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Everything posted by toblix
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GTA 4. Thread closed.
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Also, that whole ending sequence with the was horrible and stilted like some of those Russian RPGs.
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Nah, I'm just waddling your paddle. It was fun, but it's like they came up with this cool concept of the camcorder but didn't dare to stray too far from what you'd expect from any other monster film. Too much drama, not enough action. Not enough playing with the shaky camcorder format, too much always capturing the action perfectly. Thinking about it, I'm actually kind of disappointed with the whole movie. The whole leaning building thing was cool. The "government archive" stuff was just silly. Telling a "classic" story in a new way is (potentially) awesome, but I think this would be a lot cooler if they made it a mini-series or something, where they could take more risks with the format (off the top of my head, sequences without sound, image or both (omg risky thx!!))
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Then what?
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Two huge events took place at my apartment today, and only images will suffice: Congratulate me or suffer the consequences.
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Yeah, fiber'll come through those, providing me with the internets and televisions. No gigabit, though.
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If you don't you're a pussy.
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Yeah, the titles aren't really getting me horny, and for some reason I always gather up a bunch of the games because, although I know they're fun, I seem to associate them with walking back and forth that fucking street and office, wondering if something new has appeared since the last game. The games that have moved away from this has been the awesomest. Also, the hint mechanism is awesome, although I'd like to know the algorithm for when to provide them. Sometimes I get the hints after I've started doing what I'm getting the hints for.
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Me neither, although I always say that!
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This thread is hilarious if read as a thread on a cavemen forum.
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I did the pirate thing with it, knowing I'd not even play it for an hour. Boy was I right. I remember starting inside a theatre and couldn't figure out what to do, and then I talked to some people inside a house. Anyway, there's no way I'll play this game again. It's killing me, though; both this article here and the review someone linked to earlier was awesome reading. The story, structure and world seems awesome. However, the day I play these kinds of games where there's so much focus on doing timed shit just to be able to play is the day... I don't know, some funny variation on hell freezing over. I know it adds to the atmosphere of fear and whatever that you actually have to eat and stay alive, but this kind of constant pressure kills my heart into dead pieces. Into the Blue is a perfect example of this: I usually try to experience everything when playing a game. I go everywhere and try every little thing. In Into the Blue, however, there was this fucking eating and drinking business, and no matter what you were doing OMG YORE HUNGRY AND TIRED AND THE GILR IS ABOT TO DIE HURRY BACK! There was no "checkpoint" where I could feel "safe" again. No matter what I did I had to wonder, "am I going to have to restart the game after this?" So, with Pathologic, it's like Dead Rising to the max. Quests and shit going on everywhere, and you have to show up at the right time. It's like a simulation of the stressful life I've dedicated my life to never having to live. I'm more into the pattern of increasing feeling of risk up to a point, then you're home free, and repeat, not the one where you start playing and then tension mounts until your heart explodes.
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I got the impression someone had started on a flash platformer and suddenly realised 99% of all flash platforms suck, and then made the wise decision to just turn it into sort of an elaborate joke.
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What the fuck people! You're supposed to tell me when awesome games like this come along. This mix of RPG, some kind of story and turn-based puzzles rocks my stool!
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Anyway, still playing this game. It's fucking unbelievable. I never play games this much! It has to be some perfect combination of the primary elements of gaming (gameplay, graphics, sound and sexual references) that makes me come back for more to such a degree. Even now as I'm typing this I want to play. And this, over here!
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You know, you should be more positive.
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The film is presented as a series of scenes taken by a digital hand-held camera. Fuck you you fucking piece of shit.
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I thought this was pretty interesting, using markers however you like to keep track of your progress.
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http://kotaku.com/377663/phoenix-wright-spin+off-features-walking
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How do you do that? Choose not to do something awesome?
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In my experience these games (grid matching) play better with a mouse, but I'm sure it'll rock either way.