toblix

Phaedrus' Street Crew
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Everything posted by toblix

  1. Uncharted

    Also, that wasn't so hard. In fact, once you get the zombie killing technique, it's a breeze. So, now I'm in front of the library being fired at from all directions, and it's awesome.
  2. Uncharted

    What, no! You put your comments in a spoiler tag. That's totally the right way to do it.
  3. Uncharted

    Well, fuck you, Naughty Dog. I'm now at the place Norfolk'n'Clue mentioned, and what do you know, they just decided checkpoints are not to be placed around willy-nilly, so right before making it out I get killed by one of those fucking annoying pieces of game-destroying awesomeness-cleansing shit zombies, and I have to start the whole thing all over. Of all the most obvious places to have checkpoints (i.e. when having completed a distinct section of a long fight) they just go "fuck it". And they sort of have a point -- they introduced zombies, so they might as well just piss some more all over it. Anyway, the game's awesome, I know. Don't ban me, please.
  4. Sam & Max: Chariots of the Dogs

    Awesome. I'm really looking forward to early 2009 and the third season. I'm also looking at the Strongbad stuff, trying to figure out if it's for me.
  5. Uncharted

    Lovely, just fantastic. The style of combat they had established through the first half of the game wasn't good enough? What a crock of shit it is to start pulling monsters out the hat halfway through the game, with no reason or warning or anything. Didn't they play Far Cry?
  6. Aisle

    Okay, not to not appreciate the art and all that, but is this an actual puzzle with a solution or some semblance of progression or closure? So far I've figured out
  7. So, Fable 2

    I'd use DVDBoxOffice, but that's just me.
  8. Grand Theft Auto IV

    At least now I know to get all the alternate achievement stuff done before I finish the game when playing GTA V. Getting all friends and dates to like me now is a chore.
  9. ...and hilarious Peter Molyneux impressions, don't forget!
  10. PSN games I should try?

    I'm getting that straight away.
  11. PSN games I should try?

    Okay, I'll bite. What the fuck is Pain?
  12. Uncharted

    Yeah, the problem was all the guys shooting me.
  13. Uncharted

    No, it was the one where you come down some stairs, and there's a huge room with some pillars and shit, and a guy on the opposite end of the room manning a huge gun, and when you've made your way to his side of the room, people attack from the rear.
  14. PC Gaming

    I'm not complaining. Obviously I did, and everything's working like a charm. It's just that I've spent so much time playing on consoles (not without their issues either), and when I return to play a PC game I face the most stereotypical of PC gaming problems.
  15. Uncharted

    Woo fucking hoo! I just did it, and in the typical way: the screen was greyed out, I was taking hits from all angles, I thought "fuck it" and ran for the guy manning the stationary gun, firing my last bullets in his direction. I had my finger on the rage quit button all the time, but somehow I managed to give him one in the forehead and I just managed to turn the gun towards the stairs to gun down someone who was right on my tail. From there I could just pick down the remaining guys and then loot the room, filling up all my slots. It's almost an erotic experience, overcoming challenges such as these, and I know that the developers are aiming for that experience for the player, but still... I dunno. Maybe it's just me. I'm still mad about the last GTA IV mission though.
  16. Uncharted

    Fuck this shit. I'm not going to complain, but what the fuck is up with all games having some extremely hard parts just attacking you in the ass without warning? There was the GTA IV ending, and now this fucking room where there are a ton of guys, and when I've killed them a second ton of guys come. Kudos, though, for letting me go again in, oh, about zero seconds.
  17. Just got out of bed and it was awesome. In the spirit of uncovering hidden patterns in a seemingly random series of events, I predict that the next podcast will last for approximately 1 hour and twenty-one minutes. Also, what the fuck was up with talking about Fable 2 for minutes on end with no hilarious Molyneux impressions? Also, what's up with the reverse ordering of the podcasts on the front page? What are you, Chinese? Anyway, as I said: awesome. Have you gotten an impression (or precised figure) of how many people are downloading the podcast every week?
  18. I can't wait to get home!
  19. Uncharted

    RAGE QUIT!
  20. Grand Theft Auto IV

    What the fuck is bst?
  21. Grand Theft Auto V Announced!

    I challenge you to prove it, though.
  22. So, Fable 2

    I hope he turns out to be my father. Then I kill him!
  23. So, Fable 2

    SPOILER
  24. Uncharted

    Oh, yeah. As long as the combat is just challenging, and not frustratingly hard, I'm enjoying it. I'd prefer less combat and more of the other stuff (like the whole plane thing -- climbing, exploring, story), which is why I'm looking forward to Tomb Raider: Underworld, which seems to hit closer to my preferred balance of these things. The graphics are fantastic, the animation is great -- it's especially awesome that the bad guys move in such unpredictable patterns. In other games -- a recent example being GTA IV -- you can just keep your crosshair at the point where you know the bad guy's head'll pop up when he attacks, but here you never know. He may pop out, but he may roll or slide out, or -- awesomely -- just step out ducking underneath your crosshair. I've developed a liking for cover-based combat playing Mass Effect and GTA IV, but I've simultaneously developed a liking for enemies that stay in their fucking place and not work their way toward me. It's frightening. So it's about as fun as I expected (i.e. very) but not as fantastic as I imagine a less combatty approach would've made it. Also, the treasures you find -- they look fucking amazing!