-
Content count
7410 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by toblix
-
Why not kickstart it?
-
I've been hitting F5 on my Telltale game page all afternoon, and it's still not there. Meanwhile, Steam customers have had it for hours. Next time I'll probably pay those extra dollars for the added convenience.
-
I thought Hero Academy and Carcassonne were good, but I always get so quickly burned out on the more complex mobile games. The only games I've stayed with are Words with Friends Wordfeud and Draw Something. If it requires me to have a different, overarching strategy for each game I probably won't play it for long.
-
I buyed this.
-
What's this, a game about prancing around with swords?
-
Mein Thumbcraft—IdleT Dedicated Minecraft Server
toblix replied to MrHoatzin's topic in Multiplayer Networking
SO MUCH TO TELL YOU GUYS about: I joined the server and took a stroll to take in the sights. So much stuff has been built since I last checked in, and I was looking forward to explore it all. I saw things you wouldn't believe; inside this great big tree there were what looked like little stations for carts with signs promising to take me to places far away! I pushed a little button but nothing in particular happened. I also saw a giant, advanced contraption with levers galore, and signs warning me not to operate them, also galore. Alas! outside a magnificent glass pyramid I was accosted by a green man who attacked me. I had a sword and managed to kill him with it, but not without losing all but one of my many hearts. Hurt and hungry, I headed for a nearby town. What a pleasant neighborhood it was! I saw Pirate Poo's corner house and found out what secrets hid in the many dungeon floors beneath his at first glance inconspicuous abode ( ) But then, as wet storm clouds gathered and a mighty tempest grew, alas! a spider appeared and came at me, hissing like a snake. I managed to duck inside a nearby door to avoid its poisonous fangs. Trapped, bleeding, and starved almost to death, I, a man of morals, found myself rummaging through the chests and containers of a stranger's house looking for something, anything to keep me alive. I found a loaf of bread, but I didn't find out how to eat it, and then I logged out. -
FUCKING PLEDGED
-
"But... that's not a pound sign! That's not how a fanny works! That's not how you spell color!"
-
I want to learn C++, anyone got a good book, book, book recomendation?
toblix replied to dibs's topic in Idle Banter
My suggestion is you find out whether C++ or Java is the right choice. They're quite different, both in how you write and work with them, and what you will be able to do with them. Also, I thought Matlab was the ultimate best thing for everything maths. What is you're going to be doing? -
Aaand I'm done. Fez is beautiful, with a fantastic look and great music, but the game as a whole was a huge disappointment. Instead of doing what the best Myst games were great at – spreading the puzzles throughout the game, mixing it with exploration and traversal – Fez is just a platform game, and at the very end, after you've completed the game, there's tons of deep, cryptic puzzles to be solved. It seems like Phil Fish was afraid of exposing the player to the puzzles, and made them all optional. I guess that's probably fine, but, at least for me, it breaks the game entirely. First I spend hours completing the game as a platformer, and it's not a very good platformer; the controls are slow, the levels are always trivial, and towards the end you spend most of the time awkwardly traversing already completed levels to get to the ones you're still missing. Then, when you've finished this mediocre platformer you're faced with these really great Myst-like puzzles, like deciphering unknown languages and number systems, reading the environment for subtle hints, piecing together clues and drawing crazy connections... the only problem is, you already completed the game! You're now forced to yet again traverse these already completed levels, finding the right doors, waiting for levels to load, going back and forth and here and there to gather clues, and the sense of exploration is gone, and the credits have already rolled. Such a weird game.
-
Just got the ending. Really beautiful. I have to say, though, the game hasn't been the amazing explosion of awesomeness I for some reason was expecting. I've started the NG+, and I'm happy to see all my stuff still there, and the map just like I left it. I'll try to get everything, but, knowing myself, I'll end up wasting too much time on it until finally, gamefaqs.
-
Oh, ok. Thanks!
-
This is weird. Whenever I'm not playing Fez, I want to be playing it, looking forward to exploring and getting more cubes, but whenever I do play it I get more and more annoyed at how I seem to be awkwardly traversing an environment that hints at riddles and secrets but only really serves up the most simplistic of platform gaming.
-
What am I missing? Isn't this a pretty standard game trailer, promising a novel setting in which you're a dude who kills people? I'm not against that, by any means (I've had fun killing people in settings) but why are you so SUPER GODDAMN excited about this?
-
Sherlock Holmes and the Aventure of the Kickstarter
toblix replied to ThunderPeel2001's topic in Video Gaming
Pledged. You had me at FMV. -
Excellent news. I became quite frustrated with the game today as I felt there were too many mystery rooms I simply couldn't do anything with. Now I can take it a little easier.
-
Notice that many of the robots are dependent on tubes hanging from rails in the ceiling. Remember this weakness for future combat.
-
So: Yg4lg7T7Zgs
-
Periods in which I'm trying to learn as little about something as possible are the worst. Being on Twitter, it has become an exercise in frustration, irritation and inevitable disappointment and anger. But I'll still try to not have anyone spoil it for me.
-
Fun fact: In England or the USA they call the # sign a pound sign.
-
The Arma 2 + Operation AH thread of 'let's try this again'
toblix replied to Lu 's topic in Multiplayer Networking
Have fun you guys. -
Ah, now I see. Yeah, that voice acting is terrible. Seems like a combination of poor writing ("The light... Once again the light of a new dawn.") and poor direction (the guy reading like a hard-boiled radio play). But yeah, the graphics look really good, the stuff going on in the background and foreground looked terrific. The movement looked like they may be a tad too much on the Prince of Persia side (step, step, climb), but that's impossible to judge based on a video, and they can tune that up until release. Speaking of release, when is this out?