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Everything posted by toblix
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You know this is a free online game, right? You can get to to know it intimately within minutes from now by going here.
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I'm already playing this. Please add me to whatever list you're working on there.
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There won't be a two year plane grounding, though. It all depends on the winds and all sorts of weather related phenomena which I don't know anything about because I'm not a weatherman. Another reason there won't be, is that that would be a crazy thing that changed everything, and that never happens.
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The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
toblix replied to Jake's topic in Idle Thumbs Episodes & Streams
Super Cool! -
I think iMUSE was the final great stride in the evolution of Video game music. Although I don't know the story behind it, I assume it was born from the realisation that game music was so far behind "real" music in many respects (fidelity, mostly). It seems that once the technology allowed studios to just put an orchestral score on the CD, it was no longer that interesting to try new stuff, as the music was now on the surface comparable to that of film. Although didn't LucasArts also use iMUSE after they started using recorded music, like in Monkey Island 3? Anyway, it would be awesome if at one point a game included an advanced music engine that used proper instrument samples, and created an on-the-fly orchestral score, Tom & Jerry style.
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Wait, her?
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Seems Giant Bomb is doing an endurance run of this.
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Does he really? I think most people are aware that he's mostly done UI stuff on the earlier games, and then "advanced" to full-on directing in the later Monkey Islands. He's obviously good at what he does though, as most times, whenever I mention some specific cool thing in one of the games, it turns out he did it. The ship-transition and the silent intro are two that come to mind. But of course, he also has to serve as the channel for the more general Telltale praise as well.
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That's not a knee injury, this is: I'm not going to tell you.
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Telltale is the LucasArts of video games. This is going to be awesome. In the meantime, Bioshock 2 (even though the podcast spoiled all the train 'splodin, corridor twilightin' highlights for me).
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Look at this awesome shit:
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See? If James had written that, it would be apparent that it was meant as a joke. I only cause confusion and misunderstanding.
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Metro 2033. You'll need a beast of a machine to get the full experience, but it's the most awesome action game I've played probably since Half-Life 2 (which I'd mention if everyone else hadn't already)
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I've tried telling James this a million times in private chats and cam sessions, but he won't listen and keeps hitting on me. JAMES YOU SHOULD WRITE BOOKS!
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WELL HOLY MOTHER FUCKING GAME OF THE YEAR, COMRADE! If another game comes out in 2010 that has been made with an attention to detail, balance, atmosphere, humor, graphics, sound, fun or pacing even close to Metro 2033, 2010 will be a magical year indeed. (Some of) You know me, I hate most games. Either they're not fun, or they're too hard, or annoying some manner. Metro 2033 are none of these. From the beginning to the end, the game keeps on showering you in a gushing, messy stream of awesomeness. Since I started playing it, it has been climbing my ladder of greatness, passing games like Fallout 3 and Batman on its way. I kept expecting it to misstep -- some horribly hard section or a lame ending, or repetitiveness -- but it wouldn't. It kept shit fresh like Valve does. You know, when you can look back on the game and remember the various sections of your trip... it's so great. As the game approached the ending, my only hope I had of this game proving to be a miserable piece of Russian crap was that the ending would disappoint. They would run out of rubles and just have some low-res FMV congratulating me on a job well done. Well, guess what -- the last sections of the game are the awesomest ones. It's incredible! The graphics in this game are so good, every time you look at an item you have an orgasm. After having played through most of the game you think you've seen it all, and then the fucking thing blows you god damn mind out of your head with the most spectacular locations I've ever seen in the game. The end-game of Metro 2033 makes the end-game of Half-Life 2, or Uncharted, or whatever, look like smears of feces. And I love the endings of those games! I'd talk more about the graphics, but by now you should have understood that this game has some mother fucking next-gen awesome visuals. There has to be so many gbs of texture files I don't know why my graphics card hasn't melted yet. Everything is carefully modelled and textured, and the effects, the smoke -- the smoke, people! Jesus, it's beautiful! Oh, and I played it on easy, as according to my new rules, and it really was. I failed a couple of times at the very hardest parts, but there were never any frustrating moments. However, there were a lot of moments that were the most xtreme and intense moments of my entire life, like when I'm being dragged through the wastelands with blurred vision and a destroyed gas mask leaking out all my oxygen. The first-person sections in this game are so great, they're what that all-first-person-view Xbox game that started out sweet and then became lame wishes it was. To summarize: if you can only buy one game this year, buy Metro 2033. If you can buy two, I'd say Metro 2033 and probably Sam & Max: The Devil's Playhouse. Bonus comment: Thanks, Idle Thumbs podcast for getting me interested in this game by relating a sweet anecdote, the likes of which are experienced many times during the course of the game.
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How many gb did it have?
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Yay, Supaplex!
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Spud, yes, that was it!
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More like idiawesome.
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I think I've played this, but I can't remember the name.
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The Dancing Thumb (aka: music recommendations)
toblix replied to Wrestlevania's topic in Idle Banter
Well, if it's not too much of a bother, you could tell them that using a little girl as a skateboarding helmet is a stupid fucking thing to do. They should indeed consider themselves lucky their children are still alive and well. -
That's not a valid SI prefix!