toblix

Phaedrus' Street Crew
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Everything posted by toblix

  1. E3 2010

    I'm always amazed that they are still doing booth babes. It's like they really don't want to be taken seriously.
  2. La Celle Splintereux: Conviçion

    Okay, this is interesting to me, because it points to a suspicion of mine that I was simply playing it the wrong way. I looked up the part I was stuck on (well not stuck, but unable to avoid a shootout) on Gamefaqs, and it just said to kill this dude and that dude and then all the guys who would come running. This made me assume I was right about it being more of a gunfest. However, that part was in Iraq, so maybe that was a particularly "gunny" section? Another example is in the airfield, where you have to disable some power stuff (throw a lever and then break it off). In the little house there are three guys covering all the exits -- I spent quite some time, but was unable to find a sweet ninja way to go about it. This resulted in a shootout that made all the guys in the rest of the level enter search-and-destroy mode. If you remember that part, do you remember if you managed to avoid this?
  3. These weapons are better than nature!

    Is there a reason weapon men always seem to be fat? I considered for quite a while to have the guy with the dark blue shirt as my new avatar. He poses fantastically.
  4. E3 2010

    I got the impression it changed completely a couple of years ago, and was no longer the place for all the awesome announcement, but more of a generic nerd-fest. I'm probably wrong though.
  5. La Celle Splintereux: Conviçion

    I hear everybody razzing on Double Agent, but that game was a million times better than this piece of crap. At least it had some sneaking around and picking off guards one by one, not machine pistols shootouts at a carnival. I remember it being not that awesome, but why is it considered a travesty? I'll have to check if I posted something about it back in the day. edit: Found it. Looks like I thought it was average, with some sweet moments.
  6. Making Music

    From what I understand there are guys and girls here with experience in the field of music-making on the computer. Do any of you have experience with MIDI sequencers, and have any to recommend or warn me about?
  7. La Celle Splintereux: Conviçion

    I thought I knew how to play Splinter Cell, but I can't avoid getting into firefights with everyone on the base. Did anyone manage to complete the Airfield without the last couple of sections becoming bloodbaths? edit: Played some more, and this game is bullshit. At least God of War III handles fighting a pile of enemies with a touch of grace. I should've taken the hint when I got to the first weapons cache and found two silenced pistols and a hundred fucking machine guns. edit: Played even more, and it still sucks. I mean, it would be a great shooter, but when you call something Splinter Cell you should be able to expect some quality sneaking around, not 3rd person Modern Warfare. It seems someone with a calculator had found out it was time to cash in on another Splinter Cell game, but was also savvy enough to know that slow, stragetic gameplay is for fags. Also, I know I complain too much, so I'll stop right now.
  8. Making Music

    Also, I haven't had any problems with ASIO other than having to select the right output whenever I start an application for the first time. I guess support for it has matured slightly the last twenty years. You mean what have I been using for the amazing stuff I've posted? Cubase 5, actually. It seemed much like Sonar, only that it didn't take me half an hour to set up a simple VST track. I'll definitely try out the others suggested in this thread, although I can't really say I'm into electronica.
  9. The threat of Big Dog

    This is pretty sweet.
  10. God of War

    Okay, that might've just been the "worst" boss battle then. I tried dodging and blocking, and though blocking his huge fork seemed ridiculous, at one point I though I was onto a pattern using dodging: I thought that if stayed back until right before he attacked, and then dodged towards him, he would attack where I was earlier and miss, and I could run forward and get him, but I was unable to reproduce it.
  11. God of War

    Okay, so God of War III. I got it after some intense Twitter PR work by @Thayer, and it's all right. I can't really get a feeling for what's happening, though. I'm pushing the attack buttons and I slaughter a bunch of men, but in the boss battles I'm not really able to identify the various elements in such a way that I feel I'm having any sort of control. I'm quite sure the only reason I'm still alive is that I'm playing on easy. Is this like other games, in that there's a way of dodging or blocking each type of attack? When fighting, say, Poseidon, and he's going for you with his fork, what the hell do I do? I just got hit a bunch of times, but still was able to get him by running up to him and fire whipping him, but it's not fun when I don't feel like I'm using any tactic or skill. It's weird -- in a game like Arkham Asylum, I have no problem identifying the moments where the game is telling me I'm supposed to prepare for this or that kind of attack, but here it's just shit happening all over the place, and I just move towards the enemy, bash the attack buttons and suddenly I win.
  12. Neptune's Bountiful Pride

    I'm up for it, if nobody else who hasn't played before signs up. I'm sort of finished with my current game anyway...
  13. General Video Game Deals Thread

    WOW Gold in 3...
  14. Infinity Ward - MW2 news

    Just finished this, and it was just as I had expected: a roller-coaster ride of scripted stuff. I still thought the parts where you run around with another dude and coordinate attacks and stuff were way cooler than the more common skirmishes with dozens of dudes.
  15. Making Music

    Okay, this is more Monteverdi meets Princess Wilhelmine of Prussia meets Hans Zimmer: http://tgdahle.com/masterpiece_2.mp3. This one is also inspired by Lord of the Rings.
  16. Making Music

    I'll post everything I make, although I'm quite sure I won't be able top my first masterpiece. The cymbals were not live, as I don't have cymbals.
  17. Recently completed video games

    So what's written on the sheet to the right there?
  18. Life

    Ah, so they do lots of jams, marmalades, pickles, that sort of thing? Sounds like a sweet town.
  19. Making Music

    Listen to this shit. Music has a new name, and it's http://tgdahle.com/masterpiece_1.mp3 In case you can't tell, it's inspired by Lord of the Rings.
  20. Alan Wake

    This looks like a highly linear game, which is fine, but wasn't this supposed to be more of a open-world thing? I remember reading of so and so many km² being filled with awesome crap, which only makes sense if you have some control over where you want to go. The lighting in this looks absolutely amazing, like it could knock the Mass Effects off the pedestal of being the game with the best lighting. Did anyone see if there was any auto-aim at all in the quick look? Sometimes it seemed like he had total control over the aiming, but it also looked like the beam locked at times...
  21. Formula Thumb

    Still pushing chairs around, Wrestle, or are you in? I'm in at least, I think.
  22. Making Music

    Thanks, that looks interesting. As an added bonus, it is made by Cockos. I'll give it a whirl.
  23. Making Music

    I would absolutely love a freeware alternative, as I'm able to tolerate a fair bit of wonkyness in free things, but I've yet to find a free application that can reliably host my VST instruments. I've tried Sonar for a bit, but I'm thinking there must be something better, so now I'm going to try Cubase. I want something that's focused on MIDI sequencing and not just supports it. I hear great things about Ableton Live, but I also get the impression it's more geared towards mixing hip hop or whatever, and I'm probably wrong.
  24. Anybody Played...?

    That screenshot is incredible. I don't know what the hell is going on, what genre it is or why there are seemingly two screens at once, but I like it.
  25. Bungie makes 10-year deal... with Activision

    I'm not kidding, I'm just that dumb. Obviously they do, but how critical is any of it to actually getting a game to market? Testing just came to mind -- I expect they can have hordes of testers, the number of which would be unreasonable for most developers. Of course they can go digital as well, and to some extent they already have, but would they be able to make nearly as much money from it when: They're not doing the physical distribution thing, which must be quite costly (and so they can't charge for it, I guess?) They'll be going after Steam, which at this point seems ridiculous. Maybe they'll go from being a link in the "production chain", where everything goes through them, to more of a support organization for smaller developers? I'm really thinking about game publishers as working the same way as book publishers, in that they're really just something that evolved to let one person get their stuff out to as many as possible, but that, with the Power of the Internet, is not really essential anymore, as an author can publish to everyone from his home computer. Maybe that's the wrong way to think about it.