Moosferatu

Phaedrus' Street Crew
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Posts posted by Moosferatu


  1. wow, thanks! I'm impressed.

    You were right about Dak'kon. I just hadn't made him translate for me. Whoops.

    As for the Morte issue, I'm not sure what was up. I hadn't been mazed. I just tried loading an old save and re-creating it, but it didn't happen again.

    Yep, I'm using the most recent Tweak and Fixpack versions. I can give you at least a couple specific instances that it happened, if it helps. As far as I can remember, it happened almost exclusively between the time Annah joined and shortly after going to the Lower Ward. I had trouble talking to Annah before entering the Tenement of Thugs as well as on the screen she found my body on in the Alley of Lingering Sighs. I also had trouble talking to Dak'kon after showing my arm to Fell. I feel like there were at least a couple other instances, but I can't remember what they were any longer.

    You've done fantastic work, by the way.

    :tup: :tup:


  2. Really? After all this time and there's still bugs? Maybe you should email the patch makers? (What bugs have you seen, btw?)

    Well, the problems I've encountered might be a result of me running it with Wine, but I hesitate to jump to that conclusion because it seems to run so smoothly with the unfortunate exception of cutscenes. Let's see, the most irritating bug I've encountered involves Dak'kon failing to get a key dialog option after Fell takes the tattoos off my old arm. Without it I can't do a quest in the mortuary that'd give me +1 Dex. Actually, I haven't gotten any new dialog options for Dak'kon since I finished the Circle of Zerthimon, and I can't remember if I'm missing anything else. Another irritating bug is that periodically I'm unable to talk to certain characters. However, I can usually get around this by quiting and starting again, so it's likely Wine's fault.

    Oh, another I just thought of. When I did the quest to get Morte back for some reason the game put Morte back in my party before I finished the quest, but without making him visible on the screen, so when I finished the quest for real I still couldn't use him. Fortunately, when I reloaded a save shortly after starting the quest (still with Morte improperly in my party) he suddenly reappeared.

    Another, the Puzzled Skeleton in the Drowned Nations refused to talk to me. I don't know maybe one of the fix-packs added a new condition that I didn't know about. Not a huge deal.


  3. I'm about half-way through it using the mods mentioned here. There are some great additions. Most of the quest stuff isn't major, but there are some great restored dialogs, especially with Morte. Also, the banter accelerator produces a lot more bickering between Morte and Annah, which is always enjoyable. However, the game is still far from being bug free.


  4. Yeah, I also thought that this episode was shot quite well. I especially liked the shot of Starbuck standing on the grating. The scores have definitely seemed heavy handed, though I noticed it more in the previous episodes than this one. Am I remembering the first two seasons through rose colored glasses? Has the music always been so cheesy?


  5. I got through the first few levels, and have no desire to go back to it. It's an incredibly frustrating game. For a game that's supposed to showcase the unique things you can do with the wii-mote, it really is astounding just how poorly the controls are tuned. It's fucking impossible. :( I don't think I've ever been so furious with the Wii as I was while I was attempting to fish in Zak and Wiki. After at least a half hour of pure frustration, I finally discovered that my problem was that I was following the game's instructions. All I had to do was not move the wii-mote like the moron wanking at the top of the screen supposedly showing me how it's done. Which, as it happens, is another incredibly irritating thing about the game. You're forced to watch that stupid man every time you use the wii-mote, and it's even made worse because he's not only intrusively annoying but he doesn't even tell you how to play the game correctly.

    Also, you die a lot and reloading the levels after death takes way too long. :tdown:


  6. It's a flawed, but very fun game. The combat is fun and satisfying. I can see how it could become a little old and repetitive, but it easily kept me entertained throughout. This is probably partly because the game isn't needlessly long winded (it took me around 15 hours to complete), and they often change things up. Besides that, the game is worth getting for its style and cutscenes alone. They're fantastic.

    On the downside, the "free-roaming" city is boring and poorly utilized. The "jobs" you have to do to make money are poorly implemented and primarily a huge, occasionally frustrating, waste of time. Worst of all, the interaction with your cat is fricking lame. I was really looking forward to being able to play with the cat with the Wiimote, but it turns out all you it lets you do is push the A button to advance it through a series of fixed animations. :(


  7. I just finished the first episode of Tin Man. It's pretty terrible, though I can see it being quite enjoyable if accompanied by a RiffTrax. Speaking of which, I recently watched Battlefield Earth with the RiffTrax, and it was pure gold. My friends and I actually watched it twice in the same week. I strongly recommend it. :tup: