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Everything posted by toblix
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Congratulations to Doug on getting his mug in the game: 7qLda9nXwlI
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Now that you mention it, it has been a while since the last wow gold.
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One of the reasons I don't draw is that, had I drawn something like that, I would probably feel a little proud.
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For all forums, or just this one?
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Also, it saddens me. I love Jake on camera. I'll love him on camera.
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Actually, I believe there are at least three.
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I've played this for a bit, and I still see a huge grin on the guy's face. Also, it sucks that this game tries to force a full-screen mode. I understand why there's no windowed mode, but the game looks terrible blown up to fit a large monitor. I managed to get a scaled down semi-windowed mode by cyberhacking some files, but I would much prefer an options menu that let me do the same thing.
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First piece of concept art is available. Sadly, one of the things that struck me about it was that the woman isn't wearing a spiked metal bikini. Looking good!
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The Arma 2 + Operation AH thread of 'let's try this again'
toblix replied to Lu 's topic in Multiplayer Networking
You'll have to make do without me, toblix. -
Terrible*. Another one in a series of what seem like fantastic games that are too stressful for me to be able to play them. I wish Giant Bomb would do a playthrough of this instead of that boring game Chrono Trigger. *Awesome
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Seriously, at this point, if someone manages to destroy the Leisure Suit Larry franchise even further, they deserve some sort of award.
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You're probably right. Even the title was bad, though they've changed it now. I've visited the page three times now, and since I never read all the text I still don't know exactly they're trying to do. I guess they're making a lot of games, and you have pledge 50 dollars for all the games they make in a year. And when I hear I'll get "all the games they make in a year" from what seems like a small studio I get the impression they maybe won't be super great. This, combined with the weird, super-serious "master storyteller" image with crows or ravens or whatever, promising of a movie so fucking dark and serious I don't even dare click it, plus the fact my Amazon password is super complicated so I have to do this whole thing to retrieve it, has lost this kickstarter 50 dollars probably.
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Unable to reproduce the nose thing, but I still liked it.
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After playing it for an hour, I was pretty pissed at this game. After playing it for another hour, I'm sort of loving it. It's definitely worth the whatever amount it costs. At first I had a problem with the encounters, in which you encounter people who usually need to defeated in some form of combat (shooting them, cutting them or kicking them into holes.) A short description of the mechanics of an encounter follows: You approach/are approached by one or more men who shout things at you and tend to approach you with guns or machetes drawn. Your goal is to kill, knock out or kick into a hole these men, and your tools are your gun (which has, on a very good day, maybe two bullets in it) and your machete. Now, at first I think I over-complicated things, for some reason having the impression there were statistics varying from guy to guy, and you didn't know how they would react to whatever went down. This, combined with the more-than-average punishing system of giving you a limited number of retries before sending you back to a checkpoint, made me frustrated. After all, how can they make a failure/retry-based game that punishes you unfairly for trying and failing? After some more encounters I think I've found things are much simpler, and there's more of a predictable logic to how NPCs act and react. Basically, you want to control the guns right away, and then start murdering people until they surrender. If someone has a gun, they need to die right away – then you move in and grab their gun before someone else does. This creates a fantastic tension in each encounter. First, determining who has a gun. Then, like a real badass, as your first victim approaches, planning the order in which these fools are going to die; and finally, as soon as the first guy is down, the tension of controlling the situation by quickly aiming back and forth between everyone, trying to keep them at bay as you move in to grab any weapons on the ground. There was this moment after I had come down from the construction site and grabbed the antibiotics. I was on the elevated railway, making my way back to the wall, when I heard a woman shouting for help. I looked and looked, but in all the dust it was impossible to see anything. I climbed down to ground level, but down there the dust is so thick it starts eating at your stamina, which means you can only move so far out before you have to return and climb back up. I did this a couple of times, each time heading out in a different direction, trying to triangulate her position based on sound, but I couldn't find her. In the end I had to go on my way, and left her voice behind me. Not a very original thing in a game, maybe – a voice shouting for help – but the fact that there is no quick-save, and being allowed a limited number of failures before being thrown even further back in the game, made my decision that much harder. The climbing is a bit wonky, I think, but nothing game-breaking. I like that there are climbing paths that lead nowhere, forcing you to plan ahead. That makes it doubly exciting when the gutter suddenly breaks and you have to simultaneously make sure you find something new to grab on to, and come up with a whole new strategy for finding somewhere to rest before your stamina runs out. A better version of this post is: At first I thought this game sucked, but now I quite like it. It uses checkpoints and limited retries to create tension and suspense that lends weight to the various encounters and situations you end up in.
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SingletonAdapterProviderServiceManagerFactoryImpl
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Oh no, I definitely am not suggesting they change their format and make it a video cast or anything. As an example off the top my head, there was this thing in RE5 where (I think it was) Chris played online and met this guy who had basically a giant robot tank on his back and just laid waste to all the enemies. I think there was a video of this, and it would be cool if stuff like that had a formalized place on the site, not just a random Youtube links.
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He almost had me at Crimson Skies, but then I saw that donating more gives you better stuff in-game, which triggered my instant anti-DLC reaction, and now I'll wait and see, I guess.
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Working with Java myself, I would be very interested to see the code, though from what I understand it's only available to registered plug-in developers. It's still a Java game, right?
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Wow, I didn't know Rovio had published that many games! Still, when saying "first game" I was referring to Notch specifically – Minecraft is his first (and only) commercial game, no? Anyway, there's nothing wrong with being successful – even on your first attempt! Agreed, it's great! The barrier of entry to a real games market has nearly tempted even me to put out a little thing. Yup, it sounds like a terrible idea, though I probably said the same thing about Minecraft when I first heard about it, and look how that turned out. I guess we'll see whether my admittedly uninformed one-hit-wonder intuition proves correcty. Also, let's not forget we know basically nothing about the game at this point, and that so much has changed so much since Minecraft was announced – it'll be interesting, to be sure. Whether it fails or succeeds, I'm certain it will be spectacular! Me neither, but I think that's mostly from my feeling sad when peering, sweaty and proud, out of my lame half-finished, half-assed underground fort full of nothing special and see everyone else built amazing statues and fully working Gameboy emulators.
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I think I've voiced slightly similar opinions before, though not with regard to his programming skills or purported laziness or whatever. I guess, since he's known for becoming super rich off his first game I mentally categorize him with Rovio (Angry Birds), Newtoy (* with friends) and now Omgpop (Draw Something), which are companies I suspect stumbled somewhat inadvertently onto huge success, and found themselves sitting on top of a huge pile of money wondering what just happened, unable to do much other than carefully making a sequel. This is of course dumb and uninformed, and I know Mojang already has some other weird game in the works (Scrolls™) and I understand Minecraft is a fundamentally great game. I also haven't been following his doings or codings, and so know nothing of his laziness or bad codingness. This thing sounds absolutely crazy, and though my initial reaction to announcing a game by releasing the specs for the in-game virtual CPU is expecting it to fail spectacularly as a mainstream game, that is probably already part of the business plan (if there is one.)
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Not yet, but yeah.
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What? What the fuck?
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Mother of all that is holy: http://vimeo.com/37120554
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Boy, you're in for a huge disappointment.