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Everything posted by toblix
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I've got one right here.
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So some guy named Chris Kline posted some more-technical-than-usual comments about their modifications to the UE3 engine, and: It irks me ever so slightly that the initial description of the engine requirements is just a bunch of action fight sequences. I know that it'll be a combat-heavy game, and I know that the world will still be fantastic on its own, but I'd be so happy if I got to explore a bunch of cool, beautiful stuff with a state-of-the-art engine. The "Floating Worlds" stuff sounds really nice. I was sort of expecting Irrational to cheat here, and only give the impression of everything floating around by having remote non-reachable stuff bob up and down or whatever, but letting everything be dynamic sounds like it could provide for some sweet scenarios. It sounds like the audio will also get some more love than usual? The last time I was excited about game sound was back before Thief came out. One of my favorite game sound moments is in Myst, when you're on the walkway out to the spaceship. There's something about the way the wind almost blows out the microphone that just grounds me on that virtual island like nobody's business. I really like reading technical stuff about game development, since it's often a mix of stuff I know about (programming) and stuff I wish I knew about (game design, programming in a game context (e.g. bullets and magical hats instead of accounts and transaction services).
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Ironically, an accidentally parenthesis broke your link. Anyway, I think we should stop discussing intervals in this thread, and maybe move it to a separate interval only thread.
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You can do it!
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You accidentally some words and mixed use of what parenthesis and also mathematical as punctuation.
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It's an open interval.
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Lionhead is owned by Microsoft?! I guess that explains all the Milo bullshit.
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Just close this thread and forget I ever said anything. Didn't know Fable was Xbox exclusive, though. Splinter Cell too?
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Good point, I'll probably be all set for Playstation Move!
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Also, if you dilute the water first, you'll only need a little bit of it.
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Still, you should wrap your bed in magnets and aluminium foil just to be sure earth radiation doesn't interfere with your sleep waves.
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I just watched Scott Pilgrim vs The World and found out I probably hate every movie.
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This was funny, I thought.
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So I've relived my youth and played through most of the Dizzy games during the last days. This time I've used the Amiga emulator's ability to save and restore in order to let me actually make progress rather than just dying all the time. I can totally recommend anyone with a desk job and a penchant for having a good time having a Dizzy game running in the background, alt-tabbing to and fro during the course of your work-day. I have such fond memories of the very first game, Treasure Island Dizzy, and it's still great. The graphics are still fine, the puzzles good, and it doesn't take that long to complete. God, that game was ridiculously punishing! You can spend hours on it, and the tiniest mistake will force you to restart. Then there's the sequel, Fantasy World Dizzy, which has a larger game world, more interesting puzzles and trickier platforming. This one gives you three lives before it fucks you. Then there's Magicland Dizzy, which is where the truly sweet graphics kick in. Every screen in this game is a beautiful work of art. It's so crisp, colorful and attractive even the long walks the game has you do are a joy. The next game in the series, Spellbound Dizzy can go fuck itself. It was developed by some other people and it was horrible. The graphics, the controls, the puzzles – it all sucks. But Dizzy: Prince of the Yolkfolk is the gem of the series. It's short, but oh, so sweet, if a little easy. It looks so good my eyes came loads as I played. I wish someone would make retro games with these sorts of graphics. In short, I wish someone would make more Dizzy games! Or rather, I wish they had made more back then, since nobody can make games like that anymore.
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I just rage-quitted Live Messenger, and wanted an IM client that didn't look like a 1989 legacy application and didn't look like autorun application on the CD that came with a Taiwanese motherboard. I tried Pidgin, which failed in the first department, and Trillian, which failed in the second. Which, if any, IM clients do you all use, and are you happy with it?
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UH-OH! UH-OH! CLAKCLAKCLAKCLAKCLAKCLAKCLAKCLAKCLAKCLAKCLAKCLAK What makes you say that?
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Just watched the trailer, and it really does look like the same kind of game. I prefer Dizzy's tumbling leaps to the Clover dude's rigid whatever-he's-doing.
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Yeah, there's a bunch of other Dizzy games I didn't mention, either because they weren't released for the Amiga, or because they were shit, or because I forgot. Dizzy – The Ultimate Cartoon Adventure never came out for the Amiga, it seems.
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It's a known issue – they're working on it.
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A little over 60% of the gas price is from various taxes and fees.
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I like how their formal military nerdery breaks down when the enemy shoots lasers at them. "Sir, requesting permission to-- OMGOMG kill the red one!"
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Also, there were no cell phones in 1928.