toblix

Phaedrus' Street Crew
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Everything posted by toblix

  1. I'm out, I'm out!

    I moved into my new apartment an hour ago. Naturally, first thing to do was getting the computer up and running. So... anyway, I no longer live with my parents.
  2. I'm out, I'm out!

    No, I got it in November. So that's only about nine months.
  3. MGS3: Fail? :(

    I'm pretty sure there are three crawling speeds as well.
  4. MGS3: Fail? :(

    Okay, I just completed it. Bullet time! Awesome story and cut-scenes. This was the reason I played this all the way through. It's seldom I play a game just to follow the story, but this was just awesome, I couldn't stop. Cool characters and bosses. Not a fan of boss fights, but their design and stories were wonderful. Very Easy mode was awesome. I got to experience the game (some would beg to differ, probably) without messing too much around with the various game mechanics. I wish more games had this kind of stuff. This was the reason I was able to play through the whole thing. Mix between the serious and the crazy, breaking the fourth wall, etc. I remember liking this from MGS2 too. Chase sequences with unlimited ammo is the huge winning. Not a fan of the jungle gameplay. The slow escort sequence towards the end was awful. Too slow. So, in essence, I don't love the main game play and sneaking mechanics, controls.. basically most of the game parts. The story was so fun though, and the very easy mode so easy that I could just whiz through all the combat and enjoy the stuff I liked. Is there a very easy mode in MGS4 too? Is there a MGS4 "previously on MGS" thing somewhere? I'd like to read about what has happened in all the games with all the characters up to MGS4, without actual MGS4 spoilers. Wikipedia is too fragmented.
  5. MGS3: Fail? :(

    It's crazy, I know. It must've been me who have changed, and not the games. Also: Wild chase with unlimed ammo The following escort/protection sequence.
  6. MGS3: Fail? :(

    Okay, I've gotten to the part where I run around in a bunch of flowers. Gave up due to gamer rage, will continue tomorrow. Normally I'd assume this was the final fight and that I was almost done, but since this is a Japanese game, I guess I'm about one third in, and that none of the bosses I killed actually died, but just got more pissed off and took on another shape.
  7. The official 'Welcome N0wak to London' thread

    This is like a 60s spy film!
  8. MGS3: Fail? :(

    Yeah, I'm basically playing it to see what else kind of crazy shit this Hideo guy can come up with.
  9. What's new?

    Okay, what's new since the last version? I see tags, for one thing. I bet that's going to be used a lot.
  10. MGS3: Fail? :(

    Okay, so I'm at the point where I've infiltrated the base, and the guy tells me to backtrack a little bit and head towards another base. Sadly I'm still not "getting" it. Because of the annoying shit that happens whenever I get discovered I tend to always maximize the distance between myself and any guards. It usually ends up with my getting discovered anyway and then killing everyone. I remember MGS2 as this awesome game, but this... I've fought two bosses and walked through a shitload of jungle and caves and I'm not really digging it. The interface and mechanics with all the little subsystems are just stressing me out, and I'm not getting into the game proper. Obviously this is a totally awesome game and the fault lies with me for not appreciating it, but I'm so confused as to why I enjoyed the prequel so, and find this rather ordinary. With the exception of the boss fights, the game play is a fucking horrible version of Splinter Cell. I'm not saying they're trying to emulate it or anything, but I keep comparing all the controls and moves to SC and this just feels clumsy, and besides the sneaking around, what is there? There's just too much stuff I have to mess around with that should've been cut, in my opinion. The curing and the eating and the inventory management and the radio, and the fucking pieces o'shit controls. I know the designer of the MGS series is like a God, and his games are awesome, but can anyone claim with a straight face that the controls in MGS3 do not suck? Does the game change, or is there just a lot of jungle left for me to run through? So far it seems this game just isn't for me, and it makes me so sad, because MGS4 looks awesome.
  11. What's new?

    What, you mean I can't do this anymore? edit: Oh, good. I can. Also, new thing: "Reason for Editing". I don't need no reason.
  12. What's new?

    I discovered another feature when clicking on an attached image file.
  13. Soulcalibur IV

    Why is the "official" way of writing this game Soulcalibur? Surely there's no good reason?
  14. Asplosions might happen - forum upgrade!!

    Are you going to start eroding away our freedom in the name of stopping spam?
  15. This thread makes absolutely no fucking sense.
  16. Expensive Peripherals #1

    How awesome if you could one-up all the "I'm psoting thisfrom my iphone!" people with "I AM TYPING THIS USING ONLY THOUGHT".
  17. MGS3: Fail? :(

    I most certainly will!
  18. MGS3: Fail? :(

    I haven't checked myself, but from what I can dig up on Google, there aren't.
  19. MGS3: Fail? :(

    Okay, so I just finished the first mission. Man, was that short (I realised it was more of an intro, like the falling through floors in FoA). Anyway, this is how I did it: I snuck around some. I got discovered. I hid behind a crate and knocked all the guys out as they came running to me. Since I'm playing on Very Easy, I seem to be invincible. I can be shot at for five minutes without dying, it's ridiculous. Basically, I've been playing it like some lame shooter, and not a sneaker at all. It's so weird, I remember becoming engrossed in MGS2 almost right away, sneaking around like a pro, but in this game I always get spotted, because I can't see! By the way, the tip-toe thing didn't work. So, is the rest of the game much like the intro gameplay? Sneaking around in the jungle, I mean? Oh, and is there a way to pause the movies?
  20. MGS3: Fail? :(

    Yeah, that's the awesome part of control-heavy games, feeling like some ninja. However, I prefer games that have simple controls but still manage to give the illusion of elite skill. I can't remember it now, but there was one game I considered the fucking pinnacle of using almost no buttons but still making me feel as if though I had honed my skills in this particular game over the course of decades.
  21. MGS3: Fail? :(

    This game is seriously the mother of games with a unique action bound to every possible key combination, and no tutorial. It astounds me that the MGS games are so popular and mainstream.
  22. MGS3: Fail? :(

    I'm playing Subsistence, and the new camera is definitely better than the old (I toggle between the old and new modes by clicking R3, right?) I'm bothered by not being able to look properly around me when crawling in the grass. I guess it's realistic (they can't see me because I can't see them sort of thing), but I'm getting the same feeling I got when clinging to the wall in the first Splinter Cell. There should definitely be a "poke your head above the grass" button or something.
  23. MGS3: Fail? :(

    Okay, so I've started over and I'm back where I gave up the last time, the first house where the professor is being held. I'm still amazed at how much my vision feels hindered by the controls. Till now I've just tried sneaking from one patch of grass to the next, being discovered and running to the next zone. Hopefully I'll get it this time.