Chris

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Everything posted by Chris

  1. I don't know, I haven't played those. It's like an adventure game with less talking and a side view.
  2. It's actually not; it's an adventure game. (I realize that's not fully apparent from the trailers.) You run and jump around, but there are maybe two or three actual platforming puzzles in the entire game (and you might not even see them depending on which characters you choose). It's just an adventure game that happens to be played from a side view. You explore environments, experience a story, solve puzzles, and combine items--that's the game.
  3. BioShock Infinite

    Just going to quote this because it seems like Argobot's replies here aren't getting as much attention as the rest, and they are the most reasonable and well-stated opinions on this topic in the thread. Bolding the particularly crucial conclusion.
  4. New people: Read this, say hi.

    Hello new people!
  5. There are also NPCs who speak; the balance of Cave and NPC speech differs by level.
  6. New people: Read this, say hi.

    Welcome, folks!
  7. I'm not upset that Legendary is hard--I want it to be hard, and I love fighting Covenant on Legendary. I just think the Prometheans really don't capture what I love about fighting interestingly-varied groups of Covenant.
  8. Double Fine Amnesia Fortnight 2012

    It's the same in the other direction, though. Tim isn't an impartial robot--he's affected by the quality of pitches and the particular aesthetics or goals of a given project. (For a related example, consider Scott Campbell mentioning in the Double Fine Adventure documentary how, when he wants Tim to gravitate towards a particular character design, he gives that design the coolest pose, because he knows that will give it an edge with Tim.) In the past, there might have been ideas that would have been great, but didn't strike Tim's fancy like some others. The thing that's different about this to Kickstarter (or other crowdfunded/crowdsourced models) is that it's a totally closed system. At the end of the day, pitches and teams are going to be made up solely by and of Double Fine employees, and there are a fixed number of Double Fine employees, and each employee was hired because he or she possesses certain concrete skills that can be relatively easily quantified within the studio by our production team. It's not an infinite pool of people and ideas being thrown out onto the internet; it's a finite event with a fixed timeframe and resource pool. I think that really mitigates a lot of the risks of relying on crowd wisdom.
  9. Idle Thumbs 80: Happy Dishonored Halloween Grab your goblin, and keep your mitts off my last hits. And remember: always pack a parachute. 'Tis the season for video games. Games and Holidays Discussed: Dota 2, XCOM: Enemy Unknown, Dishonored, Mark of the Ninja, Just Cause 2, Far Cry, Far Cry 2, Far Cry 3, Halloween, Dishonored Halloween Direct episode download. iTunes page. Feed RSS. Episode page.
  10. Double Fine Amnesia Fortnight 2012

    We hope so! I don't think there's anything wrong with people having those discussions in public. We also figured that by requiring at least a nominal payment, people would be more likely to take their votes seriously; I think that bore out.
  11. Double Fine Amnesia Fortnight 2012

    That's not the case--pitching has been open to the whole company for every Amnesia Fortnight. People are definitely happy about it though!
  12. Double Fine Amnesia Fortnight 2012

    It has nothing to do with making a certain amount per fortnight or anything like that. It's purely based on what games can find funding and what games are feasible for Double Fine to turn into full experiences. If that's true for all five of these games, we'll make all five. (That has never been the case before, so it's unlikely, but it's theoretically possible.)
  13. Thirty Flights of Loving

    Thanks so much! That means a lot.
  14. Chivalry: What's Inside This Dude?

    I need to check this out--I worked with its lead level designer at Irrational, and he left to go work on this. It's awesome to see how well it's doing for them.
  15. Double Fine Amnesia Fortnight 2012

    It'll be roughly eight hours per day, starting Wednesday--today and tomorrow will be shorter streams since development hasn't begun yet. But with limited time you might be more interested in 2 Player Productions' daily videos. I don't know how long they'll be, but they sure won't be eight hours each.
  16. The level of detail is considerably higher, and she is generally portrayed in a much more sexualized way.
  17. Double Fine Amnesia Fortnight 2012

    He has addressed it in the Spacebase thread on the DF forums: http://www.doublefine.com/forums/viewthread/7883/