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Everything posted by toblix
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I don't understand how the save/checkpoint stuff works. So many times I'm told I can't save because I'm on a mission. If I quit now and resume, will I start right before accepting this mission, or some weird other place? I made my way all over to the old mansion (early in the game) and was immediately sent off to some caves. Apparently I'm unable to take a break now (and the game behaves very poorly when "minimised") – if I just quit, I'll start at the mansion again, right? How do I know when I'm "on a mission" and when I just have an objective? I mean, why wasn't getting to the mansion a mission? Or was it? What is mission?
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I still hope there'll be lots of traversal and plenty of ridiculously contrived and elaborate traversal-based puzzles; my favourite parts of these games. Nathan Drake can handle the gunplay.
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The thought alone makes me spit Mtn Dew all over my bronitor.
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This Eurogamer preview makes it sound like Tomb Raider will be almost a Far Cry 3 like AAA thing. This interview makes me hopeful that it'll be more mature than previous reports may have indicated (within reason – it is a AAA mainstream video game after all LOL)
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http://www.rockpapershotgun.com/2012/12/04/hijinks-square-say-threaten-hits-on-your-friends I just realised I'm going to be long dead by the time this sort of thing is no longer typical video game marketing.
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She had the real authentic Japanese FFIII, so they were wrong to be misogynistic assholes lol!
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The Cave: Ron Gilbert's Double Fine Game (A Tim Schafer Production) (Not Double Fine Adventure)
toblix replied to Nappi's topic in Video Gaming
Once again I fail to convey my thoughts. FINAL ATTEMPT GO SUPER理解を伝える最後の試行!!! I tend to prefer non-voiced dialogue when there's not much acting going on other than the voice, as in physical full-body acting. When Indy is talking to Professor Sternhart, or Sam and Max are chatting, and they're just doing their head-bobbing and arm-outstretching animations or whatever, there's no real link between the text flow and motion of the characters. In more modern games, voice and motion are linked, which is something else. I think. I really don't know. Maybe it's just that I've had an unpleasant experience with playing a game I'm used to reading, and suddenly it has voices and I thought it sounded wrong. If the performance was bad, maybe I would still be able to find the script to a bad comedy film funny because I would internally deliver all the lines according to my unique sense of humour. I don't really know what I'm saying. -
The Cave: Ron Gilbert's Double Fine Game (A Tim Schafer Production) (Not Double Fine Adventure)
toblix replied to Nappi's topic in Video Gaming
I always over-sweep (stupid stupid STUPID!), and of course there's plenty of funny spoken dialogue in video games (which I think I didn't really rule out,) but I feel like there's more of a potential for it falling flat when it's voiced by an actor than when I just read it myself. I guess a logical explanation is that written comedy allows for a lot more interpretation that fits one own sense of humour, whilst having it voiced nails it down in one specific way which has a statistically higher chance of falling flat for any given player. Anyway, I realise every game of this number of As needs to be fully voiced, just from a marketing standpoint. -
The Cave: Ron Gilbert's Double Fine Game (A Tim Schafer Production) (Not Double Fine Adventure)
toblix replied to Nappi's topic in Video Gaming
It sounds to me sort of like most adventure games, where dialogue would be funnier if you read it yourself, but it's 2012 so you gotta have voice acting. I think there was a discussion about this around the Monkey Island remakes, and nobody agreed with me. -
Is there a way of buying codes through steam for giving away like that?
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I see it too; his gender is exactly the same as Rob Lowe's!
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From what I understand you rack up way more points by murdering everyone spectacularly and hiding their bodies ...
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Just accidentally dropped in on a live Twitch stream of some Amnesia Fortnight team meetings at Double Fine, and the moment a lady stepped on camera, several people would immediately start dropping really sleazy comments about her in the chat. I don't know how their ad-hoc studio was set up, and whether the people on camera were able to see the chat directly, but I hope they didn't. Really embarrassing.
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My life has turned upside down! How did I get myself into this?
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I just registered a US iTunes account and bought a $20 US iTunes gift card to buy the Game of Thrones app that's not available in the Norwegian iTunes app store, and it worked and now I know how criminals feel when they get away with it – a breathtaking rush of exhilaration and paranoia.
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It seems dangerous to have a language in which everything has one safe, useful meaning, and one dangerous, hilarious one.
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And the surprising answer: I don't know, I never played M&B. I don't think there are horses in this one, though. But you and a team-mate can flank a guy and chop both his arms off.
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This is it, Gentlemen. The Oliver Twins are kickstarting another Dizzy game. It's called «Dizzy Returns» and it has all the things a video game Kickstarter typically has: concept art, a video of people talking, promises, multi-touch, so many ideas, keeping it real whilst keeping it fresh, etc. I loved the Dizzy series, and have pledged to give them a bit of money, and so should you! For more Dizzy discussion, see this thread.
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Yup, it happens to me in Chrome too. I seem to remember complaining about it right after they upgraded the forum software and Doug was all like «fuck you and your problems,» or «weird, I'll file a bug report» or something like that.
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Here comes a criticial reading so critical you'll have to pay for it. I did it just because it felt weird and exciting.
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Me too!