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Everything posted by toblix
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You're right. Thinking back, I guess all the CoD games have had one particularly difficult defense part. Maybe they think it's what makes the game so good. If you ask me, I'd have more of the All Ghillied Up (or whatever it's called) sneaking, sniping, highly scripted gameplay.
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I think his point is that it seems that for a lot of people it actually is. The part is either too hard (bad game design) or the "solution" or correct approach is so convoluted or hidden that too many people simply miss it (bad game design). What third option exactly are you suggesting?
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I would if I didn't already have a job. Seriously.
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Yeah. I'm a big whore for Call of Duty and Half-Life style channeled gameplay, but the ferris wheel part was just terrible. It could've been awesome if it wasn't so damn hard. I loved how when I fired my first shot everyone just dropped and disappeared in to the grass.
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Anyway, I god moded myself through that mission and the rest of the game was pleasantly challenging. I didn't really get that bonus mission, though. Was it story related?
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How strange! I'm actually doing some Flash programming at work these days.
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http://forum.xbox-sky.com/xbox360_regional_compatibility_guide/
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I don't even see the connection between what you quoted and what you replied. I'm not talking about cheating or veteran or free-roaming war sims.
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I'd like to see the gameplay stats for this piece of shit. Especially the point where people just give up. With this many awesome games fighting for my time, I'm not going to spend any of it "trying again" like some 90's guy. This thing completely ruins the cinematic feeling they've managed to build up through the course of the game. It's obvious that the designers knew about this difficulty spike. Who the fuck let them be the designers? It's only satisfying in the end if you're not furious with frustration by the time you reach it.
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There's a lot of region free 360 games too, though, right?
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I laughed a little when reading But then it hit me that it's not much different from for example Bioshock's environmental damage stuff.
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I'm very happy with getting a 360. For a long time I saw no reason for getting one, but after all the talk about XBLA and having too much money I got one, and after getting a proper HDTV it's been awesome. I'd say the top reasons for getting one are (in no specific order): Assassin's Creed Dead Rising Carcassonne Switchball Splinter Cell: Double Agent I know two (or three) of these are available on the PS3 too. To mee the PS3 seems like a quieter and more expensive 360 without XBLA, Dead Rising and Switchball. I dunno. One argument I hear for the PS3 is that it's more powerful than the 360, but to me it seems this potential goes largely unused. I seem to read that differences between the cross-platform games are neglible, so I guess I'd buy it for the potential. And that's what, Little Big Planet (which seems pretty but boring-getting quickly)? Last edit: I'm uninformed, don't listen to me.
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Jesus Christ, there's a fog filter on my eyes!
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I'm amazed more people died jumping the bridge than during the massacrefest in the holey shack below.
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Just played the Chernobyl part they showed as a demo a while back, with the guy in camo appearing up from the grass. Even though everything up to that point had been a blast, this level fucking eclipsed everything preceding it. The colors, the pacing, the maps... at one point I almost had the HL2 feeling of wanting to explore the surroundings more, like the place was more real or something. I guess it felt much like I hoped Stalker would feel like. The part before that, though, where... ...jarred me somewhat.
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So I've played it for about an hour, and I think my favorite tactic is cloaking and sneaking inside an enemy encampment, and then people start getting shot in the head. And when others come to investigate, I wait until they get real close and... bang! Anyway, it's good fun, but it really does seem like they're actually trying to make the game look as realistic as possible, almost like everything has been modeled after diagrams and reference photos, and the only graphical design is in the interface.
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It was okay, but disappointing overall. If you're referring to the scripted event thing, I'm thinking more of the Call-of-Duty-esque scripted events where you're constantly in control and something new and exciting happens all the time than the ten-minute-long borefest that is almost every dialogue sequence in Dreamfall. In other words, scripted as in action, not as in dialogue.
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Okay, so I've got a C2D E6600 2,4Ghz CPU, 4GB of RAM and a 8800GTX card, and even in 1024x768 it's not playable with all the settings set to very high. I knew this game was a system hog, but Jesus. I'm upgrading to the latest 169.04 drivers now to see if there's any difference.
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Yeah, I'll probably increase the frequency a bit, and see if that helps. I'm passively cooling the CPU, though, so I can't just set it to The Max. Anyway, installing the 139.04 or whatever the latest version was again didn't help much. However, renaming crysis.exe to something else helped, and also got rid of some nasty graphics bugs I noticed earlier. So now I'm playing on 1280x960 with everything on very high and post processing on high, and things seem to go smoothly. However, the game itself hasn't really captured me yet. Maybe soulless is the word, I dunno. Even though everything's really polished and the island is vast and open somehow I keep wishing it was more like HL2 or something. Hopefully I'll become more engrossed as I progress.
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I wonder how it must be to have made these games and know about how their stories were really developed, and then read the thousands of forum threads where people dig up minute details from all the previous games, many of which you had probably forgotten about yourself, theorizing about all the possible connections and hints they represent.
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It never hit me before how much of this game reminds me of Douglas Adams.
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Great! If you have any more questions, fire away!
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Oh, sweet! Okay, some comments: The removeEntry() method is just useless. Instead of this: removeEntry(arrayList, i); Just do this: arrayList.remove(i); ... and delete the removeEntry() method. The method you're having problem with has this signature: public ArrayList<WordDistance> compileListOfSuggestions(int numberOfSugests, String word) This means that it's going to retun a list of WordDistance objects. However, later you try to return suggestedWords, which is a list of Strings. That's no good. In the method comment (which is great that you're writing!) it says it will return a list of WordDistances. If that's true, I guess you really want to add the WordDistances from arrayList (terrible variable name, by the way) rather than just the string values? I'm thinking something like this, but I may be misunderstanding the point of the code: public ArrayList<WordDistance> compileListOfSuggestions(int numberOfSugests, String word) { ArrayList<WordDistance> arrayList= getEditDistances (word); ArrayList<WordDistance> suggestedWords = new ArrayList<WordDistance>(); for(int i = 0; i <= Math.min(numberOfSugests, arrayList.size() - 1); i++) { suggestedWords.add(arrayList.get(i)); } return suggestedWords; } If this doesn't work, or if I misunderstood something, let me know. edit: Also, lines like this: int noOfSugests = numberOfSugests; ...are of no use if you're not going to use the original value for something else.
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Okay, there's a big difference between ArrayLists and arrays. If you're really just using ArrayLists, you could do something like this: ArrayList<String> result = new ArrayList<String>(); for(WeirdObject obj : listOfWeirdObjects){ result.add(obj.getFirstString()); } Of course, if you're not using generics (the <> parts) or if you're using arrays that won't work. It would help if you posted some code.
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It's pretty sad when the definitive high-point of a 150 million dollar movie production is the slow panning across Megan Fox's ass.