toblix

Phaedrus' Street Crew
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Everything posted by toblix

  1. Interview with Jonathan Blow

    No, I know the one you're talking about. Can't remember what it's called, though. I searched a bit, and the game had gotten some financial support from the government or something like that. There was very little info on it, but it looked awesome, with tumbling crates and stuff. I don't think the level actually rotated, though. I think the platform was rotating, and the crate was sliding down it.
  2. Interview with Jonathan Blow

    So... Anyone else excited about Braid?
  3. Just got home from work...

    Yeah, but still.
  4. Interview with Jonathan Blow

    Every time I read about Braid, a little sperm comes out.
  5. Back from Amsterdam!

    So, what's this about a bridge collapsing?
  6. Idle Thumbs Steam community

    What the fuck? Are we going to spread around everywhere now, like some flesh eating cancer virus? First the... I forget, the site that's a community or whatever... and now this? (Assuming this thread is about starting another parallel community. If it's just a technical request, try to ignore this post)
  7. Paedophiles

    Yeah, the classic "I'm a pediatrician." "Ah, children!" "No, feet."
  8. Paedophiles

    You do. Look: See? You're totally fucking crazy! And there's more: I know, I know! I mean, "The word comes from the Greek paidophilia (παιδοφιλία): pais (παις, 'child') and philia (φιλία, 'love, friendship'). Come on! Who do they think they're kidding?Anyway, I just think it's totally crazy to start treating people like animals on the basis of sexual preferences, or fetishes, views, whatever.
  9. Paedophiles

    What the fuck. You don't mean pedophiles, you mean pedophile rapists. "Phile" doesn't mean rape, you know. Jesus, any time someone mentions the word pedophile, everyone suddenly becomes uneducated fascists.
  10. God of War

    I tried again, and didn't have any trouble getting further. Now I just got the Zeus power. What's the best way to get those spinning guys? It seems the best strategy is to block whenever they start the whirring, digging thing and then just attack when nobody's doing that, but that seems impossible to carry out when there are other enemies about too. Also, I think it's pretty funny that, in addition to violently dismembering undead foes, tearing off the wings of bat-creatures and forcing your sword into the mouth of oxen beasts, you break all the vases for extra points.
  11. Agent 47

    Damn it! I loved this game to death, and then for some reason I stopped playing on the paddle boat. Should I totally go back and finish it (if I can find the save games)?
  12. God of War

    Yeah, but waggling only help if you're not right in front of an enemy about to strike you. I get it, I get it, I have to keep my distance when there's a chance I'll be frozen. It's just that being killed instantly, by an ordinary enemy... it's so heartless. So brutal. I like tits in a game, though.
  13. God of War

    Yeah, the medusas. I'd understand a big health loss, but instant death? Come on. Playing it becomes like gambling. The longer you play, the more of your precious time you've bet. And then wham, right before the next checkpoint, you're pulverized. That's the sort of shit they were doing in the early nineties.
  14. God of War

    Yeah, I sort of want to keep playing, but the instant death thing was just so lame, especially since I was kicked back to the beginning, so I have to go into all those houses and shit all over.
  15. Man, I'm loving this game. For its age, the graphics are sweet. The gameplay difficulty is comfortable, the dungeons just the right size for them not to be annoying to have to schlep back and forth in to find out where I have to be next. One thing I don't like about these types of games, though, is the non-linearity. Yeah, you heard me. I mean, the story is linear enough, but there are all these items and stuff you have to just... you know, go look for. Like, whenever. It's like every time you get a new power, like the power to open caverns with your head (boots) or lift great rocks or swim you have to revisit every little place you've ever been, in two dimensions to see if there's some new orifice you can squeeze yourself into. I'm loving it, but also I am hating it a little. Are all the Zelda games like this, with the exploring and stuff? But great game, fantastic.
  16. Fancy Laser Magick

    I don't usually post YouTube links, but was kinda neat.
  17. Oahu! Fast Cars! Complete Freemdom!

