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Everything posted by Chris
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I don't think that's fair at all. Look at all the culture that's marketed directly to females in modern culture: it's just as retarded as the stuff that's marketed directly to males, it's just less violent and poop-jokey and more romantic, or more focused on celebrities or not being fat or whatever. Stuff that rides on being "intelligent" at the fore does not tend to be heavily gender-split, because the market for intelligent stuff is small enough as it is.
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Idle Thumbs 14: Interface with the Animus
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
Left 4 Dead (like all of Valve's music as far as I'm aware) is all prerecorded individual cues, though. It's a different thing. The Director definitely determines when to stream them in, so the placement of the music is interactive, but the music itself is not. -
I don't know why this is as complicated as it has become. I'm just saying, in Star Wars, there is one side that is good, and one side that is evil, and they are juxtaposed against each other. In BioShock, there is one guy who is potentially a bastard or potentially relatively altruistic but in reality just a pawn and devoid of free choice to begin with, and another side that is essentially full of bastards. The player never makes any significant, meaningful, moral choice, I just think the overall dichotomy between the two things is totally different. There's no "good" in BioShock. I mean, "not killing little girls" doesn't make you "good" it just makes you "not as murderous as you would have been." Nothing in that game is uplifting or bright in the sense that the Light Side is in Star Wars.
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Well, to be fair, they don't try to appeal to the male market that way either.
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You're arguing a completely different thing here. I don't even think anyone is disagreeing with what you're saying, it's just not the topic. BioShock still isn't a "good vs. evil" thing, in the sense Star Wars is. By your own definition, you can choose to be the evilest evildoer ever--fine, so then the game is "evil vs. evil," if you're evil and the "bad guy" is also evil, and then the game isn't "good vs. evil." You could maybe call it "good or evil vs. evil" but that's still a different thing.
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Idle Thumbs 13: Manipulated Through Time
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
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Every single time I see this thread title, my first thought is that it's ballet recommendations.
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I bought Edge and powered through it in two sittings. I should have spaced it out more.
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http://www.adamatomic.com/gravity/
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You don't actually have to own a business to own a biz. Jake, for example, owns http://www.class-act.biz/ which, tragically, is not currently in use. (Also, "thewiz.biz" is fairly hilarious. I imagine it might be some kind of professional service owned and operated by The Wizard.)
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The greatest headlines in the world (and other weird news stories)
Chris replied to ThunderPeel2001's topic in Idle Banter
Holy shit -
Some of us are editors. We can pretend your posts are letters! Good!
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Does Edge's control rely on the accelerometer? I'm getting pretty tired of games that involve tilting.
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There's a moment in Full Throttle that is easily the most frustrating pixel-hunting experience I have ever had in a game, but that really is the only bad memory I have of that game. It's my favorite adventure game for sure, and a worthwhile experience for anyone to play.
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Hey there folks, welcome to the forum. Shtay awhile, and lishen.
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Hahaha this justifies the entire existence of this software. (Also, it's relatively well synced up musically.)
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I agree the combat is stupid. I'm now also playing Assassin's Creed and the combat is more involved but still stupid and not fun. I don't understand why designers feel the need to fill this kind of game with combat.
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Deerhoof is mostly awesome, except I can't stand the vocals. They are so shitty-sounding to me that it pretty much ruins everything.
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Well, something pretty easy to do would just be to have the "Games Discussed" thing be comprised of links in the case of games that aren't obvious blockbusters. I've put links in there before.
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But the game isn't "about" the little sisters in the same way that Star Wars is "about" good and evil. Good and evil is the entire overarching theme of Star Wars. Little sisters and the dilemma surrounding them is one aspect of BioShock. Also, yes, your spoiler is accurate, but that doesn't mean the game is about "good vs. evil," it means it's about what you describe.