-
Content count
7410 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by toblix
-
I doubt that's their tactic. I think they're going for more of an impact, as if saying "this is the definitive version" and at the same time trying to avoid being seen as a sequel by having a number or subtitle.
-
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)
toblix replied to pyide's topic in Video Gaming
I'm slightly offended by that title. -
I've got a flat surface you can bring to bed.
-
Actually I bought both Bayonetta and Vanquish, since I figured that if I liked one I'd like both. And as for the dodging, yeah, I'm trying to do that just-in-time thing as much as possible. There's so much going on all the time, I guess actually knowing when to dodge will become something of a challenge.
-
So this is being released around this time, and I keep wondering if it'll even work in my living room, and – even if it will – would I want one? What is the system seller? Also, since the camera is so dependent on stuff like lighting, furniture, colors, etc., will they have a special "Didn't work for me" return policy? Surely there's bound to be lots of people who will buy it, only to find out their living room is too small/large/dark/bright/dirty. edit: Apparently it requires you to stand at least 6 feet from the camera, which means I'll have to learn how to intersect with my coffee table.
-
Cool, an art game! I wonder what everything meant!
-
This isn't funny anymore.. stop monkeying around with Monkey Island!
toblix replied to Tanukitsune's topic in Video Gaming
I think I pirated So Blonde because I couldn't find a demo, and then it turned out not to be super great. There was something with a pirate ship I think. Should I feel bad? Does it get better later on? Should I buy it? -
First I'd like to say that this thread should be called, simply, "Bayonetta" Secondly, having just managed to wring myself out of the giant turd that Fable 3 turned out to be, I loaded up Bayonetta and holy shit this is some crazy shitting shit. From the moment I pressed Start to the end of the chapter I had no idea what the hell was going on, who the people were, how I killed everything and why there are donuts everywhere. If things remain at this level of intense craziness I'm in for some fun, maybe. About the combo stuff. There's a huge list combos I can practice. Do I have to actually learn these, or can I just do my thing and press all the buttons? I hit B and Y and she beats the living shit out of everything quite nicely, and sometimes she does weird stuff that might be a combo or something else. If I keep just mashing buttons and having a good time, will I be punished at some point? What I'm asking is, should I start reading up on combos?
-
Take it easy, Tanukitsune. Don't worry about elmuerte, I don't know what he's on about. Nobody is after you.
-
Watching the first dev diary on Shacknews, and I just had to get up from the floor. I have just fallen out of my chair, hearing Perer Molyneux describe a totally new feature he has never seen before. This is amazing people. This is the paradigm shift that will will do for books what the Gutenberg Bible did for the Lumière brothers: Your weapon will change -- visually -- as you play the game. If you're good, it will glow with a good glow. But that's not even all! If you're evil: The weapon will become evil-looking and glow with an evil light In Mr. Molyneux' own words: ~-----~ "As you kill innocent victims, so you will see the sword glow and drip with blood all the time." - Peter Molyneux, 2010 ~-----~ edit: Just watched a bit more, and it's confirmed: Fable 3 will have a snappy storyline.
-
This game is terrible, but in a magical way. It runs on a core of 100% pure shit, but also has some stuff that makes me play it, like: Getting the achievements I've already invested so much time in. Nothing else It's incredible that someone can – for the third time – release something as half-assed as this and not only get away with it, but get great reviews as well. It must be a combination of extreme production value in some very specific areas like: Voice acting Nothing else If you smash Fable 3 against a desk and examine all the bits and pieces, none of them are really very good, like: Combat User interface Quests Pacing Character development Just like Fable 2, there's lots of stuff, but it doesn't mesh – there's a bunch of systems seemingly developed by different teams and then hastily integrated into a running binary days before release. It's not unstable, it hasn't crashed on me, but it has both a goods trading system based on supply and demand in the various villagers – a system I'm sure nobody but the game testers ever bothered exploring (and even then only when explicitly told to) – and the worst minimap ever wrought (in a game about exploring!).
-
Thanks for the heads up. Knowing that, I wouldn't trust their reviews or recommendations, but I guess they could have some good editorials or interviews or something? Maybe? I guess I just want more Kill Screen; I should probably go look for some good blogs.
-
If at all possible, I recommend learning Norwegian and playing the original game, Dæn Rëjse Løngste Fjord, as Ragnar Tørnquist intended.
-
After finishing Future Wars I thought I'd do the sequel, Operation Stealth. I have such vivid memories from playing this game on the Amiga. Just like with Future Wars I never got farther than the first couple of screens. Not because of a frustrating action sequence, though, but because the pirated copy I had was bad, and always crashed. I still played it lots of times, though, and thought the feeling of the game was fantastic. I got further this time around though, but gave up after everything quickly turned to shit. It seems Delphine felt the pure adventure parts of their games weren't actiony enough. Anyway, the opening parts of the game, arriving at the airport in South America, opening hidden compartments in toilet stalls, walking around town... it may sound lame, but it feels really good. Someone should make a modern secret agent game that's not about combat or sniping, but about international espionage, hotel suites and airport toilet stalls.
-
Yeah, I got tired very fast of all the kinetic typography stuff that started coming out a while back. For example, in my opinion the Fuck You video is just derivative shit. This one got some real care, however, and isn't just a bunch of motion blurred words pushing each other out of the way.
-
Sweet trailer! Now I'm expecting it to be criticized for not showing long clips of game play. It's a game trailer, after all.
-
I remember that part. I'm not sure I remember exactly how I got past it, but there was some sneaking around and ducking behind things involved.
-
This is pretty nicely done: y4sOfO8Ei1g
-
Less sneaking from crate to crate in Russian missile installations, though, and more drugging a colonel's breakfast sausages to steal his invitations for a costume party and then having your beautiful female partner who'll later turn out to have an agenda of her very own distract the party guests by performing a song and dance in the music room so you can sneak upstairs to search the filing cabinets in the host's office for clues, maybe an address.
-
No, I think you bought the wrong game. Apparently there are two games with the same name or something, I dunno. You have to get this Metro 2033. You'll know you got the right one when you load it up and then it immediately blows you the fuck away into a world of excitement.
-
So Jade Raymond of Assasin's Creed and being female fame and her 80 or so strong team at Ubisoft Toronto are hard at work at the next Splinter Cell, and judging by Assassin's Creed's recent rate of sequels, it'll be out some time next year. I wonder if they're going back to the sweet roots of the older games, or if the sales figures of their more recent pieces of shit have proven satisfactory. Maybe the change of studio will freshen things up.
-
Armchair, you're going to have to be more specific. I've spent hours trying to think of what to draw and I've rage quitted twice.
-
Just started playing this old Delphine adventure game. I started playing it lots of times back in the day, but never got past the descending ceiling at the very start. I always got frustrated, and tried lots of times, but the interface was just too clumsy and I never got any further. Now I'm using an emulator and can save and restore instantly, which allowed me to stop the ceiling after just three tries! The very first screen of the game is amazing:
-
Just finished it. Good game. A real action adventure. Some parts have aged worse than others, like the arcade stuff (shooting, running), though with an emulator the frustration is manageable. You can really see Chahi's style oozing out of every doorway and cracked wall in this game. Parts of it could be taken straight out of Another World.