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Everything posted by toblix
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Jesus, this game is boring. I don't remember if it's so different from Mass Effect 1, and it's only me hating everything, but this is just running around a generic space station, talking to some dudes and then it fades to running through a boring sci-fi level for twenty minutes shooting at boring crap.
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I found this listing of supposed plot holes. I don't know if they all hold up, since I never notice plot holes. Well, at the end I did wonder how the typewriter stuff could take place, but I chalked it up to not paying much attention.
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Well, I have indicated a number of times that I would not make it, so it was no suprise to me, at least. Glad to hear you had fun with your other game, though.
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Oh, later? I thought you meant earlier. I'll probably make it then.
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I regret making this purchase.
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Grand Thumbs Auto 53: The Theme from Mario Land
toblix replied to Patters's topic in Multiplayer Networking
Awesome, again. Hope you get the videos up, P. Also, sorry for not speaking. Although I think there might be something wrong with my mic, because I did say some things, but I'm not sure the sound of my voice is powerful enough to cause the microphone's induction coil to move. -
I bought this based on the trailer music.
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Grand Thumbs Auto 53: The Theme from Mario Land
toblix replied to Patters's topic in Multiplayer Networking
I will make it, I hope. -
Maybe there are "babe trends" in gaming, and hot Australian chicks are the new hot Asian chicks.
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GDC 2010! The Idle Thumbs Conf Grenade 2010: Phaedrus 2010
toblix replied to Jake's topic in Idle Thumbs Episodes & Streams
I bet you'll spit that coffee right out as the gang says some crazy and outrageous stuff!!!! -
GDC 2010! The Idle Thumbs Conf Grenade 2010: Phaedrus 2010
toblix replied to Jake's topic in Idle Thumbs Episodes & Streams
A+++++ Will listen to when I get home! -
But the controls broke immersion all the time. I can't count how many times I had to turn my guy around, in that weird, slow, arms-slightly-raised way they do it, just to miss a doorway, again and again. Also, when walking around, it would very often happen that an action button flashed briefly, as I passed just inside its trigger area. Turning around to get back to it was such a chore. I think the only way to keep immersion while letting the player control the character in this kind of game is to abstract the movement even more, so that you just indicate a general direction or area, and let the game handle the fine mechanics of it.
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Yeah, I'm starting to realize I was going about this the wrong way. I'll just have to supress my gotta catch-'em-all urge.
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> Does not compute. I really have no choice when something like this presents itself. If there's stuff around, there's a need for me to get all of it. At least at first. I'll probably tire of it quickly, and then only get the huge, beeping things.
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I think he's referring to "The devil's hands are idle playthings".
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Quick question, as I wasn't able to find info on this anywhere. If one of my resource bar fills up while I'm mining, should I stop mining and wait until I've used it up? edit: Never mind, I found out. Apparently the resource bars do not mean anything, which, when you think about it, is about as stupid as the rest of the game's UI. Am I remembering things wrong, or did the ME1 PC port have a better UI than ME2? Holy crap, it turns out that the mining thing says a planet's depleted when there's plenty more to extract? How am I supposed to extract every resource fully when I don't know if there's more?! This game sucks.
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Sorry Patters, just got in to see your message three hours later. Hope you got to play something.
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Holy macaroni, what's with the gruesome death sequences? The game looks nice. This, together with the preview footage that's been availble for ages, makes it seem like there's not much learning systems, but more varied situations and puzzles. More adventure than puzzle, maybe.
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Yeah, and also one where you
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I hate it when awesome stuff happens on conventions and I'm not able to see. Do you know if it'll be cast unto the web at a later point?
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Based on the feedback they got from the first game, I'm sure that allowing new sound on old graphics was the first bullet point on their list for the sequel.
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It seems to me they interpret that 60% of players didn't understand all the features to mean that players can't grasp many features, while the reality is that that many of the features in Fable 2 were not implemented very well. While I can't really name that many examples since I've forgotten most of the details (so I'm open to the idea that I may be wrong), I seem toremember that a simple thing like comparing shop items to current ones, equipping new stuff, etc. was implemented with the grace of an open source video converter preferences menu. As for the RPG market being limited, I'm quite sure that's related to the console market, where I'm sure that's more right. Also, depending on the interpretation, isn't the first bullet point contradicting the whole simplicity point? Or are they talking about making more, but simpler, games? Or more content but simpler systems?
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GTA LII: Steve McQueen's Greatest Role
toblix replied to Action Shakespeare's topic in Multiplayer Networking
We do call him James "Scooter", and then whatever his last name is.