Ginger

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Everything posted by Ginger

  1. Intro Sequences in Games

    Final Fantasy VII blew my mind at the time, FFVIII was pretty good but a tad pretentious. Erm Tekken was good as was C&C and red alert. It wasn't good but is note worthy Mega Race
  2. Bomberman

    gay I fucking hate windows, If it was for the shitness of windows there would be a nice long rant about how disrespectfully the industry treat women both in games and as players of games, but i cant be bothered to rewrite it. Instead I'm going to snuggle up in bed with my mac and apologise to it for cheating on it wit an inferior OS.
  3. indeed the woes of of pressing replace on a spell check without looking at what it is suggesting
  4. I'm in a good mood today as I've found out the lump on my bullock is non malignant, w00t the ginger is not going got have his balls chopped off (that is, as long as I don't nause Scottish bob too much) Sorry if that was too much information. Good thread btw. Another problem with design docs is that a massive amount of designers (most of those that I've worked with) are like a 4 year boy writing a story; they have no parameters on where their ideas go, they do not listen to what the programmers tell them they can & can't do. I was chatting with the lead designer of a game and he showed me the design document of a past game that he worked on, it was a loose movie licence. It was such that main character was able to perform about 100 different actions, there was no consideration for button mapping (it was a console game) and no respect for the programmers telling him that his ideas were completely infeasible. In the finished game (when the designers had conformed to the parameters set by the code) the level design was as pedestrian as I've ever seen. Anyone can be creative when there are no boundaries but the key to good level design is being creative within the limits of the code. Given the increasing gamer demand for the complexity of their games, I think the number of designers who posess both the required technical scripting skill and creativity to adequate levels is minimal. Rather than having people who are fair to half arsed at both (which is a description of a large proportion that i have worked with) i think having a creative person coming up with the ideas and working with a coder who does the scripting (when those that have both skills can not be found) will lead to an increase in the average quality of design throughout the industry. However this will probably only become financially feasible once middleware becomes the design standard
  5. BUY games? what are you, stupid?

    Firstly there are many startigies that firms employ (they are not just out to make profits) as its not just shareholders who make decisions in firms, although i agree profits are a major concern, however the point i was making was not to critise profit seeking but i was critising the massive inefficencies in the games industries which force prices up through firms covering the costs of these inefficiences. I was also saying it was up to us the consumer to exercise the massive amounts of power that we should have in an industry such as the games one.
  6. BUY games? what are you, stupid?

    I'm well aware of the expense, but £40 X 100,000 is 4 million and I imagine it was not that much and halo sold a lot more copies than that, the reason the price of games is so high is because something like 90% of all games don't make their money back (that figure is slightly old) and the main reason they don't make their money back is they are shit, ok sometimes it’s he public being gay or the publisher not recognising what they've got. If that 90% were cut to say about 30% (which I think is more reasonable) the price of games could roughly halved. This would increase the size of the market as your non-gamer consumer would also be more confident buying games as the likelihood of coming home with a pile of shit would be less. Hopefully XNA should be able further reduce the cost of games and spark much creativity, all credit to Microsoft with that idea.
  7. BUY games? what are you, stupid?

    ok I'm in a bad mood because I've done over a hundred hours of exams and revision this week. Games are too expensive, by the mass public shelling out £40 for an inferior game we merely perpetuate developers and publishers making crappy games that do not sell and need to be subsidised by making the price of all games high. Games aren't something we need so in theory the consumer should have utilmate power over the industry, but for some reason we accept the unreasonable prices and buy many of the shit games. 10 years ago it may have been fair to sell a game for £40 because the industry was small then, but now a good game will sell hundreds of thousands plus of units world wide, but i have to pay more for that game to subsidise the poor games. if the hundreds of games with little worth were not made we could buy our great games at a fraction of the price. However the industry doesn't care because so many people(including myself) will go out and pay £40 for an ok game. Warzing is a method for those who love games but refuse to pay so much for them to get their voice back (prehaps they may not be doing this conciously but they are making a point) The publishers fuck us (look at the price discrimintation that goes on i nearly have to pay the same number of pounds for a game as a american has to pay dollars, so fuck them i owe the publishers nothing, i owe the developers something which is way I buy most of my games) If we just lie back and keep on taking it up the ass from the publishers nothing will ever change, if we want to make the industry better we have to dictate things with our money. Ok what u guys are doing (buying only good games) is a good way to go but still doesn't help with the unreasonable prices, so u've got to look at the warzers as doing some good. As for the arguement a game not worth playing for isn't worth playing is bullshit (btw i buy most my software and pump thousands [well maybe about £1000] of pounds into the industry each year.) I'm not paying £40 for a game that i can complete in four hours and never play again, but it was worth playing for 4 hours, hell i would hire it out if i was able to but due to fear of piracy I can’t, so I’m forced to download it. Can i also ask all the moral people out there who never warze if they have ever pirated music or films (as from a moral point of view there is no fucking differnece, hell even taping tv and fast frowarding through the adverts is morally the same thing) or are all those who are wanting to go into the industry (which is much more shit than u imagine it) merely making sure that once there they can make money out of creating their art.
  8. SW: KotOR -- HK-47

