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Everything posted by toblix
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GTA L: Grand Thumb Auto Liverpool (50th anniversary edition)
toblix replied to Action Shakespeare's topic in Multiplayer Networking
Here's an idea: let's just continue playing every Tuesday, and then, when everyone is able to make it we can retroactively fit everything into some weird numbering scheme that makes that the 50th. Or we can just play minor versions (49.1, 49.2, 49.2.4.201.v200908220100-7X7UFJM81n3jY8BNgNVtjkZqoU_z, etc.) until we're ready. -
GTA L: Grand Thumb Auto Liverpool (50th anniversary edition)
toblix replied to Action Shakespeare's topic in Multiplayer Networking
We could do a Phantom race (not GTA race) with 32767 laps. It would take weeks and suck. -
I'm a big fat Myst lover, but for some reason the online stuff never got me excited. I'll definitely give it a go now, though, unless there are more stupid puzzles like the one where you have to stand still for six hours or whatever it was. Anyway, what are the plans for this thing now? Are they continuing with Myst stuff, or is this one of those things where its so dead they're giving it away?
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Holy crap! From the Bible, 1:17: This is huge, people.
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I had some issues with getting a video on YouTube. Firstly, the interface for actually rendering a movie is crap, as you have to specify a timespan and speed without getting a preview. Then, actually rendering and uploading the clip takes ages, which I guess is not much they can do about, but after uploading the clip to YouTube it failed to convert it. Did you do anything special to make the clip YouTube compatible, Patters? Maybe doing 720p was a mistake.
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It's incredible that the same people who made Rag Doll Kung-Fu, which was shit, made LittleBigPlanet, which is one of the greatest of games. It's like, even if you make something shit, you can still go ahead and make something cool afterwards.
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A new multiplayer game (for the times when left for lobby gets too much)
toblix replied to Armchair General's topic in Multiplayer Networking
I'm up for playing this game with the people that you are. -
I was being all emotional about a special game moment, and you just pissed all over it. Did you learn that in your ethics class, Miffy495? Look how disappointed he is.
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-IGN.com -idlethumbs.net/forums/newreply.php
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That's the dumbest thing I have ever heard. I'm kidding, I'm kidding! In fact, I think I've mentioned before that I'd like to take a look at your thing when you're done, although I probably will not understand most of the words.
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GTA L: Grand Thumb Auto Liverpool (50th anniversary edition)
toblix replied to Action Shakespeare's topic in Multiplayer Networking
I've requested thread renames multiple times, like that time I used the c-word in the subject, but nothing ever happened, except for one time I didn't request one, and then suddenly my thread was called "I am made out of poo!" or something like that. -
This?
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Also I wouldn't be able to have any guests, because: They wouldn't get a word in, and They would cramp my style
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I'll totally do a podcast. I can talk about anything, like cars and drugs.
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That's really awesome!
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http://images.google.com/images?q=blobbing
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Jesus, I went back to Forlì, since I have to pass through there to get my cash at the villa, and holy crap this place is huge. I thought it was only a muddy dingy place with some shacks, since that was all I saw as I rode through there on my steed, but there's a huge city too. This game is huge. I just did the assassin's tomb there, and, although I thought they were cool at first, the controls and game play mechanics don't really lend themselves well to that kind of stuff, I think. I end up just killing all the dudes and then retrying all the timed jumping until I reach the end. Anyway, I had one of those awesome emergent moments in Firenze. I was chasing a thief, and as he was running around ahead of me he was spouting the usual semi-comical things to me ("Mamma mia, don't-a kill me," etc). At one point he jumped and grabbed a beam, and I jumped after him and grabbed the same beam right next to him. Apparently the situation was some edge case, because the guy hanged there for half a second, and then, without saying anything, lost his grip and fell. He didn't scream or anything, just fell three or four stories down and hit the bricks, killing him. I know it's stupid (although not really), but it really got to me, because it felt like instead of this stereotypical, slightly comical thief character that you chase and tackle for money, suddenly he was this real guy who was just trying to get money for his family or whatever, and it was like he looked at me, realized I was not going to give up, and maybe he just let go.
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For everyone enjoying Chris's SS2 analysis, he's posted a more fleshed-out version on the front page blog thingie.
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What?! No, no, it's not that it's so bad, it's good. It's that it's so good. I can't speak for the DS (or iPhone) versions, but the two first Broken Sword games definitely are among my favorites. The atmosphere and level of polish is exceptional. The background art, animations, voice work and music are probably the best the adventure world has ever seen, and the story and puzzles are also terrific. Everything is so smooth, so polished, so well-animated. It really was the peak of adventure games, right before that mother fucking third dimension (the "turd dimension") came along and ruined every game for about five years.
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A Forlì, that weird, muddy place with the strange quest.
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Yeah, that was a whole lotta fun!