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Everything posted by toblix
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The Cloudbush Fact? Un-fucking-credible!
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That was my favourite feature in Tomb Raider Legend and Anniversary. Disappointment!
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863,500!
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No, please, go on.
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382,200 855,500
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Holy shit, you people are gaming gods. I've played five or six times, and I barely manage to get more than 100,000!
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I think you mean paed. Oh no, it takes one to spell one!
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((((((( )))))))HAPPY BIRTHDAY((((((()))))))
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Oh, haha, I thought that whole thing was about Space Giraffe. I'm still planning to do it. Oh shit, better hurry. Living with my parents, getting the whole darkness-loudness thing going has been totally impossible. In a couple of weeks I'll've moved, and then I'll do it, I promise! How long do I have to play before it gets awesome, or is it awesome right from the start? Do I have to do a drug?
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I certainly will. But if I hate it it's your ass.
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Is this another one of those giraffe games I hate?
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I just finished the Spire Age in Myst IV, and it still amazes me how incredibly complex and satisfying the puzzles in these games are. There are puzzles within puzzles, and that a light goes on or something moves when you push a button doesn't always mean you did the right thing. You have to observe all these crazy devices and mechanisms, try to find out what they do, find out you were wrong, look around some more and wham, you suddenly figure out some part of the big puzzle.
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I just went from not having heard about this game to definitely getting it, exclusively (but not only) because of this:
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"There is no uncanny valley any more," declares French developer
toblix replied to Wrestlevania's topic in Video Gaming
That looked pretty cool, but it was nothing more than a mo-cap of the face. I wonder why the eyes were so expressionless all along... If I were to try to demonstrate how awesome my expression-capping system was, I'd have someone make all sorts of expressions, not just starte blankly back and forth. -
It was awesome, sort of. When the things matched up with the music in a meaningful way, it was awesome, and when things went really fast or slow with the music it was, but I guess the problem is that I don't really listen much to music where the beat or individual instruments are readily algorithmically detectable. Or whatever. Anyway, I've always said music should be distributed with all sorts of actual music metadata. Not just the artist and title and stuff, but like an actual MIDI-like track so that games like these could extract the exact tempo, tempo changes, special parts like build-ups, solos and so on.
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You cheeky bastard. Anyway, is there a documented difference in cooling performace between the two positions?
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So, I've been trying to find a conclusive and definitive source of information about the best position for the Xbox 360, with regards to disc reading a cooling. What, did you find one?
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We may feel almost the same way here (although I wouldn't feel an apostrophe in the "it's"). While the linking makes it easy to take you to crazy, awesome places, it also sort of amplifies the "unrealness" of it. You never link during the "main game" in Riven, and one of the absolutely coolest things about Riven is that I can feel the size of the islands. If I find a place with a good view, I can see almost the whole game area. This is where the game takes place, this is the place I'd lose a leg to get to explore for the first time again. I like how the puzzles are realistic, not in every sense, but in the physical sense. It's steam and pipes and powers, levers and machines, creaky, old rubber, moving, scraping stone, dusty metal reflecting the sun, and it's so fucking awesome. Sometimes, when I'm somewhere I've never been before (in real life), and it's serene, beautiful and somehow fascinating, I instantly think of Riven.
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That is, as they say, not a bug but a feature. If Myst and its worlds don't do it for you, don't expect to get off by playing Myst or something.
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Yeah, I've played through these games a couple of times before. It's awesome.
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I just started playing Myst 3, which has an awesome engine that gives you the ability to freely rotate the view around in each fully animated node. While the resolution is higher (though still noticeably pixel(l?)ated), I still find the graphics of Riven to be superior. I also prefer Riven over the Myst 3 worlds. Anyway, Myst 3 still rocks.
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What? I don't remember that. Is there a screenshot or YouTube web 2.0 blog of this?
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And while you're in there, an onmouseclick to toggle the style.color wouldn't hurt either.