    I felt that one of the best features of KOTOR was that it introduced a new Star wars Galaxy to us, the developers had fewer restraints on their creativity. With KOTOR 2 being 5 years after the first game I fear that its going end up being very underwhelming. I know they created a great universe in the 1st game and there is still more life in it but why did the first follow up game have to go their. I would have preferred if they went a couple of hundred years off somewhere else. and then got another team to take the revan's star wars further. I think KOTOR 2 could just end as a result.
  9. As a new owner of a ginger beard (this homeless guy was lying in the street so I shaved his off) I resent that, although mine's all cool and sexy where his is all shit and crap
  10. Metal Gear Shaky

    Ok sorry for the horrible pun. You're on patrol in a small 10 by 20 foot room, u hear a window break 2 meters behind u and the person u're patrolling with lets out a scream. What do u do? Look behind u see he's been shot by a sniper and fall to the ground, or do as the as the AI in snake eater and casually gaze out of the window and think about breasts. I was a big fan of the first MGS, I thought the AI was excellent( I restrain from saying ground breaking as i didn't have a PC that could play anything more than Red alert at the time so I don't know what was out on that superior format) in fact it seems so excellent that they've used the exact same algorithms in the 3rd game. Is it wrong to want more from games where u fight human armies. I mean if army squadies can do it while under the control of inbred Oxbridge rejects surely a leet programmer could get his bunch of mindless models to do the same thing . U shoot at a base from a distance the men take cover, they sound an alarm, They send squads out from a position that u can’t see, they outflank u and intend to shoot u in the back of the head. U’ve got to move u can’t stay in one position maybe they’ll search the rest of the area u were in and fall prey to some traps u left. Next time they may act differently. Reality they hide behind a wall for 2 secs and then come out and shoot at u and wait to be awpped in the head. Spend a while writing and testing more advanced AI in a game and there could be massively increased longevity and fun hence notably boast sales. Tell me if I’m wrong to cuss the lack of advancement in AI in comparison to those of graphics. I’ve been poor and busy for a while so haven’t played any of the new batch of FPSs (except BF:NAM £25 for a mod but well worth it) to come out i.e. call of Duty, Farcry,ect… With all the 1st/3rd person war/counter-terrorist games I’ve played (which is a lot of them) making the game harder has always been done by making it so the AI shoot u as soon as u’re visible (sometimes even before then) with perfect accuracy. I know HL:2 may raise the bar but will that sink into the rest of the industry? Is there much out there beyond HL:1 in terms of AI? Or do I look back with rose tinted glasses while I stare into the present with an eye tainted by ginger analysis
  11. Mafia 2?

    In my mind, quite good not damn good. It was fun but there were some really horrible bits like the race car level and I always felt slightly detached from the combat and driving, maybe that's what they were going for with the film feel. The atmosphere the game created was fucking great... days spent talking in a marlin Brado accent, sigh if only I had to friends to annoy with it Break the b0b
  12. Nintendo DS pics

    It's too ugly, with handhelds, peole (the on hardcore) care about how it looks and this will suffer badly (esp with kids entering into the market) against the beautiful looking PSP. I know there will be great games on both so i'll get them both. Ps new Zelda I'm in love with Link in that, i think it's the ears taht do it for me.
  13. fear : of other games..

    When returning home to get sleep after a night of ginger indulgences, i was phoned up and asked if i was willing to step up and be counted as a man. So i went to move a shed, victory was ours, how couldn’t it be Spaff’s dad had a stick. We then went and celebrated our victory, over the shed's desire to impede the future, with a spiritual walk in a field of green herbs. Spaff and nick then lanned SS2 and i proceeded to fall the way of the white death while watching the game. While lying on floor shivering wondering if i still had a tongue or if I just couldn't feel it i heard the screams of SS2 in the background. Scared the mother fucking shit out of me and intensified whole experienc. Which shows it’s great. Maybe i got what i deserved for coercing that shed to my will, u listening "dubya"
  14. New Half-Life 2 screenshots

    and is it just me or do the or do the player hand and gun models look as ugly as those for HL1
  15. New Half-Life 2 screenshots

    STALKER has raised the bar of our graphical expectations. Whether it will come out before it is toppled by a different preview is another matter. But it has definitely taken the graphical shine off HL2, but hopefully the gameplay and AI of HL2 can still impress
  16. GTA: San Andreas (Screenshots)

    Those can't be PS2 shots the reolution is far too high. If they are, there is going to be the biggest blur affect ever seen in a game once u start moving.