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Everything posted by toblix
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I saw The Cell last night. I didn't enjoy it as much as when I watched it however many years ago, but it was fun seeing a more conventional film with traces of what would eventually become The Fall, as far as I know the most beautiful film ever.
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What a giant, unfunny waste of actors.
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You sent a payment of 492.00 NOK to Microsoft Luxembourg S.a.r.l.
toblix posted a topic in Idle Banter
So I was watching an episode of Hung, a show fond of which I'm not yet sure I am, but in the episode my watching was of I saw this: which at the time looked to me like Chris Remo getting fired, but maybe not so much when I get a closer look, when I got three emails from PayPal confirming I had bought 2000 points from Microsoft, then 2000 more, and then finally 6000 additional points. I realized someone had gained unauthorized entry into my personal Xbox security realm, and acted swiftly. I logged into my acc – holy shit, my password no longer works! So, I hit reset password and it tells me "sure, I'll send a reset message to your email tgd***ail.com, and also your other email that you just added, lol***ac.250 or something like that. I recheck my email, and now I just got an email asking me to confirm or deny adding this new email to the account. I click the DENY! button and go back and request another password reset, get the reset email, set it something incredibly new and secure, and took a deep breath. Now, you would think I should be able to feel pretty safe at this point. Sure, I'm going to have to dispute the points purchasing (if I even bother – I could probably use those points at some point (lol)), but at least nobody could do whatever they were planning... which begs the question (or I guess, it technically doesn't) what was the hacker's plan. What was he going to do with those points? Buy me the Fenix Rising DLC for Gears of War 3? I'm not interested in that at all! Anyway, just to make sure I went to the super secure Xbox page where they tell me what to do, and I discovered a horrible secret: If you have your console set to log on to your Xbox Live account without a password (aka vis-a-vis how everyone has their Xbox set up) and you change that password, the console will still be able to log on! That's right, there's a separate page on xbox.com that lets you reset logged-on consoles to prevent that, but to find it you have to be a internet web expert like I am. Seems weird that this doesn't happen automatically but I guess lol Microsoft Bill Gates. -
You make n casts, spending USD (100000 - C)/n on each, where C is whatever fixed costs they incur, or something like that. I think spending the exact same amount of money on each cast will give them some much-needed continuity.
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Good point! I agree that Grim Fandango has overall better and more interesting dialogue, and benefits greatly from the voice acting.* For some reason I was expecting this game to be a pure comedy thing, though. Probably because I associate Tim Schafer more with comedy than, uh, seriousity, and I expect that, with a limited budget, a funny game may be easier to make than something more serious. I don't know. *I just realized I've only played Full Throttle once, and it was so long ago I only remember parts of it. I tried searching for it on Steam, but guess what came up?
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Yeah, I'm thinking of that specific type of dialogue that's hilarious all the time. Grim Fandango was funny, but not that funny. Or something. Maybe it has nothing to do with whether it's written or spoken, and I'm wrong.
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I'm this close to getting it for the co-op alone.
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Just watched Heat, which is a spectacular movie with a fantastic soundtrack. It sometimes reminded me very much of Drive.
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Was it written with that in mind? If so, that blows a sizable hole in my argument boat.
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Steve Gaynor tweeted recently about how awesome the co-op was on PC. Does anyone know if the game was developed for PC primarily?
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I think the decision to have spoken dialogue, while not unexpected, will reduce both the amount of dialogue, and the hilarity of it. The first reason for this is that — and I know I've spoken about this before — I always thought the jokes were funnier when I read them than when I heard them spoken by some actor. Obviously I can just turn off the spoken dialogue, so that's a dumb argument, but wait! I have a second argument also: In the dialogue video they posted, they discuss how it was an advantage to have the programmers also write the dialogue. I'm pretty sure the extremely high quality of the dialogue in the early Lucasarts games came from the fact that they were able to sit for hours on end, right up until right before the game went into the game printing machine, rewriting and polishing the dialogue, replacing good jokes with great ones, adding extra dialogue paths, references to stuff that was added later, and so forth. Having spoken dialogue changes all this, with its casting and recording sessions and what have you, introducing much earlier deadlines and making revisions expensive. The above argumentation is constructed in order to explain to myself why I still think the non-spoken dialogue in the earlier Monkey Island, Day of the Tentacle and Indiana Jones games still is much, much funnier than that of the later games.
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I think we had a discussion about this that pretty much raped a hole through that line of reasoning. Let's see, was it this? Wait, I think it was somewhere in the Feminism thread. Or was that just me getting upset over the whole paedophile/child molester mix-up? I can't find the thread I thought existed... Humour is SO COMPLEX omg. Finding a tasteless joke funny doesn't mean you're a bad person. Not considering the people around you probably does.
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I can't quire remember the circumstances, and I've gone to great lengths digging through old posts trying to pinpoint exactly what triggered it, but I seem to remember being surly and bitchy and complaining about everything up to the point where I think Jake got so tired of my shit that he just banned me for a while. It might have been not Jake.
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It's interesting how one starts to look at the rewards as though one is buying the rewards for the amount you pledge, rather than supporting the project with that amount and also getting a cool physable. If you're wondering what a physable is, it's the new internet term for physical object.
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Doesn't this mean Idle Thumbs should have tens of thousands of listeners? Also, don't you get statistics on your iTunes podcast? Chris/Jake/Steve, do you have any idea how many iTunes listeners your cast had?
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You sent a payment of 492.00 NOK to Microsoft Luxembourg S.a.r.l.
toblix replied to toblix's topic in Idle Banter
Agreed. I'll make a list of usernames and passwords and PM them to everyone on the forums. -
You sent a payment of 492.00 NOK to Microsoft Luxembourg S.a.r.l.
toblix replied to toblix's topic in Idle Banter
Mother of God. -
I guess it's just one of those games you hate, dislike very much, dislike somewhat, are ambivalent towards, like somewhat, like very much or love.
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Hey, everyone's allowed a misstep every once in a while. We all make mistakes. I've made more than eleven since joining and I haven't been chased off yet, except that one time I was banned.
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We do have our very own Idle Thumbs doctor, don't you know? Pirate Poo, take it away.
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You had me at "Marry eight year old."
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