    So, I just did all the open vehicle transportation quests (mission, whatever), which all pay ridiculously well if you're just careful (I wasn't, so I didn't get as much as I should), and scraped together just enough to upgrade from the Maranello to the Enzo. Holee fuck-aroo. There was this one race ("Return to Sender") which I'd tried a million times, but only gotten silver once. Lots of sharp turns and uphill... hills? Anyway, after I got the Enzo I won it on the first go. Maybe it's time to try some multiplayer matches. Am I the only one playing this, or what?
  18. I demand an apology, America

    Yeah but is it though? Obviously.
  19. I demand an apology, America

    That's obviously a fake.
  20. Crackdown wins Develop's "Innovation" prize

    So, does anyone know if there are any problems with playing region free Xbox 360 games? I'm thinking about buying Crackdown from DVD Box Office, as it's almost half the price, but will I get all the updates and downloadable stuff?
  21. Crackdown wins Develop's "Innovation" prize

    No, I don't like sandboxes, but I also don't like linear or structured games the only progress of which is an increase in some number or a new seed for some algorithm.
  22. Crackdown wins Develop's "Innovation" prize

    About reducing Crackdown to stat-boosting, I phrased that poorly. It's hard to describe what I mean, exactly, because I almost don't understand it myself. Some examples: RollerCoaster Tycoon I loved this, and played it all the way through. Each map had a goal, and upon completing one, the next one on the list was made available to play. This kind of progression was, for me, totally excellent. Then, the sequel came, and all the maps were unlocked right from the start. This killed the fun for me, because there was nothing to accomplish by completing a map. The only, I dunno, "reward condition" was having completed all the maps. So I quit playing this pretty quickly. GTA San Andreas Although this game has a really open structure, there's a narrative, and a sequence of missions, each with its own introduction and ending movie. I played this a lot, and although I'd quickly become bored by the free-form gameplay alone, the missions kept me playing. I could spend an hour just driving around, getting police to chase me, etc. because I knew there was a progression in the game, and soon I found the next mission, then more toying around, and so on. Then, towards the end there's this part where you have to control all or most of the neighborhoods to progress. This wasn't interesting to me, because it was just like any other pointless game at this part, doing the same stuff over and over to increase some number. So I stopped playing. Puzzle/arcade games I only play these games if there's a progression that's not just a set of incrementing internal values. Breakquest I played all the way through because each level was hand-made and interesting. Tetris I get bored of quickly because there's nothing new, just faster gameplay. Meteos, too. Sure, the planets have differences, but they're just changes in the number of colors or whatever, gravity, and so on. RPGs These usually have mostly hand-made contents and stories and keep me interested, like Fallout, but the moment they start with randomly generated stuff, I'm out. I guess I'm really after my progress in a game constantly being rewarded with new man-made gameplay elements, cut-scenes, whatever, as lame and particular as that sounds. I don't even know if this makes any sense.
  23. Xbox 360 First Impressions

    So, I just got an Xbox360 (and Double Agent and Dead Rising), and here's what I think: The D-pad on the controller is fucking useless. I couldn't navigate at all with it. Using the joy-thingie worked better. There's too much fucking typing to set it up. I had to write like a million letters and numbers to get me set up with an account and all that. Also, I just went ahead and bought a gold membership. What did I just buy? The interface seems pretty nice. I like the shards or whatever they're called. Also, Double Agent loaded really quickly (quicker than when I tried it on my computer). So it seems there's no RGB SCART-cable for this one, like I got for my Xbox. Seems I have to get me a new television. Also, do all the games assume I have a widescreen television? Double Agent seemed to think I had one. All the Live Arcade games looked tasty. Do I have to enter credit card details every time I buy those points? Also: Is there a way to merge my Xbox360 messenger stuff with my Windows based Live Messenger account?
  24. Resident Evil 4 Wii

    The last time I saw a RE game being played was a couple of years ago, and there were some people inside a house, and I remember a lady being trapped behind a door or something. And dogs came crashing through windows. That was Resident Evil, right? So, I always figured RE for some kind of actionified Silent Hill, and never cared about it. But then RE4 gets all these great reviews, and the trailer for RE5 looks fucking amazing. Anyway, I get the impression RE4 is like a 3rd person action game, with lots of fighting (you against groups) and scripted events? Is it just balls-out action, or are there sneaky, creaky, dark stuff too, like Silent Hill (which I thought rocked until The Room)?
  25. Crackdown Demo

    What a fucking piece of shit. I loaded it up and found myself in some sort of round garage, ran over to a guy and accidentally killed him. Then everyone tried killing me, but I managed to run them over with one of the cars. Is this what everyone's raving about? What about a fucking introduction or tutorial or something? I didn't even know what the buttons did. I thought maybe I could talk to the guy but hit him instead. And to top it off I had to watch a long film just to quit.