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Everything posted by toblix
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What's with all of them all of a sudden?
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I was going to try to be funny with something, but forget that, because when I searched for "Alyx expressions" I found this awesome site. It's someone making nudie pics of girls in games or something. Check it out!
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I did that too. Of course, I'd argue that climbing ladders is generally one of those guns-lowered situations.Seriously, though, I agree that having real consequences for stuff like this would be awesome, but I'd rather he was invincible than expendable by design, just because you'd have to be able to go on without him. It would for example be totally lame if another nameless Vortigaunt comes running from around the corner whenever your current one dies. It'd work in some settings, but not in the journey to the center of the whatever the fuck was down there.
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Given an infinite amount of time, sure. But would you rather have the developers spend all their time figuring out how to continue the game with all possible combinations of dead NPCs, or avoid having the story too intertwined with NPCs, so they can all be killed of easily at any point, just to take into account the crazy antics of people who don't really care about the story in the first place?
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Just wonderful! I dislike these obvious interference barriers. The copy protection simile was excellent: I'm not going to do something wrong, but you're still treating me like a criminal! This is getting to be the case with lots of things these days, movies, airport security, surveillance... Anyway, I'd rather have a system like in HL1, where you can kill everyone, and have the game reload if it's a "vital" character. In linear shooters, this works. I find the HL2 solution even better. The character lowers the weapon. It's not impossible to shoot Alyx. You can throw a grenade, shoot a barrel at her, even good timing lets you shoot your load in her face. It's just that if you really must hurt these persons, they'll simply ignore it. I fully accept this: the game isn't about moral choice, or who is good or bad. It's a store where who lives and who dies is already decided for us. In exchange for "letting myself be exposed" to these unreal moments of invurnerability or characters moving cars by walking into them I get these awesome immersive sequences if I just play by the rules. I don't shoot Dr. Kleiner, and I'm allowed to stand in a group with people, listening to them, having them look me in the eyes and tell me stuff, or follow me around. I can take part in these events rather than simply observing them through bulletproof glass. The people who'd rather shoot everyone and ignore what's happening, and are disappointed that Alyx doesn't die. Fuck those guys.
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Ron Gilbert is making Monkey Island 3!!!! or maybe just counting down to something
toblix replied to ThunderPeel2001's topic in Video Gaming
What does this mean? -
It was just a reaction to seeing two threads starting with "DS" appearing right after one another. I regret it now.
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And yet there's more quality in a single HL2: Episode 2 firefight, puzzle or scripted sequence than in most "full" games.
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What the fuck? I thought the music was fucking enchanting.
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Awesome.
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I got this old thing for Christmas from my brother, and yesterday we found it to be an awesome multiplayer game, even before we knew what the fuck was going on. The animations are so smooth, and you don't need much skill to simply return a shot, it's very pick-up-and-playable, and as we found out about focusing and spinning and shit, it got really awesome. The single player was kind of hard, though. I got ass raped by some brazilian woman.
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Yeah, I just got it. It's fucking awesome. (((((( ))))))AWESOME!(((((())))))
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So, do you think Nintendo hit the right spot, technologically, with the Wii? It's obviously selling well, but could there be a growing number of people who bought one because "it was so fucking awesome, at half the price of the two others, and there's only one left in the store!", but are now missing more games, and the wiimote isn't that exciting anymore? I don't even have one, and I guess I'd like to play some more RE4, and Super Mario Galaxy seems really cool, but other than that I feel even the PS3 is starting to look more interesting. Are developers (or publishers, rather) shunning the Wii? At first I thought that they were almost forced to make Wii games since it was so popular, but it's still just Nintendo making the good games for it, right? Is the hardware too weak, or is the wiimote too weird? Was it like this with the DS? Do you think the big three will do the same thing with the next generation of hardware, with MS and Sony pushing pure power and Nintendo making the cheaper alternative?
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What, no thread on the first page about this game? Have you all got it? What do you think? So far my impressions are: The control system is pretty awesome. While it's not perfect, it's almost perfect compared to similar systems I've tried. I always feel like I'm in control, and Link (or whatever) always responds like I intended. The stylus sometimes gets in the way, but not annoyingly much. The dungeons I've played so far are great. It seems there'll be an element of backtracking I'm not sure what I think about, though. We'll see. Although the graphics work much better than I thought when I saw the trailer, I still think the island and dungeon parts would've looked tons better with Minish Cap style 2D graphics. The 3D sailing parts work, though. Sailing is fucking boring. I seem to remember this being hailed as an awesome improvement over... Wind Waker's (or whatever it was) sailing. If that game had more boring sailing than Phantom Hourglass, I... no, I can't believe someone would publish a game with more useless sailing sequences than Phantom Hourglass. The notes scribbling on the map thing is cool. It's awesome that the notes are actually displayed while you're playing too, so that you can follow drawn paths and shit. I have having to shout into the microphone. Blowing is okay, shouting is just embarrassing.
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They're not comical, they're just horrible. I guess I shouldn't've assumed the game would save my state for me like that. It was a great game, but not so great I'd rather spend my time playing through a couple of its dungeons twice.
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Jesus. I took a break from the game for a couple of months. Big mistake. Coming back, I had no fucking idea what in the Hell I was supposed to be doing. So, naturally I assumed I was to head back to that Temple of the King of Repeating Shit, and after wasting ten minutes down there trying to remember where I was supposed to go, I restarted the DS, thinking I'd probably end up at the beginning of the dungeon or something, but no. It turns out that the game isn't actually saved unless you explicitly save it, which I last did way back. So that's it for me and Phantom Hourglass.
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I'm too old to fight these battles.
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I think the response computer detects the string "hijack" in your email, then just resets the password and sends it to your registered email address.
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It appears Valve's policy on hijackers getting your account banned is "tough shit". It's not a problem for me now (I think), as I never play online anyway, but in principle it's fucking annoying. I'll always be marked as a cheater, thanks to this fucking piece of shit
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"There is no uncanny valley any more," declares French developer
toblix replied to Wrestlevania's topic in Video Gaming
Pics or it didn't happen. -
I guess it's easy, although I don't know about the banning. I'll send a request for an unban, but I dunno. I kept the awesome avatar though.
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I really don't know how he got it. If he's got a keylogger running, I'm sure I'll know soon enough. I figure it's either that or guessing. My password wasn't what you'd call... a good password.