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err, if you hated it why did you complete it ?
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In the past three days, I've watched : The Third Man which is the excellent and made me fall in love with Orson Welles all over again. Me and You and Everyone We Know - on Tim Schafer's recommandation -which is either a emotionnaly brilliant film I have issues to understand or the greatest piece of shit of in the history of films. There is no in-between and I still can't make up my mind. 1984, the '84 version, which is quite good but not as striking as I would have imagined.
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It's there, it's good most of the time (Gaiden guide to You, The Dead Rising review), weak in some places(the NSJ thing... the review robot) and the censure is spoiling some of the fun. The cheap side of the show is more visible than in the first season here and there but the directing is still good... but who cares; go and get it!
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Great choice, this is one of the best video game scenery ever. You'll have to post work-in-progress photo/video/whatever, you've been warned.
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Elmuerte, I thought you were saying that applying the production processes of movies to video games would be harmful to games... that's why I asked for clarifications. On a related note, I think that, right now, the most important area of improvement for video games is project managment. We know most of games are late, flawed, bugged, and not reaching their initial goals and that's something that, to me, is frightingely beginning to become a standard. I was talking with a software engineer who left the game industry 3 years ago for a more traditionnal field and he was telling me that risks and ressources were hardly managed in game development... and that he hoped project leaders would get some clues from movie creation, other soft dev scheme and even other industries methods to get it finally right. I don't know if the situation has changed since then, but if it hasn't it makes some sense to expect Video game to learn from the lessons of other industry that hadn't the luxury to have some precursors, doesn't it ?
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Dan Lee is my personal hero. I thought he should know it... in case I need to paint my room, Monkey Island style. (.. but I'm serious about him being a personal hero of mine)
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Mmm, I like the Day of the Rentacle wall painting and a Loco Roco theme could be cool... but I can't picture an 'all video game' apartment being that would be of good taste, so I might not be the guy to listen to.
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I wonder what words you googled to get